Syllyac
From LSWiki
| Revision as of 23:01, 2 January 2023 (edit) Rebus (Talk | contribs) (Fixed speedwalks and added a note about the pit) ← Previous diff |
Revision as of 12:43, 25 November 2025 (edit) Shinichizio (Talk | contribs) (Hostile psychic contact) Next diff → |
||
| Line 41: | Line 41: | ||
| *'''Guards assist:''' No | *'''Guards assist:''' No | ||
| + | ** They do get a little spooky. | ||
| + | You dimly sense a distant intelligence impinging upon your consciousness. | ||
| + | |||
| + | A remote yet overwhelmingly powerful thought suddenly invades your mind: & | ||
| + | We perceive one who does not belong to Syllyac. You must leave here. &. | ||
| + | |||
| + | A remote yet overwhelmingly powerful thought suddenly invades your mind: & | ||
| + | You have been warned. We are watching. We will destroy you if you do not | ||
| + | leave. &. | ||
| *If you are thrown off the bridge by the Guardian you can fly up to get out, assuming you can fly. | *If you are thrown off the bridge by the Guardian you can fly up to get out, assuming you can fly. | ||
Revision as of 12:43, 25 November 2025
Vlekthids eat your mind, but for the melee focused they go down fairly quick. From the drow city go east through the false wall till you get to the eastup. Go north as much as possible, then west, then southwest as much as possible, then southeast... follow that path to the city. (An alternate method: stand outside the entrance to the Loch Nether, and go id, d, 5w, 4n, 3d, 4n, 4d, 6n, w, 5sw. entrance is se.)
Reverse of that alias is: go 5ne, e, 6s, 4u, 4s, 3u, 4s, 5e, u, ou
X
|
X↑
~---~
↓X
|
X
~---~ | ~----~
↓X ↑X↓-X--X--X-↑X↓ X↓
| ~ ~ |
| | ↓X | |
X ~ | ~ X
| ↑X--X--X--X--X↑ \
X | X--X--X--X
| X--X |
X | |
X |
| |
C--X--X--X--B
| | |
X--X--X--X
| | *C: the slave school
S X *S: the slave's bar
| *B: a butcher shop
X
|
X
|
X
|
X
\ /
E--X
Map Key
↑ = Exit Up ↓ = Exit Down ~ = Connects up and down exits with their next floor E = Entrance
Contents |
Location
Syllyac is located inside Loch Nether.
Guilds and Associations
Quests
Notable Personalities
Places of Interest
- Mazeworks
- Slave's Bar
Notes
- City alignment: Evil/Order
- Guards assist: No
- They do get a little spooky.
You dimly sense a distant intelligence impinging upon your consciousness.
A remote yet overwhelmingly powerful thought suddenly invades your mind: & We perceive one who does not belong to Syllyac. You must leave here. &.
A remote yet overwhelmingly powerful thought suddenly invades your mind: & You have been warned. We are watching. We will destroy you if you do not leave. &.
- If you are thrown off the bridge by the Guardian you can fly up to get out, assuming you can fly.
- About the Mazeworks:
Okay so getting out of here can be a pain, the rooms reset if you take a wrong direction or so it would seem
From the rocky ledge go 2e, ne, d, se, sw, s, u
- From the Room that only goes n,e go
go e, u, s, e, ne, n, e, u, s (examine exits here) --Win 20:28, 2 September 2011 (EDT)
Maps
- Syllyac ASCII by Wychwethyl
- The Mazeworks by Kenobi
Categories: Spoilers | Areas | Loch Nether | Prime

