Kazarak
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Revision as of 18:37, 16 October 2015 (edit) Ralnos (Talk | contribs) (HAHAHA, GEOMANCY. Pretty sure it was never truly 'geomancy' to begin with.) Next diff → |
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The bond that ties the Kazar demon to the host kazarak is of | The bond that ties the Kazar demon to the host kazarak is of | ||
- | geomantic origin. It robs the host of their life, leaving them | + | krytallaturgic origin. It robs the host of their life, leaving them |
a murmuring husk of their original self, but in exchange grants | a murmuring husk of their original self, but in exchange grants | ||
them partial use of many of the powers of the Kazar. | them partial use of many of the powers of the Kazar. |
Revision as of 18:37, 16 October 2015
Contents |
Description
The Kazar demons use the Kazarak as their primary pawns on this plane. Finding it difficult to physically manifest themselves here, they choose instead to take over the bodies of others, forming a permanent bond between a demon's spirit and the host body.
The bond that ties the Kazar demon to the host kazarak is of krytallaturgic origin. It robs the host of their life, leaving them a murmuring husk of their original self, but in exchange grants them partial use of many of the powers of the Kazar.
Location
The Kazarak do not have a guildhall, but through brute force the Kazar have created a pillar that allows them access to this world so that they can claim a body. This pillar is at 12, -12, 0 in Ebira
Joining
Stand next to pillar. The Kazar are not particularly picky about what bodies they inhabit.
You feel a probing sensation.
The probing sensation intensifies.
The probing sensation grows stronger, causing you some degree of physical illness.
Your breathing slows.
You feel a slight burning sensation on your skin as thin glowing lines begin to appear.
The lines on your body grow larger and more complex, now covering your entire form with an interlocking pattern of runes, as your breathing slows and stops. In your last moments of existence, you feel a malevolent intelligence assuming control of your body. Your consciousness is then consumed by this formless horror.
At last, your opportunity has come to be given a Kazarak body, one of the mortal shells altered by the power of your lord the Kazarin to permit your bodiless people to inhabit it. No more shall you exist in formlessness, burning with envy of the embodied; now let the world beware, for a kazar walks upon it.
You are now a first-degree specialist in crystal affinity, evocation, krystallaturgy, pain tolerance, power direction, power tuning, resilience, and steadiness. [event logged]
Note that your alignment is changed to "diabolic" upon joining. Kazarak Generation Code
Required Specialty Points
- 2 intelligence
- 3 constitution
- 1 willpower
- 1 charisma
- 1 perception
Specialty Access
Higher than Adventurers
- Krystallaturgy 25
- Crystal Affinity 25
- Evocation 25
- Pain Tolerance 20
- Power Direction 25
- Power Tuning 25
- Resilience 20
- Steadiness 20
Same as Adventurers
- Cold Tolerance 10
- Heat Tolerance 10
Lower than Adventurers
Everything else
No Specialty Access
- Haggling
- First Aid
- Literacy
- Linguistics
- Empathy
- Stamina
- Discipline
- Courage
Help
The Kazar demons use the kazarak as their primary pawns on this plane. Finding it difficult to physically manifest themselves here, they choose instead to take over the bodies of others, forming a permanent bond between a demon's spirit and the host body.
The bond that ties the Kazar demon to the host kazarak is of geoturgic origin. It robs the host of their life, leaving them a murmuring husk of their original self, but in exchange grants them partial use of many of the powers of the Kazar.
Full summaries of the effects of the kazarak bond are given in 'help kazarak powers', 'help kazarak limitations', and 'help kazarak skills'.
An explanation of the crystal pillar that is the focus of all of the kazaraks' bonds can be found in 'help pillar'