Felivanus (Empathic Bond)

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==Charms== ==Charms==
- First, the ability to urge your familiar to specific action. This ability+* [[:Category: Standard Charms (Empathic Bonds)|Standard Charms]]
- can be used even if you do not know where your familiar is. To do this,+* [[Visual Displacement (Empathic Bonds)|Displacement Charm]] near the end of Very Frail
- concentrate on urging your familiar to undertake the desired action.+
- +
- Second, the ability to call your familiar to your side. To do this,+
- concentrate on calling your familiar.+
- +
- Third, the ability to send your familiar to safety. This ability can be+
- used even if you do not know where your familiar is. To do this, concentrate+
- on sending your familiar to safety.+
- +
- Fourth, the ability to perceive subtle energy flows. To do this,+
- concentrate on perceiving subtle energy flows. -Acquired around halfway through Intimate+
- +
- Fifth, the ability to see through your familiar's eyes. This ability can+
- be used even if you do not know where your familiar is. To do this,+
- concentrate on seeing what your familiar sees.+
- +
- Sixth, the ability to make it appear as though one is standing several+
- dimins from one's actual location. To do this, concentrate on visually+
- displacing myself. To end the effects of this charm, concentrate on visually+
- replacing myself.+
===Other Powers=== ===Other Powers===
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Increases [[Entropy Affinity]], [[Extropy Resistance]], and [[Magick Resistance]] by an amount based on bond strength and current skill. Caps at double current skill at complete bond Increases [[Entropy Affinity]], [[Extropy Resistance]], and [[Magick Resistance]] by an amount based on bond strength and current skill. Caps at double current skill at complete bond
- The tentacles of evanumbra grow at bond strength resilent. + The tentacles of evanumbra grow at bond strength resilient.
As the familiar has tentacles, it can wear rings and pick up items. As the familiar has tentacles, it can wear rings and pick up items.

Revision as of 23:58, 27 September 2022

Contents

Bonding Requirements

Hefty chunk of tactics, stealth, manipulation, dirty fighting, and killer instinct. One was bonded at dirty fighting 38, manipulation 38, tactics ~100, stealth ~200. Or you could get a glomschal, if I heard right. Stealth requirements are lower; one was bonded at same as above but stealth 61.

One was bonded with tactics 125, stealth 121, 80 manipulation, 38 dirty fighting, 95 killer instinct. Killer instinct seemed to be the one that was holding me back. 71 killer instinct was not enough.

Attribute Modifications

Verynvelyrae who bond to a felivanus obtain Strength, Vitality, Agility and Perception boosts.

Skill Effects

Skill Access Bonus
Dirty Fighting 16 75 + 10% base
Stealth 16 75 + 10% base
Illusion 12 60
Killer Instinct 12 60
Tactics 12 60
Entropy Affinity 8 40
Intimidation 8 40
Skiaturgy 7 35
Thanaturgy 7 35
Extropy Resistance 5 25
Magick Resistance 5 25
Balance 4 20


Charms

Other Powers

   You pet Alytana with your right claw.
  You sense an array of dark energies flowing from Alytana's body into your spirit.

Increases Entropy Affinity, Extropy Resistance, and Magick Resistance by an amount based on bond strength and current skill. Caps at double current skill at complete bond

   The tentacles of evanumbra grow at bond strength resilient. 
   As the familiar has tentacles, it can wear rings and pick up items.

Traits

At middle "fairly healthy" bond strength, one point of night vision is granted, along with one point of heliocausticity.

Another point of heliocausticity at Resilient, along with the tentacles.

Late in Resilient you gain 1 point of Regrowth.