Zerivalak

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Current revision (17:24, 16 July 2024) (edit)
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\ [ Activation Spirit Cost : ] thirty \ [ Activation Spirit Cost : ] thirty
\ [ Control Skills : ] four parts [[aeroturgy]], \ [ Control Skills : ] four parts [[aeroturgy]],
- / four parts [[power direction]], four parts [[power generation]], four parts [[telesmatic weapon]],+ / four parts [[power direction]], four parts [[power generation]], four parts [[wyrding]],
three parts [[power focusing]], three parts [[power focusing]],
and two parts [[power tuning]] and two parts [[power tuning]]
[ Specialty Access : ] [[aeroturgy]] degree II access, [ Specialty Access : ] [[aeroturgy]] degree II access,
- and [[telesmatic weapon]] degree I access+ and [[wyrding]] degree I access
[ Requirements to Know : ] [[rune lore]] skill of 60 or higher, [ Requirements to Know : ] [[rune lore]] skill of 60 or higher,
or complete [[the Destruction of the Three]] or complete [[the Destruction of the Three]]

Current revision

  /       [ = Zerivalak = ]
 / /        [ Type                    : ] attack
 \ \        [ Description             : ] chain lightning
\ \ \       [ Significance            : ] major
 \   \      [ Activity Cost           : ] twenty-five
  \         [ Activation Spirit Cost  : ] thirty
   \        [ Control Skills          : ] four parts aeroturgy,
   /                                      four parts power direction, four parts power generation, four parts wyrding,
                                          three parts power focusing,
                                      and two parts power tuning
            [ Specialty Access        : ] aeroturgy degree II access,
                                      and wyrding degree I access
            [ Requirements to Know    : ] rune lore skill of 60 or higher,
                                       or complete the Destruction of the Three
            [ Requirements to Use     : ] complete the Destruction of the Three

The rune zerivalak generates a bolt of lightning that has the capacity to arc from one opponent to another; your Ring of Power retains some ability to guide it, preventing it from striking friendly targets as long as your control remains adequate. The bolt will not return to a target it previously struck, and being successfully dodged, absorbed, or otherwise defended against will end its progress.

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