Sinbyen

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=Location= =Location=
-Sinbyen is located at '''(20, 32, 0) in [[Gardagh]], global coordinates (182, 194, 0).+Sinbyen is located at '''(20, 32, 0)''' in [[Gardagh]] (Global: '''(182, 194, 0)''').
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=Notable Attractions= =Notable Attractions=
-*Mysterious catacombs, entrance at (8, -14, 0)+*Mysterious catacombs, entrance at '''(8, -14, 0)'''
**four levels of winding catacombs, populated by undead on the first two levels, and a variety of demonically-possessed humanoids on every level, increasing in difficulty as you descend **four levels of winding catacombs, populated by undead on the first two levels, and a variety of demonically-possessed humanoids on every level, increasing in difficulty as you descend
**difficulty of creatures is as follows, in order of easiest to hardest: skeletons, reanimated corpses, possessed, taken, awakened, mutari **difficulty of creatures is as follows, in order of easiest to hardest: skeletons, reanimated corpses, possessed, taken, awakened, mutari
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=Notes= =Notes=
-*'''Guards swarm''' +*'''Guards assist:''' Yes
[[Category:Areas]][[Category:Gardagh]] [[Category:Areas]][[Category:Gardagh]]

Revision as of 21:23, 10 June 2014

A small city which sits on the coast of north-eastern Gardagh, populated mostly by Norska-speaking thondur. Home to a few different shops, and guarded by a group called the Crimson Fist. There are a set of deep catacombs full of very dangerous demons and undead, which should only be explored by the most battle-hardened heroes.


Contents

Location

Sinbyen is located at (20, 32, 0) in Gardagh (Global: (182, 194, 0)).


Spoiler warning: information below includes details, such as solutions to puzzles or quest procedures, that you may prefer to discover on your own.

Notable Personalities

  • Dris, a Crimson Fist Drill Sergeant
  • Ziltar, another Crimson Fist Drill Sergeant


Notable Attractions

  • Mysterious catacombs, entrance at (8, -14, 0)
    • four levels of winding catacombs, populated by undead on the first two levels, and a variety of demonically-possessed humanoids on every level, increasing in difficulty as you descend
    • difficulty of creatures is as follows, in order of easiest to hardest: skeletons, reanimated corpses, possessed, taken, awakened, mutari
    • all creatures carry a variety of large, non-unique, keepable weapons which do entropy damage, the stronger creatures carrying more powerful versions

Notes

  • Guards assist: Yes
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