Apportation (Ordo Zephyrius Mutatoris spell)
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Revision as of 14:23, 18 January 2018
> Ordo Zephyrius Mutatoris Spell: Apportation
Common Name: Apportation Knowledge Requirement: None Summary: using the winds to move objects
This spell, while it is in effect, enables the caster to move objects using magically generated winds, with a minor mental effort and expenditure of spiritual energy. It may be recast to extend its duration.
Steps: 1) speaking the winds Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and hullabaloo (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, tomfoolery, and woo-woo 3) calling of the winds Type: Gesture Importance: greater Difficulty: easy Skills: hocus-pocus 4) power of the winds Type: Praxis Importance: great Difficulty: moderate Skills: aeroturgy, tomfoolery, and weather-witchery
Development Information: This spell was created by Chaos and is maintained by Starhound; the source code was last updated Fri Oct 06 00:47:34 2017.