Phantasmal Weapon
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Revision as of 10:33, 3 December 2021 (edit) Fungor (Talk | contribs) (Phantasmal Weapons moved to Phantasmal Weapon: it's not boots or gloves or something) ← Previous diff |
Revision as of 09:45, 8 December 2021 (edit) Spirit (Talk | contribs) Next diff → |
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- | Description goes here | + | Description goes here. They appear as shimmering iron weapons when unidentified, with a fancy divine craft mark in the look description. |
*Can assume almost any weapon form. Doing so uses creative energy. | *Can assume almost any weapon form. Doing so uses creative energy. | ||
*Deals partial Goetia damage. | *Deals partial Goetia damage. | ||
*As they are manifestations (not real), they are easily destroyed by antimagic effects such as [[Bezhuldaar#Cancellation_Ray|Bezhuldaar eyebeams]]. | *As they are manifestations (not real), they are easily destroyed by antimagic effects such as [[Bezhuldaar#Cancellation_Ray|Bezhuldaar eyebeams]]. | ||
*Weapon craft is determined by effective skills in [[Imagination]], [[Weapon Lore]] and probably some other ones (this is wild speculation with zero confirmation). | *Weapon craft is determined by effective skills in [[Imagination]], [[Weapon Lore]] and probably some other ones (this is wild speculation with zero confirmation). | ||
+ | *Whatever the skills may be, the shaper's current creative energy at the time of visualizing seems to play a significant role in the final quality. Possibly this is a modifier to whatever skills contribute or added alongside them or something else? | ||
+ | *Weapon forms are most likely simply drawn from the ones intrinsically known to you, but it is true skills like weapon lore would help with this. | ||
*One can reliably be obtained in [[Sanctuary]] in the temple of Doppel. Appears quite rarely as a randomload weapon. | *One can reliably be obtained in [[Sanctuary]] in the temple of Doppel. Appears quite rarely as a randomload weapon. | ||
[[Category: Magical Items]] | [[Category: Magical Items]] |
Revision as of 09:45, 8 December 2021
Description goes here. They appear as shimmering iron weapons when unidentified, with a fancy divine craft mark in the look description.
- Can assume almost any weapon form. Doing so uses creative energy.
- Deals partial Goetia damage.
- As they are manifestations (not real), they are easily destroyed by antimagic effects such as Bezhuldaar eyebeams.
- Weapon craft is determined by effective skills in Imagination, Weapon Lore and probably some other ones (this is wild speculation with zero confirmation).
- Whatever the skills may be, the shaper's current creative energy at the time of visualizing seems to play a significant role in the final quality. Possibly this is a modifier to whatever skills contribute or added alongside them or something else?
- Weapon forms are most likely simply drawn from the ones intrinsically known to you, but it is true skills like weapon lore would help with this.
- One can reliably be obtained in Sanctuary in the temple of Doppel. Appears quite rarely as a randomload weapon.