Fyl'thyrzha
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\ \ \ [ Type : ] conjuration | \ \ \ [ Type : ] conjuration | ||
v v v [ Description : ] wind whip | v v v [ Description : ] wind whip | ||
- | \|/ [ Significance : ] moderate | + | \|/ [ Significance : ] minor |
^_\) [ Activity Cost : ] fifteen | ^_\) [ Activity Cost : ] fifteen | ||
(\ [ Activation Spirit Cost : ] fifty | (\ [ Activation Spirit Cost : ] fifty | ||
(/) [ Maintenance Spirit Cost : ] five every thirty seconds | (/) [ Maintenance Spirit Cost : ] five every thirty seconds | ||
- | [ Control Skills : ] four parts [[aeromancy]], four parts [[power generation]], three parts [[conjuring]], | + | [ Control Skills : ] eight parts [[aeroturgy]], three parts [[conjuration]], |
- | three parts [[power focusing]], three parts [[power tuning]], one part [[power direction]] and one part [[torture]] | + | two parts [[power tuning]], two parts [[weapon lore]], one part [[power direction]], |
- | [ Specialty Access : ] [[aeromancy]], [[conjuring]] and [[torture]] degree I access | + | one part [[power focusing]], and one part [[power generation]] |
+ | [ Specialty Access : ] [[aeroturgy]] degree II access, [[weapon lore]] and [[conjuring]] degree I access, and [[flail]] degree III access | ||
[ Requirements to Know : ] have a total of [[rune lore]] skill, [[aeromancy]] skill and 50% of [[torture]] skill | [ Requirements to Know : ] have a total of [[rune lore]] skill, [[aeromancy]] skill and 50% of [[torture]] skill | ||
of 25 or higher | of 25 or higher |
Revision as of 00:02, 3 August 2016
/ / / [ = Fyl'thyrzha = ] \ \ \ [ Type : ] conjuration v v v [ Description : ] wind whip \|/ [ Significance : ] minor ^_\) [ Activity Cost : ] fifteen (\ [ Activation Spirit Cost : ] fifty (/) [ Maintenance Spirit Cost : ] five every thirty seconds [ Control Skills : ] eight parts aeroturgy, three parts conjuration, two parts power tuning, two parts weapon lore, one part power direction, one part power focusing, and one part power generation [ Specialty Access : ] aeroturgy degree II access, weapon lore and conjuring degree I access, and flail degree III access [ Requirements to Know : ] have a total of rune lore skill, aeromancy skill and 50% of torture skill of 25 or higher [ Possessed : ] no
Activation of the rune the rune fyl'thyrzha shapes and solidifies the air around the bearer's Ring of Power, twisting and forming it into a tangible, if nearly invisible, whip. Without physical contact the energies that sustain the construct will dissipate back into its surroundings, but the process of deconstruction will take several seconds.