Fox (Empathic Bond)
From LSWiki
Revision as of 06:42, 15 March 2015 (edit) Murdock (Talk | contribs) ← Previous diff |
Revision as of 04:06, 26 July 2015 (edit) Nathan (Talk | contribs) (→Combat Bonus) Next diff → |
||
Line 96: | Line 96: | ||
===Combat Bonus=== | ===Combat Bonus=== | ||
- | Fox consorts receive a bonus to all attack ratings based on Tactics, Perception and Imagination while their familiar is present. | + | Fox consorts receive a bonus to all attack ratings based on Tactics, Perception and Imagination while their familiar is present. The Displacement ability adds its effects to your special attacks. |
[[Category: Empathic Bond Familiars]] | [[Category: Empathic Bond Familiars]] | ||
[[Category: Shemsu Sutekh Familiars]] | [[Category: Shemsu Sutekh Familiars]] | ||
[[Category: Verynvelyrae Familiars]] | [[Category: Verynvelyrae Familiars]] | ||
[[Category: Canine Familiars]] | [[Category: Canine Familiars]] |
Revision as of 04:06, 26 July 2015
Contents |
Bonding Requirements
Lots of tactics and manipulation. One was bonded with just over 100 tactics and over 130 manipulation.
Zygefgh says: I bonded one with 83 in each skill.
I did it with 80 manipulation and a shitload more tactics, probably only need 80 tactics too.
Known Abilities
Foxes are masters of deceit and grant their consort access to many abilities. They can be found around Liathyr and randomly in the Northlands and Cimbra. They have some degree of night vision.
Attribute Modifications
Foxes grant bonuses to Intelligence, Dexterity, Charisma and Perception. This is at 50% Bond Strength.
Specialty Bonuses
Bonus specialty degrees and access are provided as follows:
Tier 1
Tier 2
Tier 3
At 'resilient' bond strength, tier three bonuses are increased to two.
Tier 4
At the middle of 'resilient' bond strength, the tier 4 specialty is increased to two.
Tier 5
Tier 6
Tier 7
At the middle of 'fairly healthy':
At 'very healthy' bond strength, the Tier 1 bonus specialties are increased to 2.
At the middle of 'robust' bond strength, the Tier 2 bonus specialty (Stealth) is increased to 2.
Tier 8
Late in 'robust' bond strength:
Deep
Charms
- Standard Charms
- Social Charms
- Illusion Charms
- Halfway through Very frail bond strength:
- Rarify Charm
- Upon reaching Fairly Healthy:
- Displacement Charm
Additional Bonuses and Powers
Special Attacks
- Dart of Magick
Low SP cost, does magickal damage, quite obviously, low activity cost.
Halfway through Very Healthy-
- Spark of sorcerous lightning
Slightly higher sp cost and the same activity cost. Granted somewhere during very healthy and deals magick and electrical damage.
- Disk of Shadow
About 10 SP cost, same activity as the other special attacks, does shadow damage.
- Bolt of Chaos Magick
About 10 SP cost, same activity as the other special attacks, does chaos magick damage.
- Ball of Sorcerous Radiance
Seems to be a very large attack, hits full body against humans.
You throw a ball of sorcerous radiance at the Grey Mouser, catch it in the heart of the ball and sear its chest.
- Swarm of Sorcerous Firedarts
Magick+Fire+Piercing, doesn't seem very strong itself but has a displace effect
The special attacks use Throwing and one half of Thaumaturgy in their attack ratings.
Traits Granted
Luck, which quickly grows through bond strength.
One point of Night vision, around 'resilient' bond strength.
Ambidexterity around deep
Combat Bonus
Fox consorts receive a bonus to all attack ratings based on Tactics, Perception and Imagination while their familiar is present. The Displacement ability adds its effects to your special attacks.