Eagle (Empathic Bond)
From LSWiki
(Difference between revisions)
Revision as of 23:13, 6 April 2011 (edit) Kaballah (Talk | contribs) (→Attributes) ← Previous diff |
Revision as of 08:25, 25 September 2019 (edit) Faylen (Talk | contribs) (→Charms) Next diff → |
||
Line 34: | Line 34: | ||
* Fourth, the ability to fly. If you already have wings, this charm will increase your maneuverability. To do this, think about flying. | * Fourth, the ability to fly. If you already have wings, this charm will increase your maneuverability. To do this, think about flying. | ||
* Fifth, the ability to send your familiar to safety. This ability can be used even if you do not know where your familiar is. To do this, concentrate on sending your familiar to safety. | * Fifth, the ability to send your familiar to safety. This ability can be used even if you do not know where your familiar is. To do this, concentrate on sending your familiar to safety. | ||
+ | * Sixth, the ability to become one with your familiar. This ability can be | ||
+ | used even if you do not know where your familiar is. To do this, concentrate | ||
+ | on becoming one with your familiar. (This one appears at resilient bond strength) | ||
===Traits=== | ===Traits=== |
Revision as of 08:25, 25 September 2019
Contents |
Bonding
The Eagle is associated with feelings on keenness, clarity, and tenacity. A tenacity of 30-40 points is required for the Eagle to accept you as a consort.
Attributes
Very large bonus to Perception (100% of bond strength), large bonus of Intelligence (50% of bond strength), moderate bonus to Dexterity (25% of bond strength).
Specialties
(Bonuses shown are at 100% bond strength)
Tier I
- Anatomy Bonus +4
- Find Weakness Bonus +4
- Killer Instinct Bonus +5
- Precision Strike Bonus +4
Tier 2
- Awareness Bonus +3
- Introspection Bonus +3
- Tenacity Bonus +3
Tier 3
- Combat Reflexes Bonus +2
- Flight Bonus +3
- Tactics Bonus +2
Tier 4
- Quickness Bonus +1
- Forestry Bonus +1
- Mountaineering Bonus +1
- Sky Fieldcraft Bonus +1
Charms
- First, the ability to urge your familiar to specific action. This ability can be used even if you do not know where your familiar is. To do this, concentrate on urging your familiar to undertake the desired action.
- Second, the ability to call your familiar to your side. To do this, concentrate on calling your familiar.
- Third, the ability to see through your familiar's eyes. This ability can be used even if you do not know where your familiar is. To do this, concentrate on seeing what your familiar sees.
- Fourth, the ability to fly. If you already have wings, this charm will increase your maneuverability. To do this, think about flying.
- Fifth, the ability to send your familiar to safety. This ability can be used even if you do not know where your familiar is. To do this, concentrate on sending your familiar to safety.
- Sixth, the ability to become one with your familiar. This ability can be
used even if you do not know where your familiar is. To do this, concentrate on becoming one with your familiar. (This one appears at resilient bond strength)