Desert wind blast (Ordo Zephyrius Mutatoris spell)
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| - | '''Ordo Zephyrius Mutatoris Spell: Desert Wind Blast''' | + | > '''Ordo Zephyrius Mutatoris Spell: Aemophthoria Heremites''' |
| - | Relevant Attributes: three parts charisma and one part intelligence | + | Common Name: Desert Wind Blast |
| - | Relevant Skills: four parts [[evocation]], one part [[aeroturgy]], one part [[conjuration]], and one part [[thermaturgy]] | + | |
| - | Rating Requirement: one hundred twenty-five | + | |
| Knowledge Requirement: [[desert fieldcraft]] skill of 35 or higher | Knowledge Requirement: [[desert fieldcraft]] skill of 35 or higher | ||
| - | Effective Maximum Rating: three hundred twenty-five | + | Summary: desert wind attack |
| - | Difficulty: ordinary | + | |
| - | Forms of Evocation: | + | |
| - | desert wind blast | + | |
| - | desert wind blast <target> | + | |
| - | Base Energy Costs: seventeen points of spiritual energy | + | |
| - | This spell is a variant of wind blast used by mages familiar with the desert. It is slightly more costly and slightly more powerful than it's purely | + | This spell is a staple combat spell for a mage, allowing him to, without much preparation or prestidigitory fuss, direct a current of elemental air into a targeted blast. The spell is not very powerful, but it is accurate, fast, and relatively untaxing to one's spiritual reserves. |
| - | elemental variant, and some magi also find it useful to be able to affect heat damage in certain circumstances. | + | |
| - | Development Information: This spell was created by Twilight; the source code was last updated Fri Mar 25 17:16:03 2011. | + | Steps: |
| + | 1) speaking the winds | ||
| + | Type: Speech | ||
| + | Importance: minor, optional | ||
| + | Difficulty: very easy | ||
| + | Skills: [[Enochian]] (dominant) and [[hullabaloo]] (small) | ||
| + | 2) the opening of the way | ||
| + | Type: Praxis | ||
| + | Importance: minor, optional | ||
| + | Difficulty: very easy | ||
| + | Skills: [[thaumaturgy]], [[tomfoolery]], and [[woo-woo]] | ||
| + | 3) requesting a blast of desert wind | ||
| + | Type: Gesture | ||
| + | Importance: greater | ||
| + | Difficulty: easy | ||
| + | Skills: [[hocus-pocus]] | ||
| + | 4) sensations of desert winds | ||
| + | Type: Praxis | ||
| + | Importance: great | ||
| + | Difficulty: very easy | ||
| + | Skills: [[aeroturgy]], [[tomfoolery]], and [[woo-woo]] | ||
| + | |||
| + | Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Fri Oct 06 00:47:34 2017. | ||
| [[Category: Ordo Zephyrius Mutatoris]] | [[Category: Ordo Zephyrius Mutatoris]] | ||
Revision as of 13:04, 18 January 2018
> Ordo Zephyrius Mutatoris Spell: Aemophthoria Heremites
Common Name: Desert Wind Blast Knowledge Requirement: desert fieldcraft skill of 35 or higher Summary: desert wind attack
This spell is a staple combat spell for a mage, allowing him to, without much preparation or prestidigitory fuss, direct a current of elemental air into a targeted blast. The spell is not very powerful, but it is accurate, fast, and relatively untaxing to one's spiritual reserves.
Steps:
1) speaking the winds
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and hullabaloo (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, tomfoolery, and woo-woo
3) requesting a blast of desert wind
Type: Gesture
Importance: greater
Difficulty: easy
Skills: hocus-pocus
4) sensations of desert winds
Type: Praxis
Importance: great
Difficulty: very easy
Skills: aeroturgy, tomfoolery, and woo-woo
Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Fri Oct 06 00:47:34 2017.
