Almerian Wildling
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/---------------------- The Almerian Wildling Culture -----------------------\ | /---------------------- The Almerian Wildling Culture -----------------------\ | ||
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Revision as of 19:10, 20 March 2008
/---------------------- The Almerian Wildling Culture -----------------------\ | Races Typical Kentaur, Dracon, Dwarf, | | Elf, Faerie, Garou, | | Gnome, Goblin, | | Half-Elf, Human, Invae, | | Kender, Kobold, | | Minotaur, Ogre, Orc, | | Sekh, Skaven, Slaan and | | Sleestak | | Atypical Aethoss, Advenus, Drow, | | Duergar, Mantid, Mul, | | Rachnei, Svirfneblin, | | Yeti and Zuth | | Skills Taught Anglic 10 | | Angrak 5 | | Animal Lore 10 | | Awareness 30 | | Bludgeon 30 | | Climbing 25 | | Cold Tolerance 5 | | Dodge 25 | | Elude 30 | | Forestry 20 | | Heat Tolerance 5 | | Hills Fieldcraft 20 | | Plains Fieldcraft 20 | | Plant Lore 10 | | Sperethiel 5 | | Staff 20 | | Stealth 30 | | Swimming 30 | | Takargu 5 | | Tracking 30 | | Unarmed Combat 25 | | Specialty Access Forestry, Hills available: degree II | | Fieldcraft and Plains | | Fieldcraft | | Homelands Almeria | \----------------------------------------------------------------------------/