Carrion Bird (Empathic Bond)

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*[[Conjure Banshee (Empathic Bonds)|Conjure a Banshee]] from the remains of a dana *[[Conjure Banshee (Empathic Bonds)|Conjure a Banshee]] from the remains of a dana
*[[Recall Conjured Followers (Empathic Bonds)|Recall Conjured Followers]] *[[Recall Conjured Followers (Empathic Bonds)|Recall Conjured Followers]]
 +
 +Late in "very healthy" bond strength:
 +*[[Rarify (Empathic Bonds)|Rarify]] one's form to become [[Intangibility|intangible]]
==Additional Bonuses and Powers== ==Additional Bonuses and Powers==

Revision as of 16:20, 13 March 2010

Contents

Known Abilities

Attribute Modifications

Bonding to a carrion bird provides its consort a large bonus to charisma, moderate bonuses to intelligence and willpower, and a small bonus to perception.

Specialty Bonuses

Bonus specialty degrees and access are provided as follows:

Tier 1

Tier 2

Tier 3

At the middle of "very frail":

Tier 4

At the middle of "somewhat frail" bond strength:

Tier 5

At the middle of "fairly healthy" bond strength:

At "very healthy" bond strength, the bonus specialty for extropic affinity is increased to 2.

Tier 6

At the middle of "very healthy" bond strength:

Significant access for all these skills is also provided.

Charms

Carrion birds fly in flocks, and are social creatures; the carrion bird familiar is able to charm other carrion birds into following its consort. Initially on bonding:

Shortly after:

  • Call
  • Send
  • Kinsee
  • Convert spiritual energy into entropic resource energy
  • Hallow Remains of departed creatures, adding to entropic resource energy
  • Weave shadow into arrows, enchanting them to do esoteric damage types

Towards the end of "very frail" bond strength:

At the middle of "fairly healthy" bond strength:

At "very healthy" bond strength:

Late in "very healthy" bond strength:

Additional Bonuses and Powers

Combat Maneuvers

At the middle of "somewhat frail" bond strength, a new attack maneuver called "Gust of Black Wind" is added. This attack does a mix of extropic and elemental air damage, uses telesmatic weapon and necromancy as its core skills, and is fueled by the extropic resource energy collected by the Convert and Hallow Remains charms. It has a moderate activity cost, a very low resource energy cost, is very accurate, and does damage to a very large area.

Traits granted

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