Apagion (Empathic Bond)

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====Traits granted==== ====Traits granted====
-At "Fairly healthy" bond strength, the traits [[Limb regenerativity]] and [[Luminescence]] are granted, and increase in effectiveness with bond strength. Note that if the character also has any degree of [[Light sensitivity]], the luminescence is a large liability rather than a benefit.+At "Fairly healthy" bond strength, the traits [[Limb regenerativity|Limb Regenerativity]] and [[Luminescence]] are granted, and increase in effectiveness with bond strength. Note that if the character also has any degree of [[Light sensitivity]], the luminescence is a large liability rather than a benefit.
[[Category: Empathic Bond Familiars]] [[Category: Empathic Bond Familiars]]
[[Category: Zetesai Familiars]] [[Category: Zetesai Familiars]]

Revision as of 16:26, 5 February 2010

Contents

Known Abilities

The humble apagion, well-known to the guerilla fighters of the Erisian Liberation Front, is a small glowing creature composed of pure dweomer. Although it is not physically powerful or tough, it is hard to hit, extremely resistant to mundane damage, and deals magick damage in melee. It has no trouble in seeing in darkness, can fly very quickly, and is intangible.

Automatic healing effect

You feel the apagion drawing upon your spiritual energy.
The apagion pulses brilliantly.
Your wounds heal.

This is a small heal effect that occurs automatically at 30 second intervals, when the Zetesis or the apagion is injured, and will heal both.

Attribute Modifications

A large bonus to Willpower, Charisma and Perception, and a moderate bonus to Intelligence.

Specialty Bonuses

Bonus specialty degrees and access are provided as follows:

Charms

Apagiontes are gregarious creatures and can mystically charm their fellows into following their consort. Initially the apagion grants the following charms:

Shortly after:

  • Convert spell points into Magick resource energy
  • Micropharmikon: The ability to heal minor injuries. To do this, concentrate on cautiously healing someone.


At "very healthy" bond strength:

  • The ability to transport your tamed followers to your side. To do this, concentrate on transporting the desired follower or followers.
  • The ability to recall your conjured followers to your side. To do this, concentrate on recalling the desired follower or followers.
  • The ability to conjure an apagion. To do this, concentrate on conjuring an apagion.

At "robust" bond strength:

  • The ability to heal. To do this, concentrate on healing someone.

NB: Twilight has also confirmed that the apagion familiar also grants flight in some form, although that seems to be late in the bond progression.

Additional Bonuses and Powers

Channel Magick

A combat maneuver called "Channel Magick" is unlocked shortly after bonding. It is fueled by the "Magick" resource points that are charged by the Canalis charm, and fires a bolt of magick damage at a single opponent in combat. It differs from most attacks in the same category in that it uses the Channeling skill as its core skill, rather than Telesmatic Weapon.

Traits granted

At "Fairly healthy" bond strength, the traits Limb Regenerativity and Luminescence are granted, and increase in effectiveness with bond strength. Note that if the character also has any degree of Light sensitivity, the luminescence is a large liability rather than a benefit.

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