Pyx (Empathic Bond)
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===Charms=== | ===Charms=== | ||
+ | Initially bonded: | ||
* The ability to urge your familiar to specific action. This ability can be used even if you do not know where your familiar is. To do this, concentrate on urging your familiar to undertake the desired action. | * The ability to urge your familiar to specific action. This ability can be used even if you do not know where your familiar is. To do this, concentrate on urging your familiar to undertake the desired action. | ||
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*The ability to command a friendly creature over which your familiar is sovereign to undertake a specific action. You can command multiple creatures at once in this manner. To do this, concentrate on commanding your follower or followers to undertake the desired action. | *The ability to command a friendly creature over which your familiar is sovereign to undertake a specific action. You can command multiple creatures at once in this manner. To do this, concentrate on commanding your follower or followers to undertake the desired action. | ||
+ | Very shortly after: | ||
*The ability to call your familiar to your side. To do this, concentrate on calling your familiar. | *The ability to call your familiar to your side. To do this, concentrate on calling your familiar. | ||
*The ability to send your familiar to safety. This ability can be used even if you do not know where your familiar is. To do this, concentrate on sending your familiar to safety. | *The ability to send your familiar to safety. This ability can be used even if you do not know where your familiar is. To do this, concentrate on sending your familiar to safety. | ||
+ | At "somewhat frail" bond strength" | ||
*The ability to see through your familiar's eyes. This ability can be used even if you do not know where your familiar is. To do this, concentrate on seeing what your familiar sees. | *The ability to see through your familiar's eyes. This ability can be used even if you do not know where your familiar is. To do this, concentrate on seeing what your familiar sees. | ||
Revision as of 04:07, 4 February 2010
Contents |
Known Abilities
Attribute Modifications
Specialty Bonuses and Access
Bonus specialty degrees and access are provided as follows:
- Exoma fieldcraft
- Order resistance
- Killer Instinct
- Acid resistance
- Earth resistance
- Escape
- Fire resistance
- Showmanship
- Swimming
- Water resistance
- Chaos affinity
Access is granted for the following skills:
- Alkaline resistance
- Jumping
- Photonic resistance
- Plasma resistance
- Balance
- Break fall
- Combat reflexes
- Quickness
- Eructation
- Xotimancy
... and possibly others, to be updated as more information becomes clear.
Charms
Initially bonded:
- The ability to urge your familiar to specific action. This ability can be used even if you do not know where your familiar is. To do this, concentrate on urging your familiar to undertake the desired action.
- The ability to tame creatures over which your familiar is sovereign. To do this, concentrate on taming the creature.
- The ability to command a friendly creature over which your familiar is sovereign to undertake a specific action. You can command multiple creatures at once in this manner. To do this, concentrate on commanding your follower or followers to undertake the desired action.
Very shortly after:
- The ability to call your familiar to your side. To do this, concentrate on calling your familiar.
- The ability to send your familiar to safety. This ability can be used even if you do not know where your familiar is. To do this, concentrate on sending your familiar to safety.
At "somewhat frail" bond strength"
- The ability to see through your familiar's eyes. This ability can be used even if you do not know where your familiar is. To do this, concentrate on seeing what your familiar sees.