Carrion Bird (Empathic Bond)
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At the middle of "fairly healthy" bond strength: | At the middle of "fairly healthy" bond strength: | ||
*[[Cloudweave (Empathic Bonds)|Cloudweave]] a staff, enchanting it with the power to grant [[wingless flight]] | *[[Cloudweave (Empathic Bonds)|Cloudweave]] a staff, enchanting it with the power to grant [[wingless flight]] | ||
+ | |||
+ | At "very healthy" bond strength: | ||
+ | *[[Conjure Banshee (Empathic Bonds)|Conjure a Banshee]] from the remains of a dana | ||
+ | *[[Recall Conjured Followers (Empathic Bonds)|Recall Conjured Followers]] | ||
==Additional Bonuses and Powers== | ==Additional Bonuses and Powers== |
Revision as of 06:55, 13 March 2010
Contents |
Known Abilities
Attribute Modifications
Bonding to a carrion bird provides its consort a large bonus to charisma, moderate bonuses to intelligence and willpower, and a small bonus to perception.
Specialty Bonuses
Bonus specialty degrees and access are provided as follows:
Tier 1
Tier 2
At the middle of "very frail":
Tier 3
At the middle of "somewhat frail" bond strength:
Tier 4
At the middle of "fairly healthy" bond strength:
Significant access for all these skills is also provided.
Charms
Carrion birds fly in flocks, and are social creatures; the carrion bird familiar is able to charm other carrion birds into following its consort. Initially on bonding:
Shortly after:
- Call
- Send
- Kinsee
- Convert spiritual energy into entropic resource energy
- Hallow Remains of departed creatures, adding to entropic resource energy
- Weave shadow into arrows
Towards the end of "very frail" bond strength:
- Conjure a Devilfly from the remains of a rat
At the middle of "fairly healthy" bond strength:
- Cloudweave a staff, enchanting it with the power to grant wingless flight
At "very healthy" bond strength:
- Conjure a Banshee from the remains of a dana
- Recall Conjured Followers
Additional Bonuses and Powers
Combat Maneuvers
At the middle of "somewhat frail" bond strength, a new attack maneuver called "Gust of Black Wind" is added. This attack does a mix of extropic and elemental air damage, uses telesmatic weapon and necromancy as its core skills, and is fueled by the extropic resource energy collected by the Convert and Hallow Remains charms. It has a moderate activity cost, a very low resource energy cost, is very accurate, and does damage to a very large area.