Warbreakers

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Warbreakers cannot be [[:Category: Servant (affiliation types)|servants]] (like [[The Stalkers of the Gate]] or [[Weapons of Vengeance]]). Warbreakers cannot be [[:Category: Servant (affiliation types)|servants]] (like [[The Stalkers of the Gate]] or [[Weapons of Vengeance]]).
- +[[Category:The Warbreakers]]
[[Category: Affiliations]][[Category: Guilds]] [[Category: Affiliations]][[Category: Guilds]]
[[Category: Agent (affiliation types)]] [[Category: Agent (affiliation types)]]

Revision as of 21:40, 17 December 2017

Before us, the Empire; after us, the Empire.

   Where there is peace, we will sustain it; where there is war, we shall break it.
   I pledge my life, my blood, and my industry to this calling.
   We master Peace and War.  We are the Warbreakers.
    -- Warbreaker Oath

The Warbreakers are a long-forgotten elite cadre of operatives from the lost days of the Altrian Empire. Equipped with shadow clones of the great sword Auldirfeng, these secretive agents were responsible for rooting out and destroying threats of any kind to the Empire, whether those threats were political, military, magickal, or even philosophical. Focused on maintaining peace and stability within the Empire above all else, Warbreakers were trained in a wide array of skills from negotiation and etiquette to strategy and fieldcraft, equally capable of brokering a treaty, commanding an army, and fighting unaided against numerous foes with great skill and effectiveness. In times of great extremity, Warbreakers were even capable infiltrators and assassins, willing and able to go to any lengths to protect peace within the Empire.

Now, many centuries after the fall of the Empire, the great sword Auldirfeng is once again active in the affairs of the realm. Heedless of rumors of the Empire's so-called collapse, Auldirfeng has begun to rebuild the ranks of the Warbreakers, recruiting those in whose blood the power of the old Empire slumbers and once again bestowing the starshadow blades of the ancient legends.

As a Warbreaker, this duty has fallen to you, and Auldirfeng has granted you impressive powers as well as the ability to earn many more. The awakened destinies and magicks within your bloodline grant you sight within darkness and strengthen your soul against death, and allow you to call upon Auldirfeng to summon a powerful weapon through which many other powers may be activated. This blade is also capable of summoning a protective aura, which in turn possesses many unique capabilities of its own.

Contents

Joining

You'll need to be of the proper race to join. Humans work fine; anything half-human should work too, but you'll need to get Steve drunk. If you ever change race to something without human blood -- via warpstone or vivisection, for example -- you will be removed from the guild.

   You sense skill in armour use, athleticism, courage, combat reflexes, the ability to dodge, hardiness, killer instinct, 
   the dealing of massive blows, pain tolerance, the ability to make a precision strike, quickness, recuperation,
   resilience, the use of the shield, stamina, steadiness, the use of swords, and tactics being abruptly imparted to you
   as strange knowledge and sensations rush into you, subtly altering your mind and body. You are now a second-degree 
   specialist in power channeling, power direction, power focusing, power tuning, and sword. (These are bonus specialties.)

Starshadow Blade

Foremost among the powers granted to the Warbreakers is the ability to summon a manifestation of Auldirfeng's power, a sort of 'shadow copy' of the legendary blade. Known to Warbreakers as a Starshadow Blade, this weapon serves as the badge of office for Warbreakers abroad within the Empire (or at least it did, back when the Empire actually existed in a meaningful sense). In addition to functioning as a serviceable weapon, the blade can be used to draw forth aspects of Auldirfeng's power, enabling the wielder to produce supernatural effects of various types. These effects take the form of maneuvers usable by Warbreakers whenever they have a Starshadow Blade equipped, and the strength of the effect is primarily dependent upon the summoner's expertise with skills related to the channeling, direction, focusing, and tuning of power from objects which respond to one's will.

To summon your starshadow blade, will a shadow of Auldirfeng to appear in your grasp.

The particular Starshadow Blade maneuvers known to you are as follows:

A Starshadow Blade cannot persist once out of its wielder's possession; a common tactic is for Warbreakers to drop or throw their blades as needed and resummon them as desired. You may only have one Starshadow Blade present at a time.

Starshadow Aura

In addition to its use as a mundane weapon, your starshadow blade is also capable of summoning an aura of protective enchantment around you, which lasts as long as you wield your starshadow blade. To summon the aura, simply will your starshadow blade to summon a protective aura.

The aura grants a small amount of protection from most forms of harm, in much the same manner as light mundane armour. In addition, the aura can be commanded to attune itself to various uses and aptitudes, known collectively as aspects.

The starshadow aura aspects known to you are as follows:

Maintaining the aura also drains a small amount of spiritual energy from you periodically; losing your grasp on your starshadow blade or letting your reserves of spiritual energy run too low will cause the aura to dissipate. You can also will your starshadow aura to dissipate to dismiss it.

Restrictions

Warbreakers cannot be servants (like The Stalkers of the Gate or Weapons of Vengeance).

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