Steadiness
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- | Steadiness | + | Class: Combat Skills |
+ | Attribute: Constitution | ||
+ | Pedagogy: Physical Training | ||
+ | |||
+ | One with this skill is difficult to faze, his system resistant to shocks. | ||
+ | The higher this skill, the more difficult one is to stun. If a shock is | ||
+ | sufficient to stun, however, its effects will not be reduced. | ||
+ | |||
+ | See Also: [[resilience]] | ||
- | Class: Combat Skills | + | * '''Notes''' |
- | Attribute: Constitution | + | |
- | Pedagogy: Physical Training | + | |
- | One with this skill is difficult to faze, his system resistant to shocks. The higher this skill, the more difficult one is to stun. If a shock is sufficient to stun, however, its effects will not be reduced. | + | [[Category: Combat Skills]] |
- | + | ||
- | Development Information: The steadiness skill was created by Chaos; the source code was last updated Wed Jan 31 04:34:13 2007. | + | |
- | + | ||
- | See Also: [[resilience]] | + |
Revision as of 17:13, 24 January 2008
Class: Combat Skills Attribute: Constitution Pedagogy: Physical Training One with this skill is difficult to faze, his system resistant to shocks. The higher this skill, the more difficult one is to stun. If a shock is sufficient to stun, however, its effects will not be reduced. See Also: resilience
- Notes