Map:Gurbodax

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There are tripwires in the Gurbodax mines that can stop even flying characters from moving, and target each moving creature seperately. Knights and speedwalkers beware. They also also spawn some hostiles when tripped, as well as creating other bad effects; so far I've seen flashbangs (stun/blind/deaf), dart attacks (piercing), poisoned blades (slash/paralysis). Also this is crappy and unfinished yet so be cool.


Mine Level 1
Elevation 0


D   X-X-X
|   | |
X   X-X           X
|   |     | | |   |
X-X-X   X-X-X-X-X-X-
  | |   | |   |   |
  X-X-X-X-X   X   X
  |   | | |   |   |
X-X   X-X-X-X-X   X
| |   | | |   |   |
X-X-X-X-X-X   X   G

Legend

D: Down exit
G: Gate south to thondur mining camp
U: Up exit
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