Langur (Empathic Bond)
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====Traits granted==== | ====Traits granted==== | ||
- | So far +6 Chaos affinity at intimate. Is has slowly ramped up throughout the bond progression. | + | +7 Chaos affinity once complete. |
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+ | it slowly ramps up throughout the bond progression. | ||
[[Category: Empathic Bond Familiars]] | [[Category: Empathic Bond Familiars]] | ||
[[Category: Zetesai Familiars]] | [[Category: Zetesai Familiars]] |
Revision as of 03:30, 11 August 2010
Contents |
Known Abilities
It is worth pointing out that all the artificing, smithing etc may well be due to the fact that a langur can make things out of warp stones, which is very useful. Hoping this ability gets passed on.
Langurs are technates, so can wield weapons, are ambidextrous and wear armour, they tailed anthropoids so most anthropoid armour is suitable for them.
It is possible that ambidexterity is passed on, but I am ambidextrous already so I would not notice this.
Attribute Modifications
Final complete bonus is
- +85 Strength
- +110 Intelligence
- +25 Dexterity
And slowly increases to this as the bond progresses
Specialty Bonuses
Bonus specialty degrees and access are provided as follows:
Tier I
Tier II
Tier III
Tier IV
(mid way through a robust bond)
Tier V
(some way into very deep)
Tier VI
(some way into intimate)
Tier VII
reached whilst into nearly complete
This may be the final tier, and brings the bonus specs in these 3 skills to 4!
Charms
Initially the langur grants the following charms:
Shortly after:
No signs of any special charms beyond these even at intimate level.
Additional Bonuses and Powers
none known
Traits granted
+7 Chaos affinity once complete.
it slowly ramps up throughout the bond progression.