Ordo Ignis Aeternis

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Max level to join is 300. Max level to join is 300.
-Members of the Pantartic Church or the Almerian Inquisition are not welcome in the guild.+Members of the Pantarchic Church are not welcome in the guild.
==Requirements and Bonus Specialties== ==Requirements and Bonus Specialties==

Revision as of 17:07, 14 July 2009

Contents

The Ordo Ignis Aeternis

You are a member of the Ordo Ignis Aeternis, a cabal of magi attuned to fire and heat energies.

Like all magi, you require a handful of esoteric skills that will allow you to manipulate the arcane, as well as a deep reserve of spiritual energy. In addition to these skills and energies, you will use several techniques and power stores unique to an initiate of the Ordo Ignis Aeternis.

Your primary aspect of spell usage is fire. Fire has many uses and functions, and with further understanding of the ways of pyromancy, a mage can learn of the different forms of fire. Fire, and its derivatives, are the basis for all of an initiate's powers. Elemental fire energy is thus of great value to any member of the Ordo.

While the predominant effect of fire is destruction, there are many more aspects to the element. It can be used for warmth, to shed light, to cook with, and as fuel for a multitude of other processes. Despite its many uses, fire is also dangerous, as are those who wield it. Great care must be taken when handling fire, and great respect for its power is necessary to ensure your own safety. A reckless initiate can easily be burned by the power that he seeks to control or find himself the victim of an angry mob of peasants who will tie him to a stake and give him a very direct access to the power he seeks to control.

While the Ordo Ignis Aeternis are reformists from a Mage Conclave, they still maintain a certain hierarchy concerning guild matters. This hierarchy is treated with the same respect shown towards the flames that power the guild spells. Many Ordo Ignis Aeternis take on a personality that reflects the power of fire, being highly volatile, highly reactive, and demanding a certain amount of respect when dealing with them. Should the members of the Ordo Ignis Aeternis show open disrespect for each other, it is only a matter of time until beings from outside the guild begin showing their disrespect, and the only feasible result of this would be for the Ordo Ignis Aeternis to burn everyone around them. This would not be good for the image of a guild powered by a force that easily instills fear in the minds of lesser beings. That being said, mutual respect among practitioners is highly encouraged, lest we all be consumed in our own flames.

Part of the hierarchical structure within the Ordo Ignis Aeternis is the Board of Spellcrafting, whose responsibility is to ensure that spell study is performed according to certain standards, and that these newly researched spells are thoroughly tested to ensure adequate safety measures are instilled. Once a spell has been sufficiently researched, formulated, and passed the Board, it is made available for all other members of the guild to study. This ensures that we continue our studies, and that certain spells are not horded away in some dusty old library where they serve no purpose to anyone. Any member of the guild can do spell research in attempts to formulate a new spell, and such spells can be submitted to the Board at any time, though the review process may be lengthy. The more complex the spell, the more time is needed to ensure all aspects of the spell are suitable for the guild.

When the Ordo Ignis Aeternis was known only as the Red Order, they were figuratively burned by the other factions of their 'Conclave'. Because of this, the Ordo Ignis Aeternis as a whole is very wary of those who are of extreme alignments. Fire is very neutral, caring not for the whims of the so-called battle between good and evil, nor of order and chaos. No matter which side of a war you are on, your corpse burns just as well on a funeral pyre. An initiate's energies are better suited towards furthering their own abilities at using fire energies than trying to promote some ethical cause. Let the others have their little wars, and when the smoke clears, the Ordo Ignis Aeternis will be there controlling things from their neutral vantage point.

Read 'help spells' for information on Ordo Ignis Aeternis spells and spellcasting. See 'help spell summary' for a quick display of your spell information.

Joining the Ordo Ignis Aeternis

Spoiler warning: information below includes details, such as solutions to puzzles or quest procedures, that you may prefer to discover on your own.

The tanned-skinned male anthrope intones, ((= An Ordo initiate must be sufficiently literate as to be able to read scrolls and spells, and especially to document their spell research. You do not meet this requirement. =)) to you.

Literacy 60>95

Max level to join is 300.

Members of the Pantarchic Church are not welcome in the guild.

Requirements and Bonus Specialties

                  Min    Bonus
Literacy           2       2
Pyromancy          2       1
Centering          3       1
Channeling         3       1
Legerdemain        1       
Prestidigitation   1
Arcane Lore                1
Enochian                   1
Heat Tolerance             1
Introspection              1
Memory                     1
Scholarship                1

Total of 4 willpower, 1 intelligence, and 2 dexterity

End of spoiler information.

Spells

Ordo Ignis Aeternis Spells

The spells of the Ordo Ignis Aeternis involve evocation processes of varying sorts, but they all begin by incanting the spell's name, followed by the target (if any), in the Enochian tongue. Some spells have additional requirements, such as material components or an environ with a specific fuel for the spell. These will be noted in each spells help file.

Your rating in a spell is determined by a weighted average of certain attributes and skills, listed in the help file. You must have a certain minimum rating (also listed) into order to cast the spell at all, and every point above that rating will increase the effectiveness and decrease the energy cost of the spell. Exactly how much it's decreased depends on the difficulty of the spell -- ordinary spells will go down to about half of the base rating, while more difficult spells will go down by only a small fraction.

You may see a summary of the spell list by typing 'help spell summary'.

Almost all combat spells require you to aim them and can potentially be dodged; your attack rating with these spells is always determined by your telesmatic weapon, pyromancy, and their mother attributes.

Spells do not have endurance cost, except when cast in combat. The amount of extra energy it takes to cast a combat spell is determined by one's skill at legerdemain.

List

/------------------------------ Ordo Ignis Aeternis Spell Summary ------------------------------\
| Spell                 rating (%)  Description                                s    f    h    n |
>-----------------------------------------------------------------------------------------------<
| blazing twister       770 (42%)   heat and fire cyclone attack              52   52   52    0 |
| burning fever         400 (100%)  disease remedy                            29   29    0    0 |
| calm heartfires       722 (85%)   soothe the inner fire of anger and rage   33   46    3    0 |
| candlelight           600 (100%)  light production                          10   13    0    0 |
| comforting warmth     375 (100%)  soothing heat                             15   12   24    0 |
| dancing flame         676 (88%)   conjure fire spirit                       56   56   56    0 |
| dancing needle        700 (100%)  inerrant phosphorous attack               42   31   31    0 |
| deplete phlogiston    635 (70%)   phlogiston depletion                      36   22   18    0 |
| desiccate remains     350 (100%)  corpse preservation                        5   13   15    0 |
| enhance phlogiston    632 (60%)   phlogiston replenishment                  38   53   19    0 |
| fan of flames         710 (91%)   fan-shaped fire attack                    15   30   30    0 |
| fire barrage          734 (89%)   exploding fire area attack               162  298    0    0 |
| fire bolt             750 (100%)  basic fire attack                         13   13    0    0 |
| fire rain             717 (67%)   raining fire attack                      194   93   47    0 |
| fire spikes           450 (100%)  basic fire attack                          5    5    0    0 |
| fire web              600 (100%)  ensnaring web of flame                    28   53    6    0 |
| fireball              600 (100%)  caustic fire area attack                  27   33   17    0 |
| flame of knowledge    626 (62%)   identification                            36   40    0    0 |
| flame shield          600 (100%)  multipurpose protection spell             25  140   10    0 |
| flamra armour         600 (100%)  armour conjuration                        63   75   13    0 |
| flamra bolt           604 (34%)   bolt                                       4    5    0    0 |
| flamra crossbow       666 (39%)   crossbow weapon                          105  101    0    0 |
| flamra staff          659 (38%)   staff weapon                             105  169    0    0 |
| flare                 500 (100%)  photonic blind attack                     15   13    0    0 |
| frostfire bolt        636 (53%)   cold flame attack                         20   16    0    0 |
| funeral pyre          350 (100%)  rejuvenation and cold protection           1    1    0    0 |
| heat ball             795 (74%)   heat attack                               35    0   42    0 |
| heat vent             691 (98%)   modified heat attack                      27   24    0    0 |
| immolate              753 (44%)   fiery shroud                               0  225    0    0 |
| incinerate magick     687 (0%)    magick consuming attack                  200  200  100    0 |
| inferno               701 (0%)    intense directed fire attack             175  350  150    0 |
| internal warmth       350 (100%)  cold and frost protection                 12   26   26    0 |
| magick embers         736 (80%)   detect magick                             12    0    0    0 |
| mark of the phoenix   600 (100%)  phoenix protection charm                  88  147    0    0 |
| obscuring smoke       621 (56%)   scrying protection                       102   41    0    0 |
| phoenix claws         400 (100%)  clawed slashing attack                    30   35    0    0 |
| phoenix fire          671 (28%)   resurrect the fallen                      24   24    0    0 |
| piercing flame        666 (67%)   flaming weapon enhancement                54  127    0    0 |
| protection from fire  375 (100%)  fire and heat resistance                  10    1    1    0 |
| purging flame         400 (100%)  antidote                                  12   12    0    0 |
| pyrotechnic surge     300 (100%)                                            45   30    0    0 |
| raging fire           600 (100%)  clinging fire attack                      89  130   33    0 |
| scrying flame         450 (100%)  scry person                               37   19    0    0 |
| searing heat          325 (100%)  searing heat attack                       13    0   25    0 |
| smoke and mirrors     607 (62%)   conjure smoke image                       69   69   69    0 |
| smoke bolt            650 (100%)  solidified smoke attack                   23   13    8    0 |
| sunbeam               550 (100%)  photonic pillar attack                    17   17   17    0 |
| torrid tempest        657 (0%)    fire and heat attack                      60   55   55    0 |
| triad of fire         600 (100%)  triple fire bolt attack                   16   13    4    0 |
| withdraw heat         747 (53%)   decrease thermal acceleration              0    0  150    0 |
| wraith fire           691 (97%)   spiritual fire attack                     10    1    1    0 |
\-----------------------------------------------------------------------------------------------/
Min=minimum spell level required to cast
Max=maximum effective spell level
s=base spiritual energy cost
f=base elemental fire energy cost
h=base heat energy cost
n=base endurance enegry cost
dif=difficulty level
Difficuly levels: easy, ordinary, somewhat difficult, difficult, very difficult, extraordinarily difficult

Blazing Twister

   Relevant Attributes: a fifth of a part charisma, a tenth of a part intelligence and
   a tenth of a part dexterity
   Relevant Skills: half a part evocation, three tenths of a part pyromancy and a 
   fifth of a part prestidigitation
   Rating Requirement: six hundred seventy-five
   Effective Maximum Rating: nine hundred
   Difficulty: very difficult
   Forms of Evocation:
       blazing twister
       blazing twister <target>
   Base Energy Costs: sixty points of spiritual energy, sixty points of heat and sixty points of 
   elemental fire energy
   
   This spell summons a powerful tornado composed of devastating flame and searing heat and 
   directs it towards the caster's target.

Development Information: This spell was created by Lysator; the source code was last updated Sun May 31 16:15:47 2009.

Blue Flame

   Relevant Attributes: three tenths of a part charisma and a tenth of a part
   intelligence
   Relevant Skills: three tenths of a part abjuration, a fifth of a part anatomy, a 
   fifth of a part chirurgery, a fifth of a part Exoma fieldcraft, a fifth of a part 
   empathy, a tenth of a part biofeedback, a tenth of a part conjuration, a tenth 
   of a part metaphysics, a tenth of a part pyromancy and a tenth of a part biology
   Rating Requirement: five hundred fifty
   Effective Maximum Rating: nine hundred
   Difficulty: extraordinarily difficult
   Forms of Evocation:
       blue flame
       blue flame <target>
   Base Energy Costs: two hundred fifty points of spiritual energy and three hundred twenty 
   points of elemental fire energy
   
   Though the Ordo Ignis Aeternis has vowed not to get involved with the insipid battles of 
   ideaologies known as order and chaos, sometimes one of our own is an innocent bystander of 
   the backlash of that conflict.  One of the most notoriously debilitating attacks that the 
   forces of Chaos have is their ability to completely warp a person's entire identity, from 
   their race, to their skin colour, to the make-up of their anatomy.  This effect essentially 
   cruelly disfigures whomever it touches that is not in alignment with Chaos.  To help 
   protect ourselves and those aligned with us, a spell was devised that would counter this 
   disfigurement process.  This spell burns away the chaos energies that were forced upon the 
   target, and much like a phoenix rising whole again from its funeral pyre, the recipient of 
   this spell will rise again in its original form.  The process has not been perfected yet, 
   so there may be some loss of motor coordination or clouding of the mind.  Many victims of 
   chaos warping will gladly sacrifice that small amount for their original form back.  Sadly 
   though, this spell cannot restore lost talents that were wiped away during the original
   warping process.

Development Information: This spell was created by Lysator; the source code was last updated Wed Jul 01 00:36:29 2009.

Brimstone Portal

Burning Fever

Burn Undead

   Relevant Attributes: charisma
   Relevant Skills: two fifths of a part telesmatic weapon, three tenths of a part 
   arcane lore, three tenths of a part evocation, a tenth of a part conjuration 
   and a tenth of a part pyromancy
   Rating Requirement: four hundred ninety-five
   Effective Maximum Rating: six hundred fifty
   Difficulty: ordinary
   Forms of Evocation:
       burn undead
       burn undead <target>
   Base Energy Costs: forty-five points of spiritual energy, twenty-five points of elemental 
   fire energy and fifteen points of heat
   There are beings that roam the lands that are neither alive nor dead--beings referred to as 
   the Undead.  These creatures are growing in number at an alarming rate, and seem resistant 
   to most strains of fire.  The Ordo Ignis Aeternis, not to be outsmarted by a defiant 
   unthinking creature, did some research and developed this spell, designed specifically to 
   inflict our fiery power upon the walking dead things.

Development Information: This spell was created by Lysator; the source code was last updated Wed Jul 01 00:36:29 2009.

Calm Heartfire

Candlelight

Comforting Warmth

Dancing Flame

Dancing Needle

Deplete Phlogiston

Desiccate Remains

Enhance Phlogiston

Fan of Flames

Fire Barrage

Fire Bolt

   Relevant Attributes: three tenths of a part charisma and a tenth of a part intelligence
   Relevant Skills: two fifths of a part evocation, two fifths of a part telesmatic weapon, a tenth of a part
       conjuration and a tenth of a part pyromancy
   Rating Requirement: two hundred fifty
   Effective Maximum Rating: seven hundred fifty
   Difficulty: ordinary
   Forms of Evocation:
       fire bolt
       fire bolt <target>
   Base Energy Costs: twenty-five points of spiritual energy and twenty-five points of elemental fire energy
   A staple of any fire mage's attack spells, this simple spell is readily grasped by newer initiates, and is still
highly functional for more adept member of the order.  A single bolt of fire is shot from the caster's hand.  As the
mage's abilities with fire magic improve, so too does this spell's performance.
   Development Information: This spell was created by Lysator; the source code was last updated Wed Jul 01 00:36:29 2009.

Fire Rain

Fire Spikes

Fire Web

Fire Ball

Flame of Knowledge

Flame Shield

Flamra Armour

Flamra Bolt

Flamra Crossbow

Flamra Staff

Flare

Frostfire Bolt

Funeral Pyre

Heat Ball

Heat Vent

Immolation

Incinerate Magick

Inferno

Internal Warmth

Magick Embers

Mark of the Phoenix

Obscuring Smoke

Phoenix Claws

Phoenix Fire

Piercing Flame

Protection from Fire

Purging Flame

Pyrotechnic Surge

    Relevant Attributes: three tenths of a part charisma and a tenth of a part
         intelligence
    Relevant Skills: two fifths of a part alchemy, two fifths of a part
        evocation, a tenth of a part conjuration and a tenth of a part
        pyromancy
    Rating Requirement: one hundred fifty
    Knowledge Requirement: complete a Lotus for Sai and Nihonese skill of 75 or higher
    Effective Maximum Rating: three hundred
    Difficulty: easy
    Forms of Evocation:
        pyrotechnic surge
        pyrotechnic surge <target>
    Base Energy Costs: forty-five points of spiritual energy and thirty points
        of elemental fire energy    

    The first usage of this technique originated in Nihon during one of their
winter celebrations.  Someone, in a moment of absentmindedness, added too much
flash powder to their cantrips, with rather explosive, yet very visually
stimulating, results. This visually flashy spells plays upon both the
egotistical side of fire to want to impress an audience and with the desire to
reduce opponents to ash. 

    Development Information: This spell was created by Lysator; the source
code was last updated Sun May 31 16:15:47 2009.

Raging Fire

Scrying Flame

Searing Heat

Smoke and Mirrors

Smoke Bolt

Smoke Bomb

Stardarts

Star knives

Starfire Bolt

Sunbeam

Sunfire Bolt

Torrid Tempest

Triad of Fire

Withdraw Heat

Wraith Fire