Ghost arrow

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Revision as of 14:13, 25 March 2008 (edit)
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Current revision (18:40, 17 April 2008) (edit)
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(Redirecting to Ghost Arrow (Familiar Power))
 
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-Familiar Power: Ghost Arrow+#REDIRECT [[Ghost Arrow (Familiar Power)]]
- +
- Relevant Attributes: one part willpower and two parts charisma+
- Relevant Skills: one part entropic affinity, two parts necromancy and three parts enchanting+
- +
-Familiars who have a foot in the world of the dead impart upon their Rangers the ability to+
-indirectly convey the energies of that realm into foes: the Ranger can enchant ordinary arrows, making+
-them extraordinarily deadly. These have come to be known as ghost arrows, and those that use them are+
-often persecuted as witches. To use this ability, 'will shadow into <item(s)>' -- more than one arrow+
-may be targeted at once. Note that this ability does not draw on the Ranger's spell points or+
-endurance, but rather the amount of entropic energy available to him. The primary way of gaining+
-entropic energy is by hallowing the dead; see 'help hallow dead' for more information. The amount of+
-damage a ghost arrow does on contact is a function of the archer's necromancy skill.+
- +
-[[Category: Familiar Powers]]+

Current revision

  1. REDIRECT Ghost Arrow (Familiar Power)
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