Snake (Empathic Bond)
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20 [[Elder lore]] - More than just this is required, had 67 elder lore and could not bond until after I raised poison lore to 17. | 20 [[Elder lore]] - More than just this is required, had 67 elder lore and could not bond until after I raised poison lore to 17. | ||
- | With 52 elder lore on a new character, I could not bond a water snake from the ship in Losthaven. So I went to Miss Chalosia and trained poison lore to 10. That was sufficient. | + | Elder Lore alone does not appear to be enough. 52 on a new character also required 10 poison lore to bond a snake. |
*Bond Assim Skill is [[Elder Lore]], TBD if there are others (definitely not [[Poison Lore]]) (''beyond the regular for all bonds'') | *Bond Assim Skill is [[Elder Lore]], TBD if there are others (definitely not [[Poison Lore]]) (''beyond the regular for all bonds'') | ||
Revision as of 12:19, 9 January 2023
(Note: This bond was updated Jan 1st, 2023 as per change 8103. So, some of the below is old and needs updating.)
Contents |
Bonding Requirements
20 Elder lore - More than just this is required, had 67 elder lore and could not bond until after I raised poison lore to 17.
Elder Lore alone does not appear to be enough. 52 on a new character also required 10 poison lore to bond a snake.
- Bond Assim Skill is Elder Lore, TBD if there are others (definitely not Poison Lore) (beyond the regular for all bonds)
Attribute Modifiers
Those who form an empathic bond with a snake receive bonuses to their Willpower, Agility, Intellect, and Perception.
Combat Bonuses
- Attack Rating (Breath/Discharge/Melee): Killer Instinct 1x
- Damage Rating (Breath/Discharge/Melee): Precision Strike 3x
- Deflection Rating: Quickness & Escape 1x
- Dodge Rating: Quickness & Escape 1x
Skill Bonuses
Extreme
High
Medium
- Dagger
- Dodge
- Escape
- Gem Lore
- History
- Legend Lore
- Lexiturgy
- Metaphysics
- Poetry
- Rhetoric
- Rune Lore
- Spear
- Spirit Lore
- Stealth
- Wyrding
Low
- Arcane Lore
- Introspection
- Meditation
- Metamorphosis
- Order Affinity
- Regeneration
- Supernal Durability
- Swimming
and possibly also:
Charms
Fairly Healthy:
Resilient:
Mid-Deep:
Intimate:
Complete:
Combat Maneuvers
Somewhat Frail:
- Coiled Strike
Very Deep:
- Soul Fang
Perform Soul Fang Empathic Bonds Maneuver Usage: perform soul fang [at <target>] Activity Cost For You: Varies on weapon being used (see below) Cost: 10 SP, 10 END Drawing on esoteric and metaphysical knowledge, make a piercing strike that attempts to temporarily disrupt the connection between the body and the spirit.
- Needs piercing weapon like Coiled Strike
- Appears to possibly give SD (need to confirm), but need to hit and do enough damage in order to trigger it
- Attack: Adds Arcane Lore at 1:1.1
- Attack: Adds 60% additional Intellect
- Damage: Adds 22% additional Strength
- Damage: Adds 22% additional Massive Blow
- Activity (Depends on Activity of weapon being used):
- 26->20
- 17->13
- 15->11
- 14->11
- 12->9
Additional Abilities
Midway Very-Frail:
- Snakes will periodically open and charge your chakras, all at once. The stronger the bond, the higher the charge.
- At Complete bond the chakra charges are enough to top off and get traits like Paravision and Paraneurism
- Ioun Stones DO work better w/ a Snake Bond, but the benefit is VERY VERY VERY small, possibly because Ioun Stones are almost universally garbage now therefore the bonus is garbage.
Before Resilient:
- Ambidexterity (Not sure on this, apparently Zuth has this already. Can anyone confirm?)