Wall of wind (Ordo Zephyrius Mutatoris spell)

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-> '''Ordo Zephyrius Mutatoris Spell: Wall of Wind'''+> '''Ordo Zephyrius Mutatoris Spell: Hekros Anemou'''
- Relevant Attributes: two parts intelligence, two parts dexterity and one part charisma+ Common Name: Wall of Wind
- Relevant Skills: three parts [[symbology]], three parts [[prestidigitation]], one part [[aeroturgy]], one part [[enchantment]] and one part [[evocation]]+ Knowledge Requirement: have at least 85 points among 100% of [[aeroturgy]] skill, 100% of [[keraunaturgy]] skill, and 50% of [[singing]] skill
- Rating Requirement: two hundred twenty-five+ Summary: protective wind barrier
- Effective Maximum Rating: four hundred fifty+
- Difficulty: ordinary+
- Form of Evocation:+
- wall of wind+
- Base Energy Costs: one hundred twenty-five points of spiritual energy+
- This spell conjures a wall of shimmering wind around the caster at the cost of considerable spiritual energy. +This spell conjures a wall of shimmering wind around the caster at the cost of considerable energy. This wall serves as a measure of protection, but more importantly, allows a caster to push at the wall and create blasts of wind that target his opponent. None of these blasts are as strong as a properly cast spell, but they serve as a steady and regular way to damage an opponent without being too draining on one's spiritual reserves. A wall of wind puts a steady drain on its user's spiritual energy whether or not it is being used in combat, though this drain diminishes with the caster's skill. To banish a wall after it has been conjured, simply "banish" it.
-This wall serves as a measure of protection, but more importantly, allows a caster to push at the wall and create blasts of wind that target his opponent. +
-None of these blasts are as strong as a properly cast spell, but they serve as a steady and regular way to damage an opponent without being too draining on one's spiritual reserves. +
-A wall of wind puts a steady drain on its user's spiritual energy whether or not it is being used in combat, though this drain diminishes with the caster's skill. +
-To banish a wall after it has been conjured, simple "banish" it.+
- Development Information: This spell was created by Twilight and Rand and is maintained by Twilight; the source code was last updated Sun Jul 12 19:32:35 2009.+ Steps:
 + 1) speaking the winds
 + Type: Speech
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: [[Enochian]] (dominant) and [[hullabaloo]] (small)
 + 2) the opening of the way
 + Type: Praxis
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: [[thaumaturgy]], [[tomfoolery]], and [[woo-woo]]
 + 3) visualizing a small enclosure
 + Type: Thought
 + Importance: major, optional
 + Difficulty: moderate
 + Skills: [[whimsy]] (heavy), [[aeroturgy]] (small), [[sassiness]] (small), and [[tomfoolery]] (small)
 + 4) creating vibrations to stir the surrounding air
 + Type: Vocalization
 + Importance: greater, optional
 + Difficulty: easy
 + Skills: [[aeroturgy]] (heavy), [[tomfoolery]] (moderate), [[caterwauling]] (tiny), [[keraunaturgy]] (tiny), and [[sassiness]] (tiny)
 + 5) willing the wind to manifest as an enclosure
 + Type: Thought
 + Importance: great
 + Difficulty: hard
 + Skills: [[aeroturgy]] (small), [[sassiness]] (small), [[tomfoolery]] (small), [[combobulation]] (small), [[gumption]] (small), and [[jiggery-pokery]] (small)
 + 
 +Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Fri Oct 06 00:47:34 2017.
[[Category: Ordo Zephyrius Mutatoris]] [[Category: Ordo Zephyrius Mutatoris]]

Revision as of 14:01, 18 January 2018

> Ordo Zephyrius Mutatoris Spell: Hekros Anemou

   Common Name: Wall of Wind
   Knowledge Requirement: have at least 85 points among 100% of aeroturgy skill, 100% of keraunaturgy skill, and 50% of singing skill
   Summary: protective wind barrier

This spell conjures a wall of shimmering wind around the caster at the cost of considerable energy. This wall serves as a measure of protection, but more importantly, allows a caster to push at the wall and create blasts of wind that target his opponent. None of these blasts are as strong as a properly cast spell, but they serve as a steady and regular way to damage an opponent without being too draining on one's spiritual reserves. A wall of wind puts a steady drain on its user's spiritual energy whether or not it is being used in combat, though this drain diminishes with the caster's skill. To banish a wall after it has been conjured, simply "banish" it.

   Steps:
   1) speaking the winds
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and hullabaloo (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, tomfoolery, and woo-woo
   3) visualizing a small enclosure
       Type: Thought
       Importance: major, optional
       Difficulty: moderate
       Skills: whimsy (heavy), aeroturgy (small), sassiness (small), and tomfoolery (small)
   4) creating vibrations to stir the surrounding air
       Type: Vocalization
       Importance: greater, optional
       Difficulty: easy
       Skills: aeroturgy (heavy), tomfoolery (moderate), caterwauling (tiny), keraunaturgy (tiny), and sassiness (tiny)
   5) willing the wind to manifest as an enclosure
       Type: Thought
       Importance: great
       Difficulty: hard
       Skills: aeroturgy (small), sassiness (small), tomfoolery (small), combobulation (small), gumption (small), and jiggery-pokery (small)

Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Fri Oct 06 00:47:34 2017.

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