Squall (Ordo Zephyrius Mutatoris spell)
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> Ordo Zephyrius Mutatoris Spell: Procella
Common Name: Squall Knowledge Requirement: have at least 315 points among aeroturgy skill, klimaphrasty skill, and ergiphrasty skill Summary: clinging, shredding air area attack
This spell conjures squalls of slashing wind that localize around one's enemies and continuously strike at them. This spell is not fast-acting, in either effect or casting time, but it is a relatively reliable means of defense against large groups. If one is in combat, one's enemies will be targetted, otherwise everyone in the room who is not befriended will be.
Steps: 1) speaking the winds Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and hullabaloo (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, tomfoolery, and woo-woo 3) collection of the sky Type: Gesture Importance: greater Difficulty: easy Skills: hocus-pocus 4) condensation of the air Type: Praxis Importance: great Difficulty: moderate Skills: aeroturgy, tomfoolery, and woo-woo 5) spreading of the currents Type: Gesture Importance: greater Difficulty: easy Skills: hocus-pocus 6) transmutation of weather Type: Praxis Importance: major Difficulty: hard Skills: aeroturgy, tomfoolery, and woo-woo 7) ebbing of the flow Type: Gesture Importance: greater Difficulty: easy Skills: hocus-pocus 8) release of a storm Type: Praxis Importance: great Difficulty: moderate Skills: aeroturgy, tomfoolery, and woo-woo
Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Fri Oct 06 00:47:34 2017.