Sea's blessing (Ordo Zephyrius Mutatoris spell)

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Relevant Attributes: three parts dexterity, two parts intelligence and one part charisma Relevant Attributes: three parts dexterity, two parts intelligence and one part charisma
- Relevant Skills: eight parts [[prestidigitation]], three parts [[conjuration]], three parts [[enchantment]], three parts [[evocation]], one part [[aeroturgy]] and one part [[symbology]]+ Relevant Skills: eight parts [[prestidigitation]], five parts [[viturgy]], four
 + parts [[thaumaturgy]], three parts [[conjuration]], three parts [[enchantment]],
 + three parts [[evocation]], three parts [[chaoturgy]], one part [[aeroturgy]], and
 + one part [[symbology]]
Rating Requirement: three hundred fifty Rating Requirement: three hundred fifty
Effective Maximum Rating: six hundred Effective Maximum Rating: six hundred

Revision as of 00:47, 17 February 2015

> Ordo Zephyrius Mutatoris Spell: Sea's Blessing

   Relevant Attributes: three parts dexterity, two parts intelligence and one part charisma
   Relevant Skills: eight parts prestidigitation, five parts viturgy, four
       parts thaumaturgy, three parts conjuration, three parts enchantment,
       three parts evocation, three parts chaoturgy, one part aeroturgy, and
       one part symbology
   Rating Requirement: three hundred fifty
   Effective Maximum Rating: six hundred
   Difficulty: somewhat difficult
   Form of Evocation:
       sea's blessing <target>
   Base Energy Costs: one hundred fifty points of chaos energy and three hundred points of elemental air energy
   This spell, though not flashy, offers many subtle boons to the target.  First and foremost is life protection: the blessing of the sea will attempt to protect one from death.  

This enchantment is not perfect, but it is quite reliable for a spell that invokes the unpredictable energies of the ocean. The spell also gives a significant measure of luck, a small measure of perception, and a limited amount of protection against various mana energies. It is an esoteric spell and requires much subtlety of the fingers, but the enchantment will last for several hours once established.

   Development Information: This spell was created by Twilight; the source code was last updated Sun Jul 12 19:32:35 2009.
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