Ordo Verbus Glacialis Spells
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- | + | 1) speaking the incantation - Optional Step | |
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+ | 2) gathering magickal energy | ||
+ | Skills: evocation, prestidigitation, and conjuration | ||
===Magicis Glacies Testa=== | ===Magicis Glacies Testa=== |
Revision as of 17:59, 17 January 2017
Contents |
Common Spells
Area Attack
Algus
Common Name: Chill Summary: lingering atmospheric chill Manifest a sphere of pure cold that will linger and deeply chill all nearby, both damaging them and rendering them more vulnerable to the effects of cold.
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Frigus Arcus
Common Name: Cold Arc Summary: cold based-slowing area attack By having a fundamental knowledge of Magickal and Cryoturgic energies and their reactions with one another, a proficient student of the White Order can create a localized blast of extreme cold, harming those engaged in combat with or near the caster that can freeze or slow their movements. Ones' skill in Klimaphrasty, Thaumaturgy, and Cryotrugy are vital to the performance of this spell, Conjuration and Enchantment are also used to a lesser degree.
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Attack
Deficiens Glacies Testa
Common Name: Decaying Ice Shard Summary: entropic ice shard This spell conjures a mass of tangible frost into the caster's hands. The caster then uses trace amounts of entropic energy to structure and shape this mass into a deadly razor-edged shard of ice to launch at their target.
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Gelu Ligabis
Common Name: Frozen Bind Summary: offensive debuff attack Utilizing the entropic nature of cold itself, the caster is able to slow and blind their opponent by using a flurry of snow directed at their target. Ones' skill in Cryoturgy, Thanaturgy, Glaciaturgy, and Enchantment are vital to this offensive arctic manipulation.
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Glacialis Globus
Common Name: Frozen Ball Summary: elemental ice attack This spell is an offensive staple for any Order member. Through arcane gestures, the caster is able to create a sphere of pure ice and launch it towards the target at high velocity.
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1) speaking the incantation - Optional Step Skills: Enochian and vocalization 2) directing the orb of ice Skills: cryoturgy, conjuration, evocation, and prestidigitation
Iussit Glacies Testa
Common Name: Ordered Ice Shard Summary: ordered-ice based attack This spell conjures a mass of tangible frost into the caster's hands. The caster then uses trace amounts of order energy to structure and shape this mass into a deadly razor-edged shard of ice to launch at their target.
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Magicae Telum
Common Name: Magick Dart Summary: magickal dart attack One of the first manipulations an initate of the White Order learns, this spell is an easy conjuration of magickal energy one directs at an opponent to cause a minor amount of damage or injury. Perhaps the most versatile aspect of this spell is that it only requires one hand to cast. One's skill in Evocation and Conjuration are most important in performing this magickal attack.
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1) speaking the incantation - Optional Step Skills: Enochian and vocalization 2) gathering magickal energy Skills: evocation, prestidigitation, and conjuration
Magicis Glacies Testa
Common Name: Magickal Ice Shard Summary: sorcerous ice shard This spell conjures a mass of tangible frost into the caster's hands. The caster then uses trace amounts of magickal energy to structure and shape this mass into a deadly razor-edged shard of ice to launch at their target.
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Novaculata Glaciem
Common Name: Ice Shard Summary: ice shard attack This spell conjures a mass of tangible frost into the caster's hands. The caster then uses trace amounts of amalgamal cold energy to structure and shape this mass into a deadly razor-edged shard to launch at their target.
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Pulsus Mortem
Common Name: Death Pulse Summary: Soul Removal One of the more deadly spells able to be accessed by a student is the ability to end the life of a mortally wounded target. Ones' skill in Thanaturgy is most vital to this entropic manipulation.
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Conjuration
Construere Glaciem
Common Name: Construct Ice Summary: ice amalgamal manifestation The ability to create a manifestation of ice is directly traceable back to when the White Order first came to be. Unfortunately, most of those abilities have been long forgotten; however, members are still able to manifest impressive amalgamals using this method.
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Casting Cost: 250 Ice, 80 Magickal, 75 Cold *lower than this now
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Virgam Glaciem
Common Name: Ice Staff Summary: icy staff manifestation Through having moderate knowledge of maniuplating arctic energy, some Students can manifest a staff constructed of solid cryomer. One should note that casting this spell will require a gem that has been infused with ice from the spell Glaciem Cristallum, and has a limit on how long the staff will exist based upon the amount of energy residing inside the gem at time of casting.
Enchantment
Algus Praesidium
Common Name: Cold Ward Summary: protection from cold This spell creates a powerful ward against the harmful effects of cold.
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Animi Gelidusque
Common Name: Icy Resolve Summary: body numb This spell channels numbing cold throughout the target's body, deadening their nervous sytem and causing them to become numbed to all pain. This spell can have its uses on enemies, allies, and even oneself; when one knows one will need to cast spells under distracting circumstances, this spell can be a great boon.
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Frigus Calori
Common Name: Warmth Summary: arctic enchantment melting Requiring knowledge of methods for dispersing ice and cold energies, this spell allows the caster to remove any form of arctic enchantment nearby. This process is typically much easier than manifesting such enchantments, and requires virtually no energy or physical effort to enact.
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Frigus Manus
Common Name:Frost Fists Summary: icy martial enhancement Members of the Order have often favored this spell due to is undeniable value in physical altercations. Those who cast it find their hands to be infused with the power of ice itself, causing severe harm to those who come in contact with them.
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Glaciem Anima
Common Name: Ice Soul Summary: ice-based aura A notable spell unique to the more recent generations of the Order, this spell directly infuses the essence of ice into the caster's soul, thereby improving their attunment to the principles of cold and order. This spell takes a moderate amount of time to prepare and can be quite taxing upon the body.
Description: Gives anhumouricity, ametabolism, at least one astral perception (probably scales), removes your need to breathe if you have one. Seems to give bonus ice affinity.
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Before and after casting:
[ Head: 47 Chest: 103.3 Ice: 142.5/279.3 Void: 167.8/168 Spirit: 1169/1625 Order: 139.8/276.9 Endurance: 1236 Magick: 206.5/371.2 Entropic: 89.3 Cold: 211.9/400.3 Speed: 54 ] cast glaciem anima on me You have begun casting glaciem anima. You state, *) ice soul (* in flowingly-accented Enochian. Your casting performance in speaking the incantation was superb. You swirl the palm of your right hand around the your left hand in a circular motion. Your casting performance in conjuring a small portion of ice was perfect. You cross the first two fingers of your right hand and raise it above your left hand as you clench it into a fist as a glowing cerulean aura begins to form around you. Your casting performance in expanding the ice within was excellent. You rapidly bring your hands apart as a bright cyan orb of ice appears in the air before you. Your casting performance in extracting the essence of ice from within was somewhat poor. You bring your hands in toward your body sharply, causing the bright cyan orb of ice to surge into you, then pause briefly as you flash with blue light icy for a moment before returning to your normal coloration. You feel the elements of your body crystallize and subtly blend with one another as they become rigid and solidified. Flakes of snow forms around and partially obscure your features. Your eyes turn pure white-speckled cyan. Your casting performance in infusing one's soul with the essence of ice was good. You have completed casting glaciem anima. Your overall casting performance was very good. [ Head: 76.1 Chest: 167.4 Ice: 142.5/296.3 Void: 167.8/170.3 Spirit: 1168.9/1667 Order: 139.8/276.9 Endurance: 1550 Magick: 206.5/371.2 Entropic: 89.3/95.9 Cold: 211.9/424.1 Speed: 54 ]
Lex Glaciei
Common Name: Law of Ice Summary: order-infused ice crystal This spell conjures a sphere of ice infused with the principles of order. This ice crystal can be directed in combat to harm one's opponents, and its mere presence will harmonize one with the forces of order in the universe.
Description: Gives order favour (obviously) and chaos favour which probably scale based on casting skill.
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Mortiferum Amplexionem
Common Name: Deadly Embrace Summary: entropic aura This spell seeks to emulate the entropic relationship a student of the White Order has with ice, wrapping the caster in a swirling aura of entropic energy which can have a multitude of different effects. An interesting property of this spell is that it utilizes the original language of the White Order, Caladan.
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Casting Cost: ~53 Magickal, 20 Entropic, 30 Cold
Casting Step 1: speaking the incantation : Caladan, Vocalization?
Casting Step 2: manifesting a aura of cold energy : ?
Casting Step 3: speaking the second incantation : Caladan, Vocalization?
Casting Step 4: conjuring a small portion of entropic energy : ?
Casting Step 5: speaking the third incantation : Enochian, Vocalization?
Casting Step 6: expanding the manifested entropic energy : ?
Casting Step 7: infusing the cold aura with light entropic principles : ?
Casting Step 8: reducing the amount of cold energy around oneself : ?
Effects:
Combative
You feel an intense rush of energy from your swirl of gloomy energy infuse your form. - Speed buff You sense your swirl of gloomy energy empower your vision with the essence of death itself. - Paravision A cone of cold erupts from your swirl of gloomy energy toward the green male frog and chills it somewhat, despite its attempt to dodge. -Semirandomized damage type
Passive
You feel your swirl of gloomy energy infusing you with a portion of spiritual energy. -Spirit restoration You sense your swirl of gloomy energy revitalize you slightly. -Endurance restoration
More to be listed.
Scutum Nix
Common Name: Snow Shield Summary: defensive snow enchantment This spell takes advantage of the natural properties of winter to create an ablative shield of soft snow around the target. One's skill in Glaciaturgy, Cryoturgy, Klimaphrasty, and Enchantment are vital to conjure the snow required for the spell.
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Energy Conversion
Frigora Intensa
Common Name: Intense Frost Summary: intense channeling of cold energy By having a higher knowledge of how the essence of cold operates within ones' core, students are able to convert a more intense quantity of magickal reserves into cold energy.
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Frigus Evoco
Common Name: Evocation of Cold Summary: gathering of cold energy Another important evocation, this spell extracts a portion of magickal energy from the caster and transmutes it into cold which can be used as a fuel for almost all of the White Order's spells.
Description: Gain 20-25 Cold Energy
Knowledge Requirements: 50? Cryoturgy
Casting Cost: 15-25? Magickal
Casting Step 1: speaking the incantation : Enochian, Vocalization?
Casting Step 2: manifesting cold energy : Cryoturgy?
Glaciem Evoco
Common Name: Evocation of Ice Summary: gathering of ice energy One of the first evocations a Frater Verbus Glacialis becomes familar, this spell functions to channel a measure of magickal energy into the structured ice energy that the White Order's spells are built from.
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Imperium Evoco
Common Name: Evocation of Order Summary: gathering of order energy Seeking to emulate the ordered rigidity of ice, this spell allows the caster to convert a portion of ones' magickal energy into order to later be used for arctic manipulations.
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Industria Congregatione
Common Name: Gathering of Energy Summary: energy collection This spell excels at extracting the essence of ice, and by proxy a lesser degree of that amalgam's component energies, from the inner spiritual wells of the caster. However, this spell is extraordinarily taxing on one's spiritual reserves.
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Magicae Evoco
Common Name: Evocation of Magick Summary: channeling of magickal energy Typically the first evocation a Frater Verbus Glacialis learns, this spell serves simply to channel a measure of spiritual energy into the refined magickal energy that most of the White Order's spells rely upon.
Description: Gain 20-25 Magickal Energy
Knowledge Requirements: 50? Thaumaturgy
Casting Cost: 100-150 Spiritual
Casting Step 1: speaking the incantation : Enochian, Vocalization?
Casting Step 2: evoking magickal energy : Thaumaturgy?
Mortem Evoco
Common Name: Evocation of Entropy Summary: gathering of entropic energy Where there is frost and cold, death is soon to follow. Many members of the White Order understand the need to deal with this type of magick, and emulate its transformation from magickal energy with this spell.
Description: Gain ~20-25 Entropic Energy
Knowledge Requirements: 50? Thanaturgy
Casting Cost: 60-70 Magickal
Casting Step 1: speaking the incantation : Enochian
Casting Step 2: manifesting entropic energy : Thanturgy?
Redundantia Frigus
Common Name: Extreme Cold Evocation Summary: extreme channeling of cold energy One who aligns themselves with the biting forces of cold itself are able to perform a manipulation of magickal energy to manifest a quite extreme amount of cold energy. Note: This consumes an immense amount of magic/spirit.
Summa Glacies
Common Name: Intense Ice Summary: intense channeling of ice energy By having expert attunment to the elemental properties of ice, one is able to use a increased amount of magickal energy for the manifestation of it.
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Vehementi Magicae
Common Name: Intense Magick Evocation Summary: intense channeling of magickal energy By having a greater understanding of how magickal energy reacts within oneself, a student of the White Order is able to convert a more potent amount of spiritual reserves into magickal energy.
Description: Outputs roughly 95-97 magickal energy with superb casts.
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Casting Cost: Roughly 400-431 spell points.
Casting Step 1: Invocation: Enochian and vocalization.
Casting Step 2: Gathering energy: Conjuration, summoning and thaumaturgy?
Casting Step 3: Manifesting magickal energy: Thaumaturgy.
Energy Condensation and Extraction
Note: You need to re-save a gem after infusing it. OVG gem infusion technique is flawed so gems gradually bleed energy stored in them until they fail approximately three hours later.
Frigus Cristallum
Common Name: Cold Crystal Summary: Cold Energy Storage With a higher understanding of how the fundamental essence of cold operates, a student can inject some cold energy into a common gemstone
Glaciem Cristallum
Common Name: Ice Crystal Summary: Ice Energy Storage By having a moderate understanding of how to manipulate arctic energy, a student is able to infuse a common gemstone with ice energy.
Magicae Cristallum
Common Name: Magic Crystal Summary: Magickal Energy Storage From having a precise knowledge of magickal energy and how it flows in reality, a Student is able to use a ordinary gem stone to store a moderate amount of magickal energy.
Mortem Cristallum
Common Name: Death Crystal Summary: Entropic Energy Storage From having a precise knowledge of entropic energy and how it flows in reality, a student is able to use a ordinary gem stone to store a moderate amount of entropic energy.
Structura Cristallum
Common Name: Order Crystal Summary: Order Energy Storage From having a fundamental understanding of how the rigidity of order operates in the physical world, a Student is able to store a degree of ordered energy in a common gemstone.
Industriae Extractionem
Common Name: Energy Extraction Summary: Crystal Energy Removal Once one stores an amount of energy into a gem, a student may wish to extract that energy and realign it to their spiritual esoteric reserves. This spell has a notable feat of being extremely quick as one may need these energies in dire situations.
Transportation
Iter Gelidas
Common Name: Frozen Travels Summary: teleportation to Lapis Obilisk Orginal constructs of the White Order have a distinct eideturgic signature in which current students can tap into to create a magickal channel with. One can then pull themselves through this open current by the manipulation of several ordered principles and be transported to said signature. Only students who have traveled a fair amount of distance from where the Order resides these constructs find this spell notable. Ones' skill in Eideturgy, Thaumaturgy, and Conjuration are critical to performing this spell, Enchantment is used in a lesser form.
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Knowledge Requirements: 32-35? Global Exploration or member of the Explorers Association
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Focus Magicae
Level 1
Sciatis Prudentiam
Common Name: Gain Insight Summary: magickal identification By having a closer attunment to the forces of magic, a student of the White Order can gain knowledge of a item by conjuring a portion of magickal essence around it.
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Focus Frigidum
Level 1
Frigus Inspiratione
Common Name: Cold Blast Summary: localized cold cloud Students of the Frigidum focus are able to project a instant blast of cold to their surroundings.
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