Kex's Newbie Guide

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==Starting out== ==Starting out==
-Once you have created your new character, you will begin in the Losthaven Adventurer's Guild. If any of the commands given in the text do not work, please double-check spelling and case. These commands are case sensitive. You should be carrying in your inventory a few items, one of which is a book. To see what is in your inventory, type 'i' without the quotes. To see the book's description, type 'l book', and to see information on how to manipulate the book is brought up by typing 'info book' without the quotes. You should type 'read book', and begin reading its contents, which are also here online at [[The Neophyte Handbook]]. Please follow its directions, but do not move around via use of the movement keys.(The command 'turn page' turns the page, and read book will read you that page).+Once you have created your new character, you will begin in the Losthaven Adventurer's Guild, usually as a human. If any of the commands given in the text do not work, please double-check spelling and case. These commands are case sensitive.
 + 
 +Not all things you see in the world are players or items you can use. Some are NPCs or Non-Player Characters. These are not real people on the other end, although they may move and talk, they won't respond the same way as you or I would. Most NPCs do not respond at all, and if they do, they only do so to certain key words.
 + 
 +The biggest warning I have to give you is do NOT try to attack them. Even if you are an experienced mudder, Lost Souls is different from many MUDs in that it does not provide you things to attack right off the bat. You need to work up to them.
 + 
 +If you need help, please communicate your problem by typing 'newbie <message>'. This will display the contents of <message> on the newbie channel where people willing to help can see. If there is no response, please type 'ooc <message>'. This will be displayed on the out of character channel where more people are available.
 + 
 +==Getting Information About the World==
 +There are several commands that help you do this, mainly the two below. The first is common among MUDs, but the second can often be more useful to the new player.
 + 
 +===Look===
 +Look is a command you'll be using a lot. It gives you short description of the object and that will often reveal what to do with the object. The syntax is set below:
 + 
 +look <obj>
 + 
 +<obj> can be anything you see, as in 'You see <objects>' or '<objects> are here', and sometimes other things. Try 'look me' just to see what it does.
 + 
 +You can also use look in other ways, and this is described in 'help look'.
 + 
 +===Info===
 +Info gives you out of character information, information that would not be known by your character. It may or may not give you more information on what you can do with the object in question.
 + 
 +Usage: info <obj>
 + 
 +It may tell you that you can do something to the item or speak to the NPC.
 + 
 +==Communication==
 +There are two types of communication: Channels and speech.
 + 
 +===Channels===
 +You were introduced to the usage of channels in 'Starting Out'. This is a continuation of this introduction.
 + 
 +Channels require you to have the channel in there first place. They're a bit like chat rooms where you share something in common with the other characters. 'show channels' tells you what channels you have available.
 + 
 +To communicate on the channel, type '<channel name> <message>'. For example, ooc Hi => [OOC <your name here>] Hi
 + 
 +===Speaking==
 +Speaking to other players or NPCs within the MUD is simply 'say <message>'. Sometimes you will need to append 'in <language>' to say things in another language your character knows besides the default, which varies on your character's race. As a human, the default language will usually be Anglic. Most player-characters know Anglic, and many NPCs also know Anglic.
 + 
 +Ex:
 +> say hi
 + You rumble, ((= hi =)) in hauntingly-accented Anglic.
-Now that you have read the book, it's time to set a place that you can return to from within the city of Losthaven if you get lost within the city. You will know if you are no longer within the city if the command does not work. Please type 'show familiar topics'. If you do not see the Losthaven Adventurer's Guild within the list you are given, please type 'look'. If you do not see 'You are now familiar with the characteristics of the Losthaven Adventurer's Guild.', please try again in a few moments and again until you do. When you do, please type 'memorize the Losthaven Adventurer's Guild'. Make sure you type in the capitals. Now type 'set alias gohome to go to the Losthaven Adventurer's Guild'. Now if you get lost within the area, type 'gohome' to return to your starting point. 
==Navigation== ==Navigation==
 +
 +For any player new to Lost Souls, it is a good idea to set a place that you can return to from within the city of Losthaven if you get lost within the city. You will know if you are no longer within the city if the command does not work. Please type 'show familiar topics'. If you do not see the Losthaven Adventurer's Guild within the list you are given, please type 'look'. If you do not see 'You are now familiar with the characteristics of the Losthaven Adventurer's Guild.', please try again in a few moments and again until you do. When you do, please type 'memorize the Losthaven Adventurer's Guild'. Make sure you type in the capitals. Now type 'set alias gohome to go to the Losthaven Adventurer's Guild'. Now if you get lost within the area, type 'gohome' to return to your starting point.
 +
When you enter a 'room' via use of e, w, n, s or any of the other movement commands, or use the command 'look', you will see a title that indicates the room's name. For example, the Losthaven Adventurer's Guild [n, s]. The 'the Losthaven Adventurer's Guild' is the room name. The brackets contain the commands you may use to move around. The word compass means directions north, e, w, s, ne, nw, se, sw, and appending : and direction after the word means append the direction after all compass direction. For example, compass:up means nu, su, etc. Using the command 'look <the direction you wish to look in>' will show you the room adjacent to the room you are currently in to the direction you looked in. When you enter a 'room' via use of e, w, n, s or any of the other movement commands, or use the command 'look', you will see a title that indicates the room's name. For example, the Losthaven Adventurer's Guild [n, s]. The 'the Losthaven Adventurer's Guild' is the room name. The brackets contain the commands you may use to move around. The word compass means directions north, e, w, s, ne, nw, se, sw, and appending : and direction after the word means append the direction after all compass direction. For example, compass:up means nu, su, etc. Using the command 'look <the direction you wish to look in>' will show you the room adjacent to the room you are currently in to the direction you looked in.

Revision as of 21:04, 22 July 2011

Contents

Introduction

This guide attempts to start from the very basics, however, it has been a while since I was a complete stranger to MUDs, so I may miss a lot things. This assumes you have created both atman(the player account) and basic incarnos- a character. This is completely unfinished, so reading this may not be a great help.

Starting out

Once you have created your new character, you will begin in the Losthaven Adventurer's Guild, usually as a human. If any of the commands given in the text do not work, please double-check spelling and case. These commands are case sensitive.

Not all things you see in the world are players or items you can use. Some are NPCs or Non-Player Characters. These are not real people on the other end, although they may move and talk, they won't respond the same way as you or I would. Most NPCs do not respond at all, and if they do, they only do so to certain key words.

The biggest warning I have to give you is do NOT try to attack them. Even if you are an experienced mudder, Lost Souls is different from many MUDs in that it does not provide you things to attack right off the bat. You need to work up to them.

If you need help, please communicate your problem by typing 'newbie <message>'. This will display the contents of <message> on the newbie channel where people willing to help can see. If there is no response, please type 'ooc <message>'. This will be displayed on the out of character channel where more people are available.

Getting Information About the World

There are several commands that help you do this, mainly the two below. The first is common among MUDs, but the second can often be more useful to the new player.

Look

Look is a command you'll be using a lot. It gives you short description of the object and that will often reveal what to do with the object. The syntax is set below:

look <obj>

<obj> can be anything you see, as in 'You see <objects>' or '<objects> are here', and sometimes other things. Try 'look me' just to see what it does.

You can also use look in other ways, and this is described in 'help look'.

Info

Info gives you out of character information, information that would not be known by your character. It may or may not give you more information on what you can do with the object in question.

Usage: info <obj>

It may tell you that you can do something to the item or speak to the NPC.

Communication

There are two types of communication: Channels and speech.

Channels

You were introduced to the usage of channels in 'Starting Out'. This is a continuation of this introduction.

Channels require you to have the channel in there first place. They're a bit like chat rooms where you share something in common with the other characters. 'show channels' tells you what channels you have available.

To communicate on the channel, type '<channel name> <message>'. For example, ooc Hi => [OOC <your name here>] Hi

=Speaking

Speaking to other players or NPCs within the MUD is simply 'say <message>'. Sometimes you will need to append 'in <language>' to say things in another language your character knows besides the default, which varies on your character's race. As a human, the default language will usually be Anglic. Most player-characters know Anglic, and many NPCs also know Anglic.

Ex: > say hi

 You rumble, ((= hi =)) in hauntingly-accented Anglic.


Navigation

For any player new to Lost Souls, it is a good idea to set a place that you can return to from within the city of Losthaven if you get lost within the city. You will know if you are no longer within the city if the command does not work. Please type 'show familiar topics'. If you do not see the Losthaven Adventurer's Guild within the list you are given, please type 'look'. If you do not see 'You are now familiar with the characteristics of the Losthaven Adventurer's Guild.', please try again in a few moments and again until you do. When you do, please type 'memorize the Losthaven Adventurer's Guild'. Make sure you type in the capitals. Now type 'set alias gohome to go to the Losthaven Adventurer's Guild'. Now if you get lost within the area, type 'gohome' to return to your starting point.

When you enter a 'room' via use of e, w, n, s or any of the other movement commands, or use the command 'look', you will see a title that indicates the room's name. For example, the Losthaven Adventurer's Guild [n, s]. The 'the Losthaven Adventurer's Guild' is the room name. The brackets contain the commands you may use to move around. The word compass means directions north, e, w, s, ne, nw, se, sw, and appending : and direction after the word means append the direction after all compass direction. For example, compass:up means nu, su, etc. Using the command 'look <the direction you wish to look in>' will show you the room adjacent to the room you are currently in to the direction you looked in.

Going s, then w five times from the Losthaven Adventurer's Guild will be required to experiment with the next set of instructions.

Outside of Losthaven, which is known when you see 'the City of Losthaven' in the title, you are on the 'world map'. This means you can use 'determine location' to find your current position in coordinates. When you type at 'the City of Losthaven', you should see something similar to this:'You determine that you are around the coordinates -21, -24, 0 in Cimbra, and so near global coordinates -21, 57, 0.' Cimbra is the current area on the worldmap you are on. The numbers -21, 24, 0 tell you where in the Cimbra coordinate system you are in. The global coordinates, are far more widespread although rarely used among more experienced characters and should be your focus for now, although learning the relationship of the worldmap areas to each other would be a good idea eventually. Under Locations and Landmarks in Map Overview is a general relationship.

Both coordinates follow the same rules. The first number is e/w, with the more positive the number, the further e you are. The second number is n/s, with the more positive the number, the further north you are. The third number is how high you are. On the global coordinates, that means in the world. On the more local, worldmap coordinates, that is only for the area.

Please memorize the global coordinates -21, 57, 0. If you get lost on the worldmap, please move in the direction indicated by the difference between the numbers of the coordinates that you will get when you use 'determine location'. In most towns, all you will get is 'You are in <name of town>'. Please remember that most towns do not have a coordinate system, and you will have to blunder around until you get out of the town if so or ask for help by typing 'neophyte <message>'.

On Death

You are going to die. It's inevitable, and it can be unpleasant. Before heading out on any adventurers, go to the bank that is 1s, 3e, n, e from the Adventurer's Guild in Losthaven, or n, e from the Losthaven Town Square and type 'show wealth' followed by 'account open', followed by 'account deposit <amount of money you wish to deposit>'. Make sure this is a goodly chunk of money, because you will need this to replace things when you die. When you do die, you often appear at a random altar as a ghost. As a ghost, you are largely invulnerable and can fly into the air. This may be a good time to explore. However, after exploring, make your way to an altar. You will see a name in the title, or 'altar of <name>' in the room. This is who you need to pray to to return to life, as in the command 'pray to <name>'. If you do not see a name, please attempt 'pray for life' before asking help. When you ask help, please tell them where you are- the title of the room and the place when you use 'determine location'.

You only get 30 lives on a character, but can buy more at the church in Losthaven.

There is an altar in Losthaven, 1s, 2e, and 2n of the Losthaven Adventurer's Guild, or if you become familiar with where the Losthaven Town Square, 1w, 2n of the Square.

When you come back to life, you can often be hungry and thirsty or a number of other effects that reduce your combat effectiveness and defenses. You will also have lost all your equipment and money where you died. If you cannot reach your corpse (left at the location of death), you will have to withdraw money from the bank- of which there are three, one in Losthaven, one in Sanctuary, and one in the Temple of Discordia- by use of the command 'account withdraw <amount of money you wish to withdraw>. Hunger and thirst can be solved by buying food and drink at the Eatery 1s, 1w, 2n, 1w of the Adventurer's Guild in Losthaven. There are other areas that you can buy food as well. To buy food, check the menu by typing 'look menu'. Then 'buy <food/drink>' if you have the money as indicated by the number after the food name. To eat food, the command is 'eat <food>' and the drink command is 'drink <drink>'. You may have to eat and drink a lot of food to get to a reasonable hunger, which is checked by the command 'hunger'.

On Limb Loss

In combat, you're going to lose limbs, as shown by the command 'show limbs' and seeing the word amputated.

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