Almerian Inquisition

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Revision as of 13:46, 2 April 2008 (edit)
Jensendied (Talk | contribs)
(Specialty Details - Empathy MAX is 1. further specialization is forbidden)
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Revision as of 13:49, 2 April 2008 (edit)
Jensendied (Talk | contribs)
(fixing my last thing, its a -9 spec, not 1 max.)
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Line 34: Line 34:
+1 [[Dagger]] +1 [[Dagger]]
+3 [[Discipline]] +3 [[Discipline]]
- 1 [[Empathy]]+ -9 [[Empathy]]
+1 [[Flail]] +1 [[Flail]]
+1 [[Hammer]] +1 [[Hammer]]

Revision as of 13:49, 2 April 2008

Description

                   -= Almerian Inquisition =-
The Almerian Inquisition is an association dedicated to destroying
the foul presence of Samael throughout the Realms.  To this end, Yehovah
has gifted the inquisitor with a number of advantages against the witch.

Foremost, the inquisitor is immune to many of the effects generated
by the accursed followers of the Adversary.  When they encounter an effect
created by a witch, they can attempt to dispell it by concentrating on
cleansing the effect.  For example, to cure a person diseased by the 
witch, the inquisitor would 'concentrate on cleansing <person>'. 

There exists a state of almost open warfare between the Ordo
Maleficus and the Almerian Inquisition.  Whenever an effect cast by a
witch causes the death of a player, they become a legitimate target for
execution.  You possess a tablet that when read provides a list of those
witches whom you may slay on sight.

Two things to bear in mind; trying to cleanse a witch is a very
bad idea, and indiscriminately killing witches will result in you becoming
hunted by them.
Spoiler warning: information below includes details, such as solutions to puzzles or quest procedures, that you may prefer to discover on your own.


Specialty Details

Min  Max  Bon  Specialties
--------------------------
     +1        Axe
     +1        Bludgeon
     -9        Carousing
     +2        Daemonology
     +1        Dagger
     +3        Discipline
     -9        Empathy
     +1        Flail
     +1        Hammer
     +2        Hardiness
     +3        Intimidation
     +1        Killer Instinct
     +2        Law
     +1        Pole Arm
     +1        Shield
     +1        Spear
     +1        Staff
     +3        Subordination
     +1        Sword
 1   +3        Theology
     +2        Torture


End of spoiler information.
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