Apagion (Empathic Bond)
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*The ability to recall your '''conjured''' followers to your side. To do this, concentrate on recalling the desired follower or followers. | *The ability to recall your '''conjured''' followers to your side. To do this, concentrate on recalling the desired follower or followers. | ||
*The ability to conjure an apagion. To do this, concentrate on conjuring an apagion. | *The ability to conjure an apagion. To do this, concentrate on conjuring an apagion. | ||
+ | |||
+ | At "robust" bond strength: | ||
+ | *The ability to heal. To do this, concentrate on healing someone. | ||
NB: Twilight has also confirmed that the apagion familiar also grants flight in some form, although that seems to be late in the bond progression. | NB: Twilight has also confirmed that the apagion familiar also grants flight in some form, although that seems to be late in the bond progression. |
Revision as of 00:35, 4 February 2010
Contents |
Known Abilities
You feel the apagion drawing upon your spiritual energy. The apagion pulses brilliantly. Your wounds heal.
This is a small heal effect that occurs automatically at 30 second intervals, when the Zetesis or the apagion is injured, and will heal both.
Attribute Modifications
A large bonus to Willpower, Charisma and Perception, and a moderate bonus to Intelligence.
Specialty Bonuses
Bonus specialty degrees and access are provided as follows:
- First aid
- Recuperation
- Regeneration
- Channeling
- Empathy
- Magick Affinity
- Ergimancy
- Escape
- Exoma Fieldcraft
- Fast Talk
- Imagination (?)
Charms
- Canalis: The ability to convert spiritual energy into more refined forms. You sense that this bond is enabling you to acquire magickal energy with this ability. To do this, concentrate on channeling my spiritual energy into the desired type of energy.
- Micropharmikon: The ability to heal minor injuries. To do this, concentrate on cautiously healing someone.
- Hormao: The ability to urge your familiar to specific action. This ability can be used even if you do not know where your familiar is. To do this, concentrate on urging your familiar to undertake the desired action.
- The ability to tame creatures over which your familiar is sovereign. To do this, concentrate on taming the creature.
- The ability to command a friendly creature over which your familiar is sovereign to undertake a specific action. You can command multiple creatures at once in this manner. To do this, concentrate on commanding your follower or followers to undertake the desired action.
- Angelos: The ability to call your familiar to your side. To do this, concentrate on calling your familiar.
- Aphiemi: The ability to send your familiar to safety. This ability can be used even if you do not know where your familiar is. To do this, concentrate on sending your familiar to safety.
- Oculus: The ability to see through your familiar's eyes. This ability can be used even if you do not know where your familiar is. To do this, concentrate on seeing what your familiar sees.
At "very healthy" bond strength:
- The ability to transport your tamed followers to your side. To do this, concentrate on transporting the desired follower or followers.
- The ability to recall your conjured followers to your side. To do this, concentrate on recalling the desired follower or followers.
- The ability to conjure an apagion. To do this, concentrate on conjuring an apagion.
At "robust" bond strength:
- The ability to heal. To do this, concentrate on healing someone.
NB: Twilight has also confirmed that the apagion familiar also grants flight in some form, although that seems to be late in the bond progression.
Additional Bonuses and Powers
Channel Magick
A combat maneuver called "Channel Magick" is unlocked shortly after bonding. It is fueled by the "Magick" resource points that are charged by the Canalis charm, and fires a bolt of magick damage at a single opponent in combat. It differs from most attacks in the same category in that it uses the Channeling skill as its core skill, rather than Telesmatic Weapon.
Traits granted
At "Fairly healthy" bond strength, the traits Limb regenerativity and Luminescence are granted, and increase in effectiveness with bond strength. Note that if the character also has any degree of Light sensitivity, the luminescence may be a problem rather than a benefit.