Osprey (Empathic Bond)
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*[[Call (Empathic Bonds)|Call]] | *[[Call (Empathic Bonds)|Call]] | ||
*[[Send (Empathic Bonds)|Send]] | *[[Send (Empathic Bonds)|Send]] | ||
+ | |||
+ | Shortly after: | ||
+ | *[[kinsee (empathic bonds)|Kinsee]] | ||
+ | *[[replenish breath (familiar powers)Replenish Breath]] | ||
==Additional Bonuses and Powers== | ==Additional Bonuses and Powers== |
Revision as of 03:03, 1 September 2010
Contents |
Bonding Requirements
You imagine what it would be like to have a deep bond with the brown-winged male osprey, and you feel a distinct echo from within it.
You experience feelings of valour, leadership, solitude, tirelessness and control. You experience visions of the endless ocean. You experience astral visions of flows of elemental water energy.
Known Abilities
Attribute Modifications
An osprey consort gains bonuses to their willpower and charisma, and a smaller (2/3) bonus to their perception.
Specialty Bonuses
Bonus specialty degrees and access are provided as follows:
Tier 1
Tier 2
Tier 3
At the middle of "very frail":
Tier 4
At the middle of "somewhat frail" bond strength:
Tier 5
At the middle of "fairly healthy" bond strength:
Tier 6
At the middle of "very healthy" bond strength:
Significant access for all these skills is also provided.
Charms
Initially on bonding:
Shortly after:
Shortly after:
Additional Bonuses and Powers
Combat Maneuvers
Traits granted
You sense that you lack what the brown-winged male osprey have and in turn demands: an unbreakable temperament and a love of the sea.
You sense that you have one method by which you can form an empathic bond: a full essence bond via spiritual germination, a means provided by the Verynvelyrae. This bond requires a familiar that is animal and forbids a familiar that is anthropic, extraplanar or metaterrene. This bond is fulfilled by <§> Meg <§>, with whom your connection is intimate. You sense that she is thoroughly satiated and thoroughly quenched. You may break your empathic bond with her by concentrating on doing so.
You sense that this bond is enabling you to perform a whole bunch of charms, arcane feats accomplished by simple mental acts.
First, the ability to urge your familiar to specific action. This ability can be used even if you do not know where your familiar is. To do this, concentrate on urging your familiar to undertake the desired action.
Second, the ability to transport your tamed followers to your side. To do this, concentrate on transporting the desired follower or followers.
Third, the ability to perceive subtle energy flows. To do this, concentrate on perceiving subtle energy flows.
Fourth, the ability to summon a water elemental. To do this, concentrate on summoning a water elemental.
Fifth, the ability to send conjured followers to your safety. To do this, concentrate on harboring the desired follower o or followers.
Sixth, the ability to commit an enchanted image of a follower to memory. To do this, concentrate on memorizing the essence of the follower. This ability is the keystone of a faculty of mnemonically preserving followers, a faculty that allows you to preserve your followers against the vicissitudes of time and fate. To exercise the ability to restore a follower from the enchanted mnemonic image, concentrate on mnemonically realizing the follower specified either by name or, more precisely, by the ordinality of the memory (e.g. "my second preserved memory"). To exercise the ability to call to mind and reflect upon the enchanted images you have burned into your memory, think about the essences burned into my memory. To exercise the ability to erase the enchanted image of a follower from memory, concentrate on forgetting the essence of the follower specified either by name or, more precisely, by the ordinality of the memory (e.g. "my second preserved memory").
Seventh, the ability to replenish the breath of all those friendly to you nearby. To do this, concentrate on breathing.
Eighth, the ability to call your familiar to your side. To do this, concentrate on calling your familiar.
Ninth, the ability to send your familiar to safety. This ability can be used even if you do not know where your familiar is. To do this, concentrate on sending your familiar to safety.
Tenth, the ability to send tamed followers to your safety. To do this, concentrate on sheltering the desired follower or followers.
Eleventh, the ability to channel spiritual energy from yourself to your familiar. To do this, concentrate on channeling my spiritual energy outward.
Twelfth, the ability to tame creatures over which your familiar is sovereign. To do this, concentrate on taming the creature.
Thirteenth, the ability to channel spiritual energy from your familiar to yourself. To do this, concentrate on channeling spiritual energy inward.
Fourteenth, the ability to see through your familiar's eyes. This ability can be used even if you do not know where your familiar is. To do this, concentrate on seeing what your familiar sees.
Fifteenth, the ability to command a friendly creature over which your familiar is sovereign to undertake a specific action. You can command multiple creatures at once in this manner. To do this, concentrate on commanding your follower or followers to undertake the desired action.
Sixteenth, the ability to summon a water spirit. To do this, concentrate on summoning a water spirit.
Seventeenth, the ability to recall your conjured followers to your side. To do this, concentrate on recalling the desired follower or followers.
Eighteenth, the ability to enchant a staff (or similar object) with the power of the clouds, enabling its holder to fly. To do this, concentrate on the sky joining the earth within the desired staff, cane, or walking stick.
Nineteenth, the ability for you and your familiar to inspire those you jointly lead. To do this, concentrate on galvanizing my followers.
Twentieth, the ability to convert spiritual energy into more refined forms. You sense that this bond is enabling you to acquire elemental water energy with this ability. To do this, concentrate on channeling my spiritual energy into the desired type of energy.
Twenty-first, the ability to summon a thalassatherion. To do this, concentrate on summoning a thalassatherion.
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