Tornado (Ordo Zephyrius Mutatoris spell)
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- | > '''Ordo Zephyrius Mutatoris Spell: Tornado''' | + | > '''Ordo Zephyrius Mutatoris Spell: Anemostrophos''' |
- | Relevant Attributes: four parts intelligence, one part dexterity and one part charisma | + | Common Name: Tornado |
- | Relevant Skills: three parts [[aeroturgy]], three parts [[conjuration]], three parts [[enchantment]], two parts [[evocation]] and one part [[prestidigitation]] | + | Knowledge Requirement: have at least 250 points among 100% of [[aeroturgy]] skill, 100% of [[conjuration]] skill, 50% of [[evocation]] skill, and 25% of [[enchantment]] skill |
- | Rating Requirement: three hundred | + | Summary: sorcerous wind attack |
- | Effective Maximum Rating: five hundred fifty | + | |
- | Difficulty: ordinary | + | |
- | Forms of Evocation: | + | |
- | tornado | + | |
- | tornado <target> | + | |
- | Base Energy Costs: forty-one points of spiritual energy | + | |
- | This spell is relatively time-consuming and complex, and, while not as powerful as a lightning bolt, is quite devastating in its own right. | + | This spell is relatively time-consuming and complex, and, while not as powerful as a lightning bolt, is quite devastating in its own right. The caster draws out the latent turbulence in his environment and enchants it with refined magickal energies, creating an enormous tornado that rips into an opponent. |
- | The caster draws out the latent turbulence in his environment and enchants it with refined magickal energies, creating an enormous tornado that rips into an opponent. | + | |
- | Development Information: This spell was created by Twilight and Rand and is maintained by Twilight; the source code was last updated Sun Jul 12 19:32:35 2009. | + | Steps: |
+ | 1) speaking the winds | ||
+ | Type: Speech | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: [[Enochian]] (dominant) and [[hullabaloo]] (small) | ||
+ | 2) the opening of the way | ||
+ | Type: Praxis | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: [[thaumaturgy]], [[tomfoolery]], and [[woo-woo]] | ||
+ | 3) conjuring magick and air | ||
+ | Type: Gesture | ||
+ | Importance: major | ||
+ | Difficulty: moderate | ||
+ | Skills: [[aeroturgy]] (moderate), [[thaumaturgy]] (small), [[tomfoolery]] (small), [[jiggery-pokery]] (small), [[hocus-pocus]] (tiny), and [[sassiness]] (tiny) | ||
+ | 4) joining magick and air into a energetic conjunction | ||
+ | Type: Gesture | ||
+ | Importance: major | ||
+ | Difficulty: moderate | ||
+ | Skills: [[aeroturgy]] (moderate), [[thaumaturgy]] (small), [[tomfoolery]] (small), [[jiggery-pokery]] (small), [[hocus-pocus]] (tiny), and [[sassiness]] (tiny) | ||
+ | 5) separating the conjunction from oneself | ||
+ | Type: Gesture | ||
+ | Importance: major | ||
+ | Difficulty: moderate | ||
+ | Skills: [[aeroturgy]] (moderate), [[thaumaturgy]] (small), [[tomfoolery]] (small), [[jiggery-pokery]] (small), [[hocus-pocus]] (tiny), and [[sassiness]] (tiny) | ||
+ | 6) entangling and twisting the conjunction | ||
+ | Type: Gesture | ||
+ | Importance: major | ||
+ | Difficulty: moderate | ||
+ | Skills: [[aeroturgy]] (moderate), [[thaumaturgy]] (small), [[tomfoolery]] (small), [[jiggery-pokery]] (small), [[hocus-pocus]] (tiny), and [[sassiness]] (tiny) | ||
+ | 7) manifesting the conjunction as a tornado | ||
+ | Type: Gesture | ||
+ | Importance: major | ||
+ | Difficulty: moderate | ||
+ | Skills: [[aeroturgy]] (moderate), [[thaumaturgy]] (small), [[tomfoolery]] (small), [[jiggery-pokery]] (small), [[hocus-pocus]] (tiny), and [[sassiness]] (tiny) | ||
+ | |||
+ | Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Fri Oct 06 00:47:34 2017. | ||
[[Category: Ordo Zephyrius Mutatoris]] | [[Category: Ordo Zephyrius Mutatoris]] |
Revision as of 13:07, 18 January 2018
> Ordo Zephyrius Mutatoris Spell: Anemostrophos
Common Name: Tornado Knowledge Requirement: have at least 250 points among 100% of aeroturgy skill, 100% of conjuration skill, 50% of evocation skill, and 25% of enchantment skill Summary: sorcerous wind attack
This spell is relatively time-consuming and complex, and, while not as powerful as a lightning bolt, is quite devastating in its own right. The caster draws out the latent turbulence in his environment and enchants it with refined magickal energies, creating an enormous tornado that rips into an opponent.
Steps: 1) speaking the winds Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and hullabaloo (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, tomfoolery, and woo-woo 3) conjuring magick and air Type: Gesture Importance: major Difficulty: moderate Skills: aeroturgy (moderate), thaumaturgy (small), tomfoolery (small), jiggery-pokery (small), hocus-pocus (tiny), and sassiness (tiny) 4) joining magick and air into a energetic conjunction Type: Gesture Importance: major Difficulty: moderate Skills: aeroturgy (moderate), thaumaturgy (small), tomfoolery (small), jiggery-pokery (small), hocus-pocus (tiny), and sassiness (tiny) 5) separating the conjunction from oneself Type: Gesture Importance: major Difficulty: moderate Skills: aeroturgy (moderate), thaumaturgy (small), tomfoolery (small), jiggery-pokery (small), hocus-pocus (tiny), and sassiness (tiny) 6) entangling and twisting the conjunction Type: Gesture Importance: major Difficulty: moderate Skills: aeroturgy (moderate), thaumaturgy (small), tomfoolery (small), jiggery-pokery (small), hocus-pocus (tiny), and sassiness (tiny) 7) manifesting the conjunction as a tornado Type: Gesture Importance: major Difficulty: moderate Skills: aeroturgy (moderate), thaumaturgy (small), tomfoolery (small), jiggery-pokery (small), hocus-pocus (tiny), and sassiness (tiny)
Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Fri Oct 06 00:47:34 2017.