Vivisection
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Contents |
Requirements
Kurd will need body/parts of the appropriate race for chirurgery:
- To change skin color or gender, you need body/parts of the same race and of the same color or gender you wish to change to.
- To have limbs replaced, you need parts of the same race. [How about related races such as dana and quess?]
- To change your race, you will need a body of the new race you wish to become.
Restrictions
- When changing race, your new race has to be within 10(?) assimilativity of your current race.
- Some races may be "psychically incompatible."
- To vivisect into a Greater or Great race, your incarnos must be a Hero or Legend, respectively. That is, with a Hero or Legend you can create new incarnoi of Great/er races, but existing incarnoi must be Heroic/Legendary to vivisect into a Great/er race.
Racial
Some races, due to their physical [or mental?] composition, have further vivisection restrictions. These include:
- Nylocs - Cannot use any vivisection services. "I can only work on flesh and blood creatures."
Caveats
- Changing gender will Adjust your stats up to +/-4(?). The sum will not necessary balance out!
- Changing race shuffles your stats completely randomly(?).
Botches
Kurd can fuck-up chirurgeries with catastrophic results.
Factors
[This is supposed to be a list of factors; I've put my uneducated speculations in italics. This needs to be updated.]
- Luck (speculative)
- Assimilativity difference between races (speculative)
Effects
[List of what can happen when Kurd screws up.]