Apagion (Empathic Bond)

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A combat maneuver called "Channel Magick" is unlocked towards the end of "very frail" bond strength. It is fueled by the "Magick" resource points that are charged by the Convert charm, granted at the same threshold, and fires a large bolt of magick damage, mixed with some other type (probably extropic or photonic), at a single opponent in combat. It uses the [[Channeling]] skill as its core skill. It has a fairly low activity cost, is very accurate, has a low resource cost, and does moderate damage. A combat maneuver called "Channel Magick" is unlocked towards the end of "very frail" bond strength. It is fueled by the "Magick" resource points that are charged by the Convert charm, granted at the same threshold, and fires a large bolt of magick damage, mixed with some other type (probably extropic or photonic), at a single opponent in combat. It uses the [[Channeling]] skill as its core skill. It has a fairly low activity cost, is very accurate, has a low resource cost, and does moderate damage.
-At "resilient" bond strength, a new attack maneuver, "Channel Luminescence" is added, which is also fueled by the Magick resource. It does photonic damage, has a fairly low activity cost, is moderately accurate, and does high damage to a small target area in the form of a beam. It uses [[recuperation]] as its core attack skill.+At "resilient" bond strength, a new attack maneuver, "Channel Luminescence" is added, which is also fueled by [[Endurance]]. It appears to do a mixture of photonic and heat damage, has a fairly low activity cost, is moderately accurate, and does high damage to a small target area in the form of a beam. It uses [[recuperation]] as its core attack skill.
===Traits granted=== ===Traits granted===

Revision as of 20:24, 26 March 2010

Contents

Bonding Requirements

You sense an initial eagerness quickly followed by disappointment from the glow,
like it was expecting to find an emotional depth to you that isn't there.

It is likely that some amount of empathy is required for bonding this familiar, or possibly introspection or discipline.

Known Abilities

The humble apagion, well-known to the guerilla fighters of the Erisian Liberation Front, is a small glowing creature composed of pure dweomer. Although it is not physically powerful or tough, it is hard to hit, extremely resistant to mundane damage, and deals magick damage in melee. It has no trouble in seeing in darkness, can fly very quickly, and is intangible.

Automatic healing effect

You feel the apagion drawing upon your spiritual energy.
The apagion pulses brilliantly.
Your wounds heal.

This is a small heal effect that occurs automatically at 30 second intervals, when the Zetesis or the apagion is injured, and will heal both.

Attribute Modifications

A large bonus to Willpower, Charisma and Perception, and a moderate bonus to Intelligence.

Specialty Bonuses

Bonus specialty degrees and access are provided as follows:

Tier 1

Tier 2

Shortly after bonding:

Tier 3

Towards the end of "very frail" bond strength:

Tier 4

At the middle of "somewhat frail" bond strength:

Tier 5

At the middle of "fairly healthy" bond strength:

At "very healthy" bond strength, the first tier bonus specialties are increased to 2.

Tier 6

At the middle of "very healthy" bond strength:

At "resilient" bond strength, the second tier bonus specialties are increased to 2.

Charms

Apagiontes are gregarious creatures and can mystically charm their fellows into following their consort. Initially the apagion grants the following charms:

  • Urge
  • Tame
  • Command
  • Micropharmikon: The ability to heal minor injuries. To do this, concentrate on cautiously healing someone.

Shortly after:

Towards the end of "very frail" bond strength:

  • Convert spell points into Magick resource energy

At "very healthy" bond strength:

  • Conjure an apagion
  • Transport your tamed followers to your side
  • Recall your conjured followers to your side

At "robust" bond strength:

  • Heal

At "resilient" bond strength:

Additional Bonuses and Powers

Combat Maneuvers

A combat maneuver called "Channel Magick" is unlocked towards the end of "very frail" bond strength. It is fueled by the "Magick" resource points that are charged by the Convert charm, granted at the same threshold, and fires a large bolt of magick damage, mixed with some other type (probably extropic or photonic), at a single opponent in combat. It uses the Channeling skill as its core skill. It has a fairly low activity cost, is very accurate, has a low resource cost, and does moderate damage.

At "resilient" bond strength, a new attack maneuver, "Channel Luminescence" is added, which is also fueled by Endurance. It appears to do a mixture of photonic and heat damage, has a fairly low activity cost, is moderately accurate, and does high damage to a small target area in the form of a beam. It uses recuperation as its core attack skill.

Traits granted

At "Fairly healthy" bond strength, the traits Limb Regenerativity and Luminescence are granted, and increase in effectiveness with bond strength. Note that if the character also has any degree of Light sensitivity, the luminescence is a large liability rather than a benefit.

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