Carrion Bird (Empathic Bond)
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Bonding Requirements
Carrion birds are battlefield scavengers, and are very much associated with death and the dead. Mortuary skill is required to bond to them, certainly less than 30.
Known Abilities
The carrion bird is an opportunistic avian scavenger, found in nearly every region. It can fly, eats corpses, and can see in the dark.
Attribute Modifications
Bonding to a carrion bird provides its consort a large bonus to charisma, moderate bonuses to intelligence and willpower, and a small bonus to perception.
Specialty Bonuses
Bonus specialty degrees and access are provided as follows:
Tier 1
Tier 2
Tier 3
At the middle of "very frail":
Tier 4
At the middle of "somewhat frail" bond strength:
Tier 5
At the middle of "fairly healthy" bond strength:
At "very healthy" bond strength, the bonus specialty for extropic affinity is increased to 2.
Tier 6
At the middle of "very healthy" bond strength:
- Daemonology
- Mortuary
- Necromancy increases to 2
Significant access for all these skills is also provided.
Charms
Carrion birds fly in flocks, and are social creatures; the carrion bird familiar is able to charm other carrion birds into following its consort. Initially on bonding:
Shortly after:
- Call
- Send
- Kinsee
- Convert spiritual energy into entropic resource energy
- Hallow Remains of departed creatures, adding to entropic resource energy
- Weave shadow into arrows, enchanting them to do esoteric damage types
Towards the end of "very frail" bond strength:
- Conjure a Devilfly from the remains of a rat
At the middle of "fairly healthy" bond strength:
- Cloudweave a staff, enchanting it with the power to grant wingless flight
At "very healthy" bond strength:
- Conjure a Banshee from the remains of a dana
- Recall Conjured Followers
Late in "very healthy" bond strength:
- Rarify one's form to become intangible
Additional Bonuses and Powers
Combat Maneuvers
At the middle of "somewhat frail" bond strength, a new attack maneuver called "Gust of Black Wind" is added. This attack does a mix of extropic and elemental air damage, uses telesmatic weapon and necromancy as its core skills, and is fueled by the extropic resource energy collected by the Convert and Hallow Remains charms. It has a moderate activity cost, a very low resource energy cost, is very accurate, and does damage to a very large area.