Nature's Joints (Aligned Form)

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(leximancy -> eideturgy)
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Line 7: Line 7:
:[[plant lore]] skill, [[insect lore]] skill, [[animal lore]] skill, [[livestock breeding]] skill, 50% of [[politics]] skill, 25% of [[daemonology]] skill, 25% of [[elder lore]] skill and 10% of [[arcane lore]] skill :[[plant lore]] skill, [[insect lore]] skill, [[animal lore]] skill, [[livestock breeding]] skill, 50% of [[politics]] skill, 25% of [[daemonology]] skill, 25% of [[elder lore]] skill and 10% of [[arcane lore]] skill
==Facility Formula== ==Facility Formula==
-20% of [[charisma]] plus 15% of [[intelligence]] plus 30% of [[telesma]] skill plus 20% of [[biology]] skill plus 15% of [[leximancy]] skill+20% of [[charisma]] plus 15% of [[intelligence]] plus 30% of [[telesma]] skill plus 20% of [[biology]] skill plus 15% of [[eideturgy]] skill
==Facility Range== ==Facility Range==
136 to 450 136 to 450

Revision as of 16:20, 26 December 2014

Contents

Nature's Joints

When this form is aligned with the general phenomena of speciation, it draws out essential knowledge of species that might be salient, typically knowledge associated with the taxonomy and identification of any species present, and transmits it directly into your mind. This effect is permanent. A less permanent effect occurs when one actualizes this form in combat: one's knowledge of how to harm that species will be greatly augmented for a short period of time.

Knowledge Requirement

have at least 35 points in biology skill

and have at least 190 points among

plant lore skill, insect lore skill, animal lore skill, livestock breeding skill, 50% of politics skill, 25% of daemonology skill, 25% of elder lore skill and 10% of arcane lore skill

Facility Formula

20% of charisma plus 15% of intelligence plus 30% of telesma skill plus 20% of biology skill plus 15% of eideturgy skill

Facility Range

136 to 450

Energy Costs

30 spiritual

Process to Actualize

concentrate on the fact of speciation

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