Wall of wind (Ordo Zephyrius Mutatoris spell)
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- | > '''Ordo Zephyrius Mutatoris Spell: Wall of Wind''' | + | > '''Ordo Zephyrius Mutatoris Spell: Hekros Anemou''' |
- | Relevant Attributes: two parts intelligence, two parts dexterity and one part charisma | + | Common Name: Wall of Wind |
- | Relevant Skills: three parts [[symbology]], three parts [[prestidigitation]], one part [[aeroturgy]], one part [[enchantment]] and one part [[evocation]] | + | Knowledge Requirement: have at least 85 points among 100% of [[aeroturgy]] skill, 100% of [[keraunaturgy]] skill, and 50% of [[singing]] skill |
- | Rating Requirement: two hundred twenty-five | + | Summary: protective wind barrier |
- | Effective Maximum Rating: four hundred fifty | + | |
- | Difficulty: ordinary | + | |
- | Form of Evocation: | + | |
- | wall of wind | + | |
- | Base Energy Costs: one hundred twenty-five points of spiritual energy | + | |
- | This spell conjures a wall of shimmering wind around the caster at the cost of considerable spiritual energy. | + | This spell conjures a wall of shimmering wind around the caster at the cost of considerable energy. This wall serves as a measure of protection, but more importantly, allows a caster to push at the wall and create blasts of wind that target his opponent. None of these blasts are as strong as a properly cast spell, but they serve as a steady and regular way to damage an opponent without being too draining on one's spiritual reserves. A wall of wind puts a steady drain on its user's spiritual energy whether or not it is being used in combat, though this drain diminishes with the caster's skill. To banish a wall after it has been conjured, simply "banish" it. |
- | This wall serves as a measure of protection, but more importantly, allows a caster to push at the wall and create blasts of wind that target his opponent. | + | |
- | None of these blasts are as strong as a properly cast spell, but they serve as a steady and regular way to damage an opponent without being too draining on one's spiritual reserves. | + | |
- | A wall of wind puts a steady drain on its user's spiritual energy whether or not it is being used in combat, though this drain diminishes with the caster's skill. | + | |
- | To banish a wall after it has been conjured, simple "banish" it. | + | |
- | Development Information: This spell was created by Twilight and Rand and is maintained by Twilight; the source code was last updated Sun Jul 12 19:32:35 2009. | + | Steps: |
+ | 1) speaking the winds | ||
+ | Type: Speech | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: [[Enochian]] (dominant) and [[hullabaloo]] (small) | ||
+ | 2) the opening of the way | ||
+ | Type: Praxis | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: [[thaumaturgy]], [[tomfoolery]], and [[woo-woo]] | ||
+ | 3) visualizing a small enclosure | ||
+ | Type: Thought | ||
+ | Importance: major, optional | ||
+ | Difficulty: moderate | ||
+ | Skills: [[whimsy]] (heavy), [[aeroturgy]] (small), [[sassiness]] (small), and [[tomfoolery]] (small) | ||
+ | 4) creating vibrations to stir the surrounding air | ||
+ | Type: Vocalization | ||
+ | Importance: greater, optional | ||
+ | Difficulty: easy | ||
+ | Skills: [[aeroturgy]] (heavy), [[tomfoolery]] (moderate), [[caterwauling]] (tiny), [[keraunaturgy]] (tiny), and [[sassiness]] (tiny) | ||
+ | 5) willing the wind to manifest as an enclosure | ||
+ | Type: Thought | ||
+ | Importance: great | ||
+ | Difficulty: hard | ||
+ | Skills: [[aeroturgy]] (small), [[sassiness]] (small), [[tomfoolery]] (small), [[combobulation]] (small), [[gumption]] (small), and [[jiggery-pokery]] (small) | ||
+ | |||
+ | Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Fri Oct 06 00:47:34 2017. | ||
[[Category: Ordo Zephyrius Mutatoris]] | [[Category: Ordo Zephyrius Mutatoris]] |
Revision as of 14:01, 18 January 2018
> Ordo Zephyrius Mutatoris Spell: Hekros Anemou
Common Name: Wall of Wind Knowledge Requirement: have at least 85 points among 100% of aeroturgy skill, 100% of keraunaturgy skill, and 50% of singing skill Summary: protective wind barrier
This spell conjures a wall of shimmering wind around the caster at the cost of considerable energy. This wall serves as a measure of protection, but more importantly, allows a caster to push at the wall and create blasts of wind that target his opponent. None of these blasts are as strong as a properly cast spell, but they serve as a steady and regular way to damage an opponent without being too draining on one's spiritual reserves. A wall of wind puts a steady drain on its user's spiritual energy whether or not it is being used in combat, though this drain diminishes with the caster's skill. To banish a wall after it has been conjured, simply "banish" it.
Steps: 1) speaking the winds Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and hullabaloo (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, tomfoolery, and woo-woo 3) visualizing a small enclosure Type: Thought Importance: major, optional Difficulty: moderate Skills: whimsy (heavy), aeroturgy (small), sassiness (small), and tomfoolery (small) 4) creating vibrations to stir the surrounding air Type: Vocalization Importance: greater, optional Difficulty: easy Skills: aeroturgy (heavy), tomfoolery (moderate), caterwauling (tiny), keraunaturgy (tiny), and sassiness (tiny) 5) willing the wind to manifest as an enclosure Type: Thought Importance: great Difficulty: hard Skills: aeroturgy (small), sassiness (small), tomfoolery (small), combobulation (small), gumption (small), and jiggery-pokery (small)
Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Fri Oct 06 00:47:34 2017.