Giant Rodent (Empathic Bond)
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==Charms== | ==Charms== | ||
- | Initially the leopard grants the following charms: | + | Initially the giant rodent grants the following charms: |
*[[Urge (Empathic Bonds)|Urge]] | *[[Urge (Empathic Bonds)|Urge]] | ||
*[[Tame (Empathic Bonds)|Tame]] | *[[Tame (Empathic Bonds)|Tame]] |
Revision as of 15:48, 25 February 2010
Contents |
Known Abilities
Superbly adapted to urban environments, the giant rodent is a cunning opportunist and flexible survivor. It is a surprisingly tough opponent, attacking with claws and teeth. It has a scavenger diet, breathes air, and can see in the dark.
Attribute Modifications
The giant rodent grants its consort a very large bonus in intelligence, a large bonus in dexterity, and moderate bonuses in willpower and perception.
Combat Bonuses
The consort is granted a bonus to attack and damage ratings even when the terrain is not urban, and when in an urban environment, the bonus is much larger. This bonus is applied by using a larger portion of the consort's Intelligence attribute and the Streetwise skill. Your familiar must be present in your environment to obtain this effect.
Specialty Bonuses
Bonus specialty degrees and access are provided as follows:
Tier 1
Tier 2
Towards the end of "very frail" bond strength:
Tier 3
In the middle of "fairly healthy" bond strength:
- Arcane Lore
- Combat Reflexes
- Dirty Fighting
- Dodge
- Elude Pursuit
- Escape
- Gem Lore
- History
- Law
- Legend Lore
- Linguistics
- Mineral Lore
- Poison Lore
- Politics
- Psychology
- Rune Lore
At "very healthy" bond strength, the bonus specialty (streetwise) is increased to 2.
Charms
Initially the giant rodent grants the following charms:
Shortly after:
In the middle of "fairly healthy" bond strength:
Additional Bonuses and Powers
Traits granted
Bonding to a giant rodent grants the autodidaction trait almost immediately, and it scales quickly with bond strength; at "very healthy" this is 10 points worth of autodidaction, for example.