Zetesai
From LSWiki
(Difference between revisions)
Revision as of 23:16, 27 January 2010 (edit) Sahra (Talk | contribs) (Adding some known familiar types) ← Previous diff |
Revision as of 00:25, 31 January 2010 (edit) Kaballah (Talk | contribs) (→Abilities) Next diff → |
||
Line 25: | Line 25: | ||
Zetesa have the ability to bond with extraplanar familiars through various methods, including archsymbiosis. | Zetesa have the ability to bond with extraplanar familiars through various methods, including archsymbiosis. | ||
+ | It is a good idea to [[trust]] your familiar upon bonding, to be sure it is able to keep up with you while moving. Note that this does not help if your character is flying and the familiar cannot, or in some other circumstances such as swimming or falling. | ||
==Known Familiar Types== | ==Known Familiar Types== |
Revision as of 00:25, 31 January 2010
This article is a stub. You can help Lost Souls by expanding it.
Contents |
Description
The Zetesai (plural for Zetesa) are seekers of higher biomsymbioses.
Spoiler warning: information below includes details, such as solutions to puzzles or quest procedures, that you may prefer to discover on your own.
Locations
The Zetesai have two bases of operation, one of which is a hanging structure above the River Tethys.
Joining
Animal Lore 1 Biology 1 Conjuration Cosmology 1 Enchantment 1
Gwale will ask you to provide the dissected head of a rare creature.
Abilities
Zetesa have the ability to bond with extraplanar familiars through various methods, including archsymbiosis. It is a good idea to trust your familiar upon bonding, to be sure it is able to keep up with you while moving. Note that this does not help if your character is flying and the familiar cannot, or in some other circumstances such as swimming or falling.
Known Familiar Types
Apagions Chronodiptera Gleepli Polypids Sunfish Sunrays
Trainers
End of spoiler information.
Categories: Stubs | Spoilers | Guilds