Tornado (Ordo Zephyrius Mutatoris spell)

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Relevant Attributes: four parts intelligence, one part dexterity and one part charisma Relevant Attributes: four parts intelligence, one part dexterity and one part charisma
- Relevant Skills: three parts aeromancy, three parts conjuration, three parts enchantment, two parts evocation and one part prestidigitation+ Relevant Skills: three parts [[aeroturgy]], three parts [[conjuration]], three parts [[enchantment]], two parts [[evocation]] and one part [[prestidigitation]]
Rating Requirement: three hundred Rating Requirement: three hundred
Effective Maximum Rating: five hundred fifty Effective Maximum Rating: five hundred fifty

Revision as of 11:24, 5 February 2015

> Ordo Zephyrius Mutatoris Spell: Tornado

   Relevant Attributes: four parts intelligence, one part dexterity and one part charisma
   Relevant Skills: three parts aeroturgy, three parts conjuration, three parts enchantment, two parts evocation and one part prestidigitation
   Rating Requirement: three hundred
   Effective Maximum Rating: five hundred fifty
   Difficulty: ordinary
   Forms of Evocation:
       tornado
       tornado <target>
   Base Energy Costs: forty-one points of spiritual energy
   This spell is relatively time-consuming and complex, and, while not as powerful as a lightning bolt, is quite devastating in its own right.  

The caster draws out the latent turbulence in his environment and enchants it with refined magickal energies, creating an enormous tornado that rips into an opponent.

   Development Information: This spell was created by Twilight and Rand and is maintained by Twilight; the source code was last updated Sun Jul 12 19:32:35 2009.
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