Shrieking gale (Ordo Zephyrius Mutatoris spell)
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- | > '''Ordo Zephyrius Mutatoris Spell: Shrieking Gale''' | + | > '''Ordo Zephyrius Mutatoris Spell: Pneuma Kokusasa''' |
- | Relevant Attributes: three parts intelligence and one part charisma | + | Common Name: Shrieking Gale |
- | Relevant Skills: three parts [[aeroturgy]], two parts [[conjuration]], two parts [[evocation]] and one part [[prestidigitation]] | + | Knowledge Requirement: have at least 175 points among 100% of [[aeroturgy]] skill, 100% of [[keraunaturgy]] skill, and 50% of [[conjuration]] skill |
- | Rating Requirement: one hundred seventy-five | + | Summary: shrieking wind attack |
- | Effective Maximum Rating: six hundred | + | |
- | Difficulty: ordinary | + | |
- | Forms of Evocation: | + | |
- | shrieking gale | + | |
- | shrieking gale <target> | + | |
- | Base Energy Costs: seventeen points of spiritual energy | + | |
- | This spell causes a powerful wind to be formed which not only floods an opponent with elemental air, | + | This spell causes a powerful wind to be formed which not only floods an opponent with elemental air, but also manifests speed and turbulence that create an overwhelmingly intense howling. The sound is such that it frequently stuns and deafens an opponent. |
- | but also manifests speed and turbulence that create an overwhelmingly intense howling. The sound is such that it frequently stuns and deafens an opponent. | + | |
- | Development Information: This spell was created by Twilight and Rand and is maintained by Twilight; the source code was last updated Sun Jul 12 19:32:35 2009. | + | Steps: |
+ | 1) speaking the winds | ||
+ | Type: Speech | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: [[Enochian]] (dominant) and [[hullabaloo]] (small) | ||
+ | 2) the opening of the way | ||
+ | Type: Praxis | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: [[thaumaturgy]], [[tomfoolery]], and [[woo-woo]] | ||
+ | 3) bringing to mind the principles necessary to mix sound and wind | ||
+ | Type: Thought | ||
+ | Importance: major, optional | ||
+ | Difficulty: easy | ||
+ | Skills: [[aeroturgy]] (moderate), [[keraunaturgy]] (moderate), [[combobulation]] (small), [[sassiness]] (tiny), and [[tomfoolery]] (tiny) | ||
+ | 4) awaiting maximal atmospheric turbulence | ||
+ | Type: Passive Event | ||
+ | Importance: major, optional | ||
+ | Difficulty: trivial | ||
+ | Skills: none | ||
+ | 5) manifesting and directing the shrieking gale | ||
+ | Type: Gesture | ||
+ | Importance: great | ||
+ | Difficulty: moderate | ||
+ | Skills: [[tomfoolery]] (moderate), [[aeroturgy]] (small), [[keraunaturgy]] (small), [[jiggery-pokery]] (tiny), [[sassiness]] (tiny), and [[hocus-pocus]] (miniscule) | ||
+ | |||
+ | Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Fri Oct 06 00:47:34 2017. | ||
[[Category: Ordo Zephyrius Mutatoris]] | [[Category: Ordo Zephyrius Mutatoris]] |
Revision as of 13:13, 18 January 2018
> Ordo Zephyrius Mutatoris Spell: Pneuma Kokusasa
Common Name: Shrieking Gale Knowledge Requirement: have at least 175 points among 100% of aeroturgy skill, 100% of keraunaturgy skill, and 50% of conjuration skill Summary: shrieking wind attack
This spell causes a powerful wind to be formed which not only floods an opponent with elemental air, but also manifests speed and turbulence that create an overwhelmingly intense howling. The sound is such that it frequently stuns and deafens an opponent.
Steps: 1) speaking the winds Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and hullabaloo (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, tomfoolery, and woo-woo 3) bringing to mind the principles necessary to mix sound and wind Type: Thought Importance: major, optional Difficulty: easy Skills: aeroturgy (moderate), keraunaturgy (moderate), combobulation (small), sassiness (tiny), and tomfoolery (tiny) 4) awaiting maximal atmospheric turbulence Type: Passive Event Importance: major, optional Difficulty: trivial Skills: none 5) manifesting and directing the shrieking gale Type: Gesture Importance: great Difficulty: moderate Skills: tomfoolery (moderate), aeroturgy (small), keraunaturgy (small), jiggery-pokery (tiny), sassiness (tiny), and hocus-pocus (miniscule)
Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Fri Oct 06 00:47:34 2017.