Most Wanted
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I'm kinda looking forward to non guild/assoc crafting... think it would be great. | I'm kinda looking forward to non guild/assoc crafting... think it would be great. | ||
Fairly sure it's one of the MANY things Chaos is working on. | Fairly sure it's one of the MANY things Chaos is working on. | ||
+ | |||
+ | ==== [[Msb|Twilight]] ==== | ||
+ | |||
+ | I want gradual movement of a mud towards a task-based system generally, and specifically a system in which one can affect the world in richer ways, other than murder, in accordance to our fantasy setting. | ||
+ | |||
+ | * Non-resetting, dynamic settlements: | ||
+ | ** Make settlements (towns, castles, etc.) dynamic, non H&S oriented, and non-resetting | ||
+ | ** Ability to start a settlement | ||
+ | ** Adventure for a settlement to strengthen it | ||
+ | ** Attack a settlement to weaken or permanently destroy it | ||
+ | ** Stay in a settlement for a prolonged time to do either of these things internally | ||
+ | ** Game benefits/penalties doled out according to town-specific reputations | ||
+ | * Economy | ||
+ | ** Model trade routes and trade treaties | ||
+ | ** Make relative economic power tremendously more important | ||
+ | * Real dungeons | ||
+ | ** Dynamic, and potentially resetting | ||
+ | ** Move most H&S content to these | ||
+ | * Making traveling a problem to be solved. This is a requirement for any long-term improvement of the mud along the above lines | ||
+ | ** A removal/dramatic difficulty increase of most/all teleportation abilities | ||
+ | ** Make traveling across the map specifically, and ambulation generally, much more time-consuming and affected by more factors |
Revision as of 00:27, 15 May 2008
This page isn't a list of bugs, problems and other things. It's your Most Wanted thing on the game. The rules are anyone can only have one item on the list a time. It can be a guild, an artifact, an area, a race, it can be as crazy as you want it to be and you can go into as much detail as you want. Obviously as this is a player started page (though Developers can add too!) the Developers in no way have to take up any of your ideas. Don't phone, it's just for fun.
Contents |
Gavadel son of Ganalon
I'll get the ball rolling since I started it AMBER!
Psistorm
The trump deck from Amber, with the NPC's to support it...especially if it means Merlin can return to Camelot and raise a strong pimp hand on Dara.
Ketsum
I'm kinda looking forward to non guild/assoc crafting... think it would be great. Fairly sure it's one of the MANY things Chaos is working on.
Twilight
I want gradual movement of a mud towards a task-based system generally, and specifically a system in which one can affect the world in richer ways, other than murder, in accordance to our fantasy setting.
- Non-resetting, dynamic settlements:
- Make settlements (towns, castles, etc.) dynamic, non H&S oriented, and non-resetting
- Ability to start a settlement
- Adventure for a settlement to strengthen it
- Attack a settlement to weaken or permanently destroy it
- Stay in a settlement for a prolonged time to do either of these things internally
- Game benefits/penalties doled out according to town-specific reputations
- Economy
- Model trade routes and trade treaties
- Make relative economic power tremendously more important
- Real dungeons
- Dynamic, and potentially resetting
- Move most H&S content to these
- Making traveling a problem to be solved. This is a requirement for any long-term improvement of the mud along the above lines
- A removal/dramatic difficulty increase of most/all teleportation abilities
- Make traveling across the map specifically, and ambulation generally, much more time-consuming and affected by more factors