Langur (Empathic Bond)

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(Additional Bonuses and Powers)
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(Charms)
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*[[Kinsee (Empathic Bonds)|Kinsee]] *[[Kinsee (Empathic Bonds)|Kinsee]]
-No signs of any special charms beyond these even at intimate level.+No additional charms given
===Additional Bonuses and Powers=== ===Additional Bonuses and Powers===

Revision as of 03:30, 11 August 2010

Contents

Known Abilities

It is worth pointing out that all the artificing, smithing etc may well be due to the fact that a langur can make things out of warp stones, which is very useful. Hoping this ability gets passed on.

Langurs are technates, so can wield weapons, are ambidextrous and wear armour, they tailed anthropoids so most anthropoid armour is suitable for them.

It is possible that ambidexterity is passed on, but I am ambidextrous already so I would not notice this.

Attribute Modifications

Final complete bonus is

  • +85 Strength
  • +110 Intelligence
  • +25 Dexterity

And slowly increases to this as the bond progresses

Specialty Bonuses

Bonus specialty degrees and access are provided as follows:

Tier I

Tier II

Tier III

Tier IV

(mid way through a robust bond)

Tier V

(some way into very deep)

Tier VI

(some way into intimate)

Tier VII

reached whilst into nearly complete

This may be the final tier, and brings the bonus specs in these 3 skills to 4!


Charms

Initially the langur grants the following charms:

Shortly after:

No additional charms given

Additional Bonuses and Powers

None

Traits granted

+7 Chaos affinity once complete.

it slowly ramps up throughout the bond progression.

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