Wolpertinger (Empathic Bond)

From LSWiki

(Difference between revisions)
Jump to: navigation, search
Revision as of 13:45, 27 December 2010 (edit)
Carnival (Talk | contribs)

← Previous diff
Revision as of 00:24, 22 February 2011 (edit)
Carnival (Talk | contribs)

Next diff →
Line 10: Line 10:
=== Attributes === === Attributes ===
-[[Intelligence]], possibly [[Dexterity]], [[Willpower]] and [[Perception]] are gained by the consort.+[[Intelligence]], [[Willpower]] and [[Perception]] are gained by the consort.
=== Svadhistahana Chakra === === Svadhistahana Chakra ===
Line 29: Line 29:
* [[Tracking]] * [[Tracking]]
==== Tier V ==== ==== Tier V ====
-* New Charm linked to [[Biofeedback]] 
* [[Killer Instinct]] * [[Killer Instinct]]
Line 37: Line 36:
* [[:Category: Standard Charms (Empathic Bonds)|Standard Charms]] * [[:Category: Standard Charms (Empathic Bonds)|Standard Charms]]
-The ability to accelerate your metabolism. To do this, will your adrenal glands into overdrive.+===Summary with a Completed Bond===
 +At a fully completed bond, these are the bonus specialties you get from a wolpertinger:
 +*[[Killer Instinct]] IV
 +*[[Elude Pursuit]] III
 +*[[Flight]] III
 +*[[Chaos Affinity]] II
 +*[[Magick Affinity]] II
 +*[[Intimidation]] II
 +*[[Tracking]] II
 +*[[Forestry]] I
 +*[[Mountaineering]] I
 + 
 + 
 +==Charms==
 +You sense that this bond is enabling you to perform a bunch of charms, arcane feats accomplished by simple mental acts.
 + 
 +First, the ability to see through your familiar's eyes. This ability can be used even if you do not know where your familiar is. To do this, concentrate on seeing what your familiar sees.
 + 
 +Second, the ability to urge your familiar to specific action. This ability can be used even if you do not know where your familiar is. To do this, concentrate on urging your familiar to undertake the desired action.
 + 
 +Third, the ability to infuse an item with chaotic energies. To do this, concentrate on reinforcing the prime matter within the item to be enchanted.
 + 
 +Fourth, the ability to fly. If you already have wings, this charm will increase your maneuverability. To do this, think about flying.
 + 
 +Fifth, the ability to accelerate your metabolism. To do this, will my adrenal glands into overdrive. To end the effects of this charm, will my adrenal glands to return to normal.
 + 
 +Sixth, the ability to perceive subtle energy flows. To do this, concentrate on perceiving subtle energy flows. To end the effects of this charm, concentrate on ceasing to perceive subtle energy flows.
 + 
 +Seventh, the ability to send your familiar to safety. This ability can be used even if you do not know where your familiar is. To do this, concentrate on sending your familiar to safety.
 + 
 +Eighth, the ability to call your familiar to your side. To do this, concentrate on calling your familiar.
 + 
 + 
 +===Traits granted===
 + 
 +Sanguivore Diet, and Exsanguinating Bite
 + 
 +One point of [[Chaos favour]]
 + 
 +[[Paraneurism]] granted by Chakra
 + 
 +(Maybe something else, I'm not sure...)
[[Category: Empathic Bond Familiars]] [[Category: Empathic Bond Familiars]]
[[Category: Verynvelyrae Familiars]] [[Category: Verynvelyrae Familiars]]
[[Category: Flying Familiars]] [[Category: Flying Familiars]]

Revision as of 00:24, 22 February 2011

Contents

Familiar

Wolpertingers are chimeric mammals in the form of rabbits with fangs, wings and horns. They prefer mountainous areas and are associated with weird experiments. They have at least a little night vision.

Requirements

Note: These aren't completely confirmed, as Legend Lore may play a role.

Boons

Attributes

Intelligence, Willpower and Perception are gained by the consort.

Svadhistahana Chakra

The wolpertinger familiar charges this chakra for the consort.

Specialties

Tier I

Tier II

Tier III

Tier IV

Tier V

Tier VI

Charms

Summary with a Completed Bond

At a fully completed bond, these are the bonus specialties you get from a wolpertinger:


Charms

You sense that this bond is enabling you to perform a bunch of charms, arcane feats accomplished by simple mental acts.

First, the ability to see through your familiar's eyes. This ability can be used even if you do not know where your familiar is. To do this, concentrate on seeing what your familiar sees.

Second, the ability to urge your familiar to specific action. This ability can be used even if you do not know where your familiar is. To do this, concentrate on urging your familiar to undertake the desired action.

Third, the ability to infuse an item with chaotic energies. To do this, concentrate on reinforcing the prime matter within the item to be enchanted.

Fourth, the ability to fly. If you already have wings, this charm will increase your maneuverability. To do this, think about flying.

Fifth, the ability to accelerate your metabolism. To do this, will my adrenal glands into overdrive. To end the effects of this charm, will my adrenal glands to return to normal.

Sixth, the ability to perceive subtle energy flows. To do this, concentrate on perceiving subtle energy flows. To end the effects of this charm, concentrate on ceasing to perceive subtle energy flows.

Seventh, the ability to send your familiar to safety. This ability can be used even if you do not know where your familiar is. To do this, concentrate on sending your familiar to safety.

Eighth, the ability to call your familiar to your side. To do this, concentrate on calling your familiar.


Traits granted

Sanguivore Diet, and Exsanguinating Bite

One point of Chaos favour

Paraneurism granted by Chakra

(Maybe something else, I'm not sure...)

Personal tools