Playerkilling

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Revision as of 18:18, 25 August 2011

 Lost Souls currently has generally unrestricted playerkilling.  There are

no hard-and-fast rules for who may attack whom or for what reason, and it is generally not appropriate to ask for developer action or intervention before, during, or after the fact of a PK conflict.

 Developers do have an interest in the PK going on in the game.  We do not

want Lost Souls to become a PK-focused game where people feel in constant danger; we are simply no longer willing to engage in constant babysitting in order to achieve that, so it is primarily up to you to create the kind of environment you want. It is only fair to warn you, though, that if you show signs that the environment you want is one of rampant PK, you may find yourself abruptly disempowered in terms of your ability to create that kind of environment for others, such as by zapping or atman deletion. This will be done in an extremely arbitrary, unfair fashion which we will not bother feeling bad about.

 One principle that we require to be observed is this: there needs to be a

point where a given PK conflict is over. Vendettas along the lines of "you killed me, so now I'm going to kill you every time I can find you forever" are not appreciated, shading as they do into the area of harassment.

 If you're really interested in having PK be a core element of your gaming

experience, and don't want to risk your behavior being interpreted as promoting rampant PK, you have the same option open to you as you always have: joining the Soulburner Society and killing other Soulburners. No developer will decide you need to be reined in for that. See 'help associations' for more on the Soulburner Society.

 Please note that any time you kill another player, you will be unable to quit

for 15 minutes following that point, and if you go link-dead, that fact will be ignored until the 15 minutes are up.

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