Penguin (Empathic Bond)
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Revision as of 20:10, 17 November 2019 (edit) Sammage (Talk | contribs) (Completed the bond, aquaturgy was a total red herring, boo) ← Previous diff |
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==Attributes Bonuses== | ==Attributes Bonuses== | ||
- | Penguins grant a [[constitution]] bonus and smaller (1/3 as big) [[dexterity]], [[willpower]], and [[charisma]] bonuses. Penguins grant a bonus to dodge, deflection, and attack ratings based on the consort's [[Dancing|dancing]] skill when the familiar is present scaled by bond strength (2.5x at complete), and greatly increases the influence of dexterity upon those ratings. Likewise, the consort's damage ratings are boosted by [[perception]] and [[Dirty Fighting|dirty fighting]] when the familiar is present (2.5x at complete). | + | Penguins grant a [[vitality]] bonus and smaller (1/3 as big) [[agility]], [[willpower]], and [[ego]] bonuses. Penguins grant a bonus to dodge, deflection, and attack ratings based on the consort's [[Dancing|dancing]] skill when the familiar is present scaled by bond strength (2.5x at complete), and greatly increases the influence of agility upon those ratings. Likewise, the consort's damage ratings are boosted by [[perception]] and [[Dirty Fighting|dirty fighting]] when the familiar is present (2.5x at complete). |
==Skill Bonuses== | ==Skill Bonuses== |
Revision as of 12:17, 3 February 2020
Contents |
Verynvelyr Penguin Empathic Bond
Requirements
None noticed.
Imagined bond
You imagine what it would be like to have a deep bond with the female penguin, and you feel a distinct echo from within it. You experience feelings of grace, propriety, charm, daring and clandestinity.
Attributes Bonuses
Penguins grant a vitality bonus and smaller (1/3 as big) agility, willpower, and ego bonuses. Penguins grant a bonus to dodge, deflection, and attack ratings based on the consort's dancing skill when the familiar is present scaled by bond strength (2.5x at complete), and greatly increases the influence of agility upon those ratings. Likewise, the consort's damage ratings are boosted by perception and dirty fighting when the familiar is present (2.5x at complete).
Skill Bonuses
Skill | Access | Bonus |
---|---|---|
Aquatic Fieldcraft | 16 | 37.5 + 5% base |
Arctic Fieldcraft | 16 | 37.5 + 5% base |
Balance | 16 | 37.5 + 5% base |
Breath Control | 16 | 37.5 + 5% base |
Cold Tolerance | 16 | 37.5 + 5% base |
Courage | 16 | 37.5 + 5% base |
Dancing | 16 | 37.5 + 5% base |
Fishing | 16 | 37.5 + 5% base |
Shorelands Fieldcraft | 16 | 37.5 + 5% base |
Somatesthesia | 16 | 37.5 + 5% base |
Swimming | 16 | 37.5 + 5% base |
Break Fall | 12 | 30 |
Elude Pursuit | 12 | 30 |
Hardiness | 12 | 30 |
Philosophy | 12 | 30 |
Recuperation | 12 | 30 |
Robustness | 12 | 30 |
Stamina | 12 | 30 |
Stealth | 12 | 30 |
Tumbling | 12 | 30 |
Vocalization | 12 | 30 |
Aquaturgy | 8 | 20 |
Bludgeon | 8 | 20 |
Brawling | 8 | 20 |
Diplomacy | 8 | 20 |
Dirty Fighting | 8 | 20 |
Dodge | 8 | 20 |
Jumping | 8 | 20 |
Leadership | 8 | 20 |
Navigation | 8 | 20 |
Seamanship | 8 | 20 |
Subordination | 8 | 20 |
Tactics | 8 | 20 |
Unarmed Combat | 8 | 20 |
Combat Reflexes | 4 | 10 |
Escape | 4 | 10 |
Massive Blow | 4 | 10 |
Charms
Starting charms:
Gained while still at very frail:
Gained at somewhat frail:
Gained at Resilient:
Traits
While somewhat frail:
- 1 point Luck (5 at complete)
Current bond strength for which the above is considered current
Complete