Syllyac

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(Hostile psychic contact)
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*'''Guards assist:''' No *'''Guards assist:''' No
 +** They do get a little spooky.
 + You dimly sense a distant intelligence impinging upon your consciousness.
 +
 + A remote yet overwhelmingly powerful thought suddenly invades your mind: &
 + We perceive one who does not belong to Syllyac. You must leave here. &.
 +
 + A remote yet overwhelmingly powerful thought suddenly invades your mind: &
 + You have been warned. We are watching. We will destroy you if you do not
 + leave. &.
*If you are thrown off the bridge by the Guardian you can fly up to get out, assuming you can fly. *If you are thrown off the bridge by the Guardian you can fly up to get out, assuming you can fly.

Revision as of 12:43, 25 November 2025

Vlekthids eat your mind, but for the melee focused they go down fairly quick. From the drow city go east through the false wall till you get to the eastup. Go north as much as possible, then west, then southwest as much as possible, then southeast... follow that path to the city. (An alternate method: stand outside the entrance to the Loch Nether, and go id, d, 5w, 4n, 3d, 4n, 4d, 6n, w, 5sw. entrance is se.)

Reverse of that alias is: go 5ne, e, 6s, 4u, 4s, 3u, 4s, 5e, u, ou


               X
               |
               X↑
           ~---~
          ↓X
           |
           X
 ~---~     |     ~----~
↓X  ↑X↓-X--X--X-↑X↓   X↓
 |   ~           ~    | 
 |   |    ↓X     |    |
 X   ~     |     ~    X
 |  ↑X--X--X--X--X↑    \
 X         |             X--X--X--X
 |   X--X  |
 X      |  |
        X  |
        |  |
     C--X--X--X--B
        |  |  |
        X--X--X--X
        |  |            *C: the slave school
        S  X            *S: the slave's bar 
           |            *B: a butcher shop
           X
           |
           X
           |
           X
           |
           X
     \    /
      E--X
     

Map Key

↑ = Exit Up
↓ = Exit Down
~ = Connects up and down exits with their next floor
E = Entrance


Contents

Location

Syllyac is located inside Loch Nether.


Spoiler warning: information below includes details, such as solutions to puzzles or quest procedures, that you may prefer to discover on your own.

Guilds and Associations


Quests


Notable Personalities


Places of Interest

Notes

  • City alignment: Evil/Order
  • Guards assist: No
    • They do get a little spooky.
You dimly sense a distant intelligence impinging upon your consciousness.
A remote yet overwhelmingly powerful thought suddenly invades your mind: & 
We perceive one who does not belong to Syllyac.  You must leave here. &.
A remote yet overwhelmingly powerful thought suddenly invades your mind: & 
You have been warned.  We are watching.  We will destroy you if you do not
leave. &.
  • If you are thrown off the bridge by the Guardian you can fly up to get out, assuming you can fly.
  • About the Mazeworks:

Image:syllyac3.jpg

Okay so getting out of here can be a pain, the rooms reset if you take a wrong direction or so it would seem

From the rocky ledge go 2e, ne, d, se, sw, s, u

  • From the Room that only goes n,e go

go e, u, s, e, ne, n, e, u, s (examine exits here) --Win 20:28, 2 September 2011 (EDT)

End of spoiler information.


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