Storm Walkers

From LSWiki

(Difference between revisions)
Jump to: navigation, search
Revision as of 16:01, 9 December 2015 (edit)
Ithil (Talk | contribs)

← Previous diff
Revision as of 16:22, 10 December 2015 (edit)
Ithil (Talk | contribs)

Next diff →
Line 10: Line 10:
return and make your request once more.<] to you in Xhax. return and make your request once more.<] to you in Xhax.
-[ The Storm Walkers ]+ The Storm Walkers are [[zuth]] who have become initiates of the power
- +
-The Storm Walkers are [[zuth]] who have become initiates of the power+
of the lightning, taking its essence into themselves. They are led of the lightning, taking its essence into themselves. They are led
-by ancient [[Mor'guth]].+by ancient Mor'guth.
 + 
 + In order to use any of their abilities, the Storm Walker must absorb
 +electrical energy from their surroundings, using the command "concentrate
 +on drawing electrical energy from the area around me into myself". Once
 +infused with such energy, the Storm Walker can expend it in one of two ways:
 +infusing one's own body with electricity by using the command "will the
 +power of the storm to infuse my body", or infusing one's weapons by using
 +the command "will the power of the storm to infuse my weapons". Only
 +weapons specifically enchanted to channel the power of the storm can be
 +infused in this manner.
 + 
 + Lastly, Storm Walkers may communicate amongst themselves by passing
 +messages through electrical pulses at a shared resonant frequency. Such
 +messages may be sent using the commands 'stormwalker' and 'assoc'.
Line 25: Line 37:
[[killer instinct]], [[massive blow]] and [[massive exertion]]. [[killer instinct]], [[massive blow]] and [[massive exertion]].
- You are now a second-degree specialist in [[air affinity]].+ You are now a second-degree specialist in [[lightning affinity]].
This *seems* to give the follow access: 2 [[axe]], 1 [[quickness]], 2 [[eructation]], 2 [[hardiness]], 2 [[intimidation]], 2 [[killer instinct]], 2 [[massive blow]], 2 [[massive exertion]], and 2 [[combat reflexes]]. It also grants two nifty lightning axes. This *seems* to give the follow access: 2 [[axe]], 1 [[quickness]], 2 [[eructation]], 2 [[hardiness]], 2 [[intimidation]], 2 [[killer instinct]], 2 [[massive blow]], 2 [[massive exertion]], and 2 [[combat reflexes]]. It also grants two nifty lightning axes.
-As someone acting only on empirical evidence, there seems to be more to this assoc: I've notice the message 'you feel the speed of the lightnings infuse you' a few turns after entering combat. It is a speed buff, which becomes more powerful the higher your lightning and air affinity.+All abilities draw on lightning energy, the capacity for which can be increased by gaining skill in lightning affinity, naturally enough.
 + 
 +The infusion of one's body with lightning energy grants increased speed based on one's lightning affinity. Costs ~25 lightning energy.
-Again empirically speaking, but I've found that that it also says something about sparks running through your body, and seems to give you an aura that does lightning damage to anything that hits you.+The infusion of one's weapons with lightning energy makes them do lightning damage in addition to other damage types.
{{endspoilers}} {{endspoilers}}

Revision as of 16:22, 10 December 2015

Joining Stormwalkers

You should learn the culture at stormrock by lensing some of it's inhabitants before trying to join.

Mor'guth quietly rumbles, [>If you are to become a Storm Walker, zuth, not only must your bravery be tested, but you must achieve insight into the mysteries of the lightning. Travel to the plane of Lakan, where eternal lightnings rage even more fiercely than upon Storm Rock. Find the great edifice there and contemplate its nature until you have gained insight. Then return and make your request once more.<] to you in Xhax.

   The Storm Walkers are zuth who have become initiates of the power

of the lightning, taking its essence into themselves. They are led by ancient Mor'guth.

   In order to use any of their abilities, the Storm Walker must absorb

electrical energy from their surroundings, using the command "concentrate on drawing electrical energy from the area around me into myself". Once infused with such energy, the Storm Walker can expend it in one of two ways: infusing one's own body with electricity by using the command "will the power of the storm to infuse my body", or infusing one's weapons by using the command "will the power of the storm to infuse my weapons". Only weapons specifically enchanted to channel the power of the storm can be infused in this manner.

   Lastly, Storm Walkers may communicate amongst themselves by passing 

messages through electrical pulses at a shared resonant frequency. Such messages may be sent using the commands 'stormwalker' and 'assoc'.


Spoiler warning: information below includes details, such as solutions to puzzles or quest procedures, that you may prefer to discover on your own.


The Storm Walkers have a communication channel accessed using the commands 'stormwalker' and 'assoc'.

   You are now a first-degree specialist in axe, combat reflexes, eructation, hardiness, intimidation,
   killer instinct, massive blow and massive exertion.
   You are now a second-degree specialist in lightning affinity.

This *seems* to give the follow access: 2 axe, 1 quickness, 2 eructation, 2 hardiness, 2 intimidation, 2 killer instinct, 2 massive blow, 2 massive exertion, and 2 combat reflexes. It also grants two nifty lightning axes.

All abilities draw on lightning energy, the capacity for which can be increased by gaining skill in lightning affinity, naturally enough.

The infusion of one's body with lightning energy grants increased speed based on one's lightning affinity. Costs ~25 lightning energy.

The infusion of one's weapons with lightning energy makes them do lightning damage in addition to other damage types.

End of spoiler information.
Personal tools