Ordo Ignis Aeternis Spells
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Aestus Fluctuare
Common Name: Wavering Heat Knowledge Requirement: have at least 110 points among having the desert fieldcraft skill having the illusion skill and completed quest points Summary: subtle mirage Anyone that has spent enough time in a desert environment can attest that the heat, in such quantities, can have some amazing effects. One of the most common effects, aside from dehydration, that heat has in the desert is the formation of wavering currents that rise up from the desert surface, bending light in such a way as to make a human imagine that it is seeing water. This spell reproduces that effect, manifesting heat in a shroud around a target, distorting the subject's image and making them more difficult to focus on.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty 3) manifesting the heat Type: Gesture Importance: great Difficulty: moderate Skills: prestidigitation 4) directing the heat Type: Gesture Importance: greater Difficulty: moderate Skills: prestidigitation 5) pressure of a building smolder Type: Praxis Importance: major Difficulty: moderate Skills: thaumaturgy, evocation, and ergiphrasty 6) forming illusions within the heat Type: Gesture Importance: lesser Difficulty: moderate Skills: prestidigitation 7) sealing the bonds of the forgotten flames Type: Praxis Importance: major Difficulty: moderate Skills: thermaturgy, evocation, and aisthophrasty
- Notes:
- Adds visual displacement effect on target, improving its attack and passive defense ratings.
Development Information: This spell was created by Starhound; the source code was last updated Thu Mar 08 02:13:20 2018.
Aestus Fulmen
Common Name: Heat Bolt Knowledge Requirement: have at least 150 points among 100% of having the bellerophrasty skill 100% of having the arcane lore skill and 25% of having the thermaturgy skill Summary: heat bolt attack Those part of Ordo Ignis Aeternis have been known to demonstrate such a control over the very fundamental aspects of fire that they are able to manifest a bolt of pure heat energy to sent towards a target.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and bellerophrasty 3) excitment of the watcher Type: Gesture Importance: major Difficulty: moderate Skills: prestidigitation (dominant) and symbology (moderate) 4) sensation of the wrath of the watcher Type: Praxis Importance: great Difficulty: moderate Skills: thaumaturgy, conjuration, and bellerophrasty 5) endowment of the watcher Type: Gesture Importance: lesser Difficulty: easy Skills: prestidigitation 6) accumulation of the watchers' rage Type: Praxis Importance: major Difficulty: moderate Skills: thermaturgy, evocation, and bellerophrasty
Development Information: This spell was created by Starhound; the source code was last updated Sun Jun 18 08:14:08 2017.
Amnis Ignis
Common Name: Fire Stream Knowledge Requirement: have at least 100 points among having the metaphysics skill, and having the bellerophrasty skill Summary: magickal fire stream Similar to other spells available to members of Ordo Ignis Aeternis, a common feat displayed is the ability to conjure and direct a stream of magickal fire towards a target.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and bellerophrasty 3) delineating the path of the blazing lash Type: Gesture Importance: major Difficulty: easy Skills: prestidigitation 4) the ingathering of the blazing lash Type: Praxis Importance: greater Difficulty: easy Skills: pyraturgy, evocation, and bellerophrasty 5) weaving the sigil of the quaesitum of punishment Type: Gesture Importance: lesser Difficulty: moderate Skills: prestidigitation (dominant) and symbology (moderate) 6) the infusion of the quaesitum of punishment Type: Praxis Importance: greater Difficulty: moderate Skills: thaumaturgy, enchantment, and ergiphrasty 7) charging the blazing lash of punishment with its duty Type: Gesture Importance: major Difficulty: very easy Skills: prestidigitation 8) the manifestation of the blazing lash of punishment Type: Gesture Importance: great Difficulty: easy Skills: pyraturgy, evocation, and bellerophrasty
Development Information: This spell was created by Starhound; the source code was last updated Sat May 13 05:11:23 2017.
Animi Fervore
Common Name: Fiery Temper Knowledge Requirement: have at least 160 points among 70% of having the pyraturgy skill 35% of having the thermaturgy skill 25% of having the imagination skill 25% of having the concentration skill 100% of having the antagonism skill 70% of having the enchantment skill and 25% of having the discipline skill Summary: empassioned combat enhancement This spell draws upon the power of fire and heat to stir emotions in a target. By acting on the fire within, this spell increases the passion with which one fights, instilling in the subject the same fire and zeal as someone who truly believes in what they are fighting for. While the effects can be quite pronounced for a typical mage, some of the effects may not be as pronounced for a zealot or a hardened warrior. It should also be noted that it is not possible to rouse the temper of those who are incapable of emotions.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty 3) evoking the flame Type: Gesture Importance: great Difficulty: moderate Skills: prestidigitation 4) capture of lost embers Type: Praxis Importance: greater Difficulty: moderate Skills: thaumaturgy, enchantment, and ergiphrasty 5) infusing the flame with heat Type: Gesture Importance: major, optional Difficulty: moderate Skills: prestidigitation 6) preparing the flame Type: Gesture Importance: greater Difficulty: moderate Skills: prestidigitation 7) gratification of a fresh spark Type: Praxis Importance: major Difficulty: moderate Skills: thermaturgy, conjuration, and aretophrasty 8) directing the flame Type: Gesture Importance: major Difficulty: moderate Skills: prestidigitation 9) sealing in the essence of fire Type: Praxis Importance: major Difficulty: moderate Skills: pyraturgy, enchantment, and aretophrasty
- Notes:
- Enhances strength, agility, massive exertion, pain tolerance, courage, combat reflexes, massive blow, quickness, killer instinct, tenacity, brawling, dirty fighting, find weakness, lack of weakness, and unarmed combat
- Degrades strategy, tactics, and empathy
Development Information: This spell was created by Starhound; the source code was last updated Thu Mar 08 02:15:38 2018.
Ardenti Malleo
Common Name: Burning Hammer Knowledge Requirement: None Summary: pyrax hammer manifestation Over many years many members of Ordo Ignis Aeternis have learned to align with the practicality and functionality of manifesting a hammer constructed from ones' own elemental fire energy reserves and the energy contained within a fire gem.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty 3) conducing connections to a greater flame Type: Gesture Importance: minor Difficulty: easy Skills: prestidigitation 4) en-kindling connections with a greater flame Type: Praxis Importance: lesser Difficulty: very easy Skills: pyraturgy, enchantment, and ergiphrasty 5) forming a deeper relation with a greater flame Type: Gesture Importance: major Difficulty: easy Skills: prestidigitation 6) releasing desires to a greater flame Type: Praxis Importance: great Difficulty: moderate Skills: pyraturgy, enchantment, and ergiphrasty
- Notes:
- Wielding this hammer adds up to three telesmic combat maneuvers, depending on casting perfection of the manifestation spell.
Smog Strike General-Use Combat Maneuver Usage: perform smog strike [at <target>] Typical Activity Cost: 20 Activity Cost For You: 19 Members of Ordo Ignis Aeternis who develop their proficiency with the pyrax hammer are eventually granted a devastating attack which utilizes both ones' spiritual and amalgamal smoke energies.
Example: "A cloud of solid thaumaturgic smoke swirls from your fiery-pearl-inset great hammer around the brown male war spider's head, mid-forelegs, thorax, opisthosoma, and right hindleg, crushing them brutally."
Magickal Lunge General-Use Combat Maneuver Usage: perform magickal lunge [at <target>] Typical Activity Cost: 20 Activity Cost For You: 19 Those who wield a pyrax hammer with the required perfection are able to use the weapon to send a lance of magickal fire upon a target.
Example: "A lance of solid magefire thrusts from your fiery-pearl-inset great hammer into the brown male war spider's opisthosoma, pulverizing it."
Development Information: This spell was created by Starhound; the source code was last updated Thu Mar 15 02:21:32 2018.
Ardenti Sacrificium
Common Name: Burning Sacrifice Knowledge Requirement: None Summary: sacrifice to all-consuming flame During one of the many scrying missions upon the Plane of Fire, a form of all-consuming flame was discovered. Using a combination of magicks, this being was brought forth to the Prime. Once it fully materialized, it began rampaging, treating the entire plane as a fuel source to be consumed. Seeking to rectify this mistake, the elders of Ordo Ignis Aeternis first attempted to destroy this creature, but since it was immune to even their strongest spells, they imprisoned this creature in a pocket dimension that was being researched for a completely different purpose. Further investigations concerning this creature revealed that as it consumed items from the material plane, it emitted energies beneficial to the Order. Making the best of the situation, the elders tuned these energy emissions to the internal fire found in all members of Ordo Ignis Aeternis. They next devised this spell, which creates a one-way conduit to the pocket dimension that holds the fire entity, sending through any non-living material in the caster's local environment. These items are consumed by the elemental being, and the energies released from this burning are distributed amongst all active members of the Order.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, conjuration, and spatiophrasty 3) calling the orbs of the all-flame Type: Gesture Importance: major Difficulty: easy Skills: prestidigitation 4) the approach of the orbs of the all-flame Type: Praxis Importance: major Difficulty: easy Skills: pyraturgy, evocation, and spatiophrasty 5) instructing the orbs of the all-flame Type: Gesture Importance: major Difficulty: moderate Skills: prestidigitation 6) the manifestation of the orbs of the all-flame Type: Praxis Importance: major Difficulty: easy Skills: thaumaturgy, conjuration, and spatiophrasty
Development Information: This spell was created by Starhound; the source code was last updated Sun Apr 30 00:33:52 2017.
Ardenti Spiritu
Common Name: Burning Spirit Knowledge Requirement: None Summary: magickal energy collection A manipulation used by Ordo Ignis Aeternis is the ability to convert their spiritual reserves into magickal energy. This spell is cast continuously until it is interrupted, the caster's spiritual energy is exhausted, or the caster can retain no more magickal energy.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty 3) inviting the devourer Type: Thought Importance: great Difficulty: easy Skills: concentration and imagination 4) the feast of the devourer Type: Praxis Importance: great Difficulty: easy Skills: thaumaturgy, evocation, and ergiphrasty
Development Information: This spell was created by Starhound; the source code was last updated Sun Jun 18 09:23:39 2017.
Cauterizo
Common Name: Cauterize Knowledge Requirement: None Summary: wound cauterization This spell delivers extreme heat to the site of any fresh, untreated wounds upon a fleshly target's body, stopping bleeding and preventing infection, thereby providing a measure of healing. The effect is extremely painful, however, and usually causes severe scarring. The subject's resistance to heat will reduce the effectiveness of the spell.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and althexiphrasty 3) supplicating the furnace Type: Gesture Importance: great Difficulty: moderate Skills: prestidigitation 4) the arousal of the furnace Type: Praxis Importance: great Difficulty: moderate Skills: thermaturgy, evocation, and althexiphrasty 5) directing the furnace Type: Gesture Importance: major Difficulty: moderate Skills: prestidigitation 6) the discharging of the furnace Type: Praxis Importance: great Difficulty: moderate Skills: thaumaturgy, evocation, and althexiphrasty
Development Information: This spell was created by Chaos and Starhound and is maintained by Starhound; the source code was last updated Sun Apr 30 00:33:52 2017.
Colligentes Flammae
Common Name: Gather Flames Knowledge Requirement: None Summary: overall energy collection To work their magicks at their highest level, Ordo Ignis Aeternis mages need sources of esoteric energies of fire and its amalgams. This spell provides for that need, channeling less refined forms of power into those that best serve one of the Order.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty 3) meditating on the purifier Type: Thought Importance: major Difficulty: very easy Skills: concentration and imagination 4) the calefaction of the crucible Type: Praxis Importance: great Difficulty: easy Skills: thermaturgy, evocation, and ergiphrasty 5) the censing of the adytum Type: Praxis Importance: great Difficulty: easy Skills: typhaturgy, evocation, and ergiphrasty 6) the indwelling of the purifier Type: Praxis Importance: great Difficulty: easy Skills: pyraturgy, evocation, and ergiphrasty
Development Information: This spell was created by Starhound; the source code was last updated Wed Dec 20 22:27:46 2017.
Conflatilem Petram
Common Name: Molten Rock Knowledge Requirement: have at least 150 points among 75% of having the cosmology skill 50% of having the pyraturgy skill 25% of having the conjuration skill and 50% of having the evocation skill Summary: blast of magma This spell will rip open the fabric of the cosmic reality and create a portal directly into the Plane of Magma and conjure forth a seething blast of magma from within and direct it toward your target. Knowledge of cosmology can greatly assist in the mastering of this spell. Greater proficiency will increase the size, accuracy and power of the blast.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty 3) manifesting the energy required Type: Gesture Importance: greater Difficulty: easy Skills: prestidigitation 4) calling the portal Type: Gesture Importance: major Difficulty: moderate Skills: prestidigitation 5) manifestation of the portal Type: Praxis Importance: major Difficulty: moderate Skills: pyraturgy, conjuration, and spatiophrasty 6) preparing the portal Type: Gesture Importance: major Difficulty: moderate Skills: prestidigitation 7) opening of the portal Type: Praxis Importance: major Difficulty: moderate Skills: pyraturgy, evocation, and spatiophrasty
Development Information: This spell was created by Starhound; the source code was last updated Thu Mar 08 02:19:29 2018.
Consolativus Calor
Common Name: Comforting Warmth Knowledge Requirement: have at least 225 points among 50% of having the first aid skill 100% of having the anatomy skill 100% of having the thermaturgy skill 25% of having the evocation skill 25% of having the abjuration skill and 50% of completed quest points Summary: beneficial healing heat This spell is one of few non-destructive abilities the Ignis Aeternis possess. It causes heat to seep into the target and help mend any wounds they may have. It has no effect on loss of limb, but can be beneficial to those with severe wounds or non-functional limbs. The process utilizes one's skill in abjuration, normally reserved for breaking down magicks and applies it to reversely undo physical injuries magickally. It is a multi-stage spell that starts out slowly, generating warmth within the recipient and gradually increases in magnitude until culminating in a final wave of healing before dissipating. As such it is almost completely ineffective during combat as interruptions will prevent its full potential from being applied. A skilled mage can heal their target far quicker than those less proficient, however even those with minimal ability can achieve significant result with multiple applications.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty 3) preparing to manifest heat through ones hands Type: Gesture Importance: major Difficulty: easy Skills: prestidigitation 4) manifesting the comforting heat Type: Gesture Importance: great Difficulty: moderate Skills: prestidigitation 5) calming the warmth of comfort Type: Praxis Importance: major Difficulty: moderate Skills: thermaturgy, evocation, and ergiphrasty 6) sending pulses of heat out from ones hands Type: Gesture Importance: major Difficulty: hard Skills: prestidigitation 7) channeling additional heat Type: Praxis Importance: major Difficulty: moderate Skills: thermaturgy, evocation, and ergiphrasty 8) expending the remaining heat Type: Gesture Importance: greater Difficulty: easy Skills: prestidigitation 9) collapse of temperature Type: Praxis Importance: major Difficulty: moderate Skills: thermaturgy, evocation, and ergiphrasty
Development Information: This spell was created by Starhound; the source code was last updated Thu Mar 08 02:22:59 2018.
Coram Tenebrosum
Common Name: Tenebrous Sight Knowledge Requirement: have at least 100 points among 50% of having the typhaturgy skill 35% of having the conjuration skill and 25% of having the enchantment skill Summary: visual obscurity
This spell is a derivation of another in that it utilizes the energies of smoke to partially and beneficially obscure one's sight. Not enough to hinder but to only reduce one's sensitivity to light. It creates a sort of vision filter the target can see through without causing penalties from intense light around them. This obscuring has a slight detrimental effect of lowering one's ability to see in the dark. Although for an Ignis Aeternis, this is generally not a problem. However, this has an unusual side-effect of increasing one's skill while fighting blind.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty 3) manifesting ash Type: Gesture Importance: lesser Difficulty: moderate Skills: prestidigitation 4) directing the ash Type: Gesture Importance: lesser Difficulty: moderate Skills: prestidigitation 5) sealing of the rite Type: Praxis Importance: major Difficulty: hard Skills: typhaturgy, evocation, and ergiphrasty
Development Information: This spell was created by Starhound; the source code was last updated Thu Mar 08 02:31:55 2018.
Desiccatas Reliquiae
Common Name: Desiccated Remains Knowledge Requirement: have the desert fieldcraft skill of 30 or higher and have the mortuary skill of 30 or higher Summary: corpse preservation This spell uses the heat from the desert to completely dry out the mortal remains of an unfortunate being, and preserves them, preventing any further decay of their body.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty 3) vaporizing the moisture in the remains Type: Gesture Importance: great Difficulty: moderate Skills: prestidigitation 4) transformation of inferno to ash Type: Praxis Importance: great Difficulty: moderate Skills: pyraturgy, evocation, and ergiphrasty
Development Information: This spell was created by Starhound; the source code was last updated Thu Mar 08 02:33:40 2018.
Emunctoriis
Common Name: Snuff Knowledge Requirement: have at least 25 points among 25% of having the metaphysics skill 50% of having the typhaturgy skill and 50% of having the pyraturgy skill Summary: mortally wounded attack This spell will release a wisp of burning smoke into your target. Under normal circumstances it does very little damage while attempting to ignite and burn away the remaining life force of the target before snuffing it out completely. This only happens when the target is already mortally wounded.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty 3) manifesting a wisp of smoke Type: Gesture Importance: major Difficulty: easy Skills: prestidigitation 4) essence of smoke Type: Praxis Importance: major Difficulty: moderate Skills: typhaturgy, evocation, and bellerophrasty
Development Information: This spell was created by Starhound; the source code was last updated Thu Mar 08 02:35:18 2018.
Eruptio
Common Name: Eruption Knowledge Requirement: have at least 100 points among 25% of having the evocation skill 25% of having the conjuration skill 50% of having the pyraturgy skill 25% of having the prestidigitation skill and 50% of having the thermaturgy skill Summary: area wide damage of flame This spell creates an area-wide eruption that damages multiple opponents in the general vicinity with blasts derived from the hylocosmic forces of fire and heat. When used in combat, this spell will target the caster's opponents. If cast outside of combat, the spells blast radius is less focused, targeting any living being in the room (including the caster and bystanders). Casting the spell upon a greater number of targets creates a chain reaction, bouncing from one to another, although this increases the chance of including undesirable targets with each link of the chain. Higher proficiency and rating with this spell will work to prevent friendly fire, and vastly increase its destructive power. Casting this spell near or in water will produce a hylocosmic reaction that changes the scope of its damage.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty 3) manifesting conditions for flame to expand Type: Gesture Importance: great Difficulty: moderate Skills: prestidigitation 4) sparking the flame Type: Praxis Importance: lesser Difficulty: moderate Skills: pyraturgy, evocation, and ergiphrasty 5) infusing the flame Type: Gesture Importance: greater Difficulty: moderate Skills: prestidigitation 6) stoking the flames Type: Praxis Importance: major Difficulty: moderate Skills: thaumaturgy, enchantment, and ergiphrasty 7) expanding the flame Type: Gesture Importance: major Difficulty: hard Skills: prestidigitation 8) raging of the blaze Type: Praxis Importance: greater Difficulty: hard Skills: pyraturgy, evocation, and klimaphrasty 9) fueling the flame Type: Gesture Importance: minor Difficulty: easy Skills: prestidigitation 10) reaction of embers Type: Praxis Importance: major Difficulty: moderate Skills: thaumaturgy, enchantment, and ergiphrasty
- Notes:
- Seems to be a chain spell rather than just a big explosion, and the damage actually seems to grow the further it chains
- When looking to clear a big crowd with this, be aware that being in combat with a lot of creatures can block you from casting spells at all if your concentration is too low
Development Information: This spell was created by Starhound; the source code was last updated Sun Mar 18 18:08:50 2018.
Exedo Ira
Common Name: Consume Rage Knowledge Requirement: have at least 65 points among 50% of having the antagonism skill 75% of having the pyraturgy skill 25% of having the firefighting skill and 25% of having the evocation skill Summary: consume a target's burning anger As with its companion spell, inflame ferocity, this spell deals with a nature of flame as its metaphysical aspect. Casting it on one other than onself will incite tremendous rage within the target and then cause the mage to consume that rage and anger, and absorb it. Depending upon proficiency (or lack thereof), this process can sometimes overwhelm the mage with anger. Resistance to the primal aspect of fire plays a significant role for the caster and the target. Once the target has been filled with rage, it will all be completely absorbed by the caster, along with the target's tendancies to become berserk, if applicable, if such capacity was inflicted by this spell's companion as mentioned above. The primary purpose of this spell is to overwhelm the target's emotional capacity and limit their prowess in combat, giving the mage an advantage to overcome them. The caster's own anger will be used against the target for this purpose.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty 3) preparing the ferocity of fire Type: Gesture Importance: major Difficulty: moderate Skills: pyraturgy (moderate), evocation (moderate), conjuration (small), and prestidigitation (tiny) 4) manifesting the ferocity of fire Type: Gesture Importance: greater Difficulty: hard Skills: pyraturgy (moderate), antagonism (small), evocation (small), conjuration (small), and prestidigitation (tiny)
Development Information: This spell was created by Starhound; the source code was last updated Wed May 03 19:49:59 2017.
Exstinguo
Common Name: Extinguish Knowledge Requirement: have the pyraturgy skill of 20 or higher have the firefighting skill of 20 or higher or have the physics skill of 20 or higher Summary: fire extinguishing This spell acts to extinguish all natural fires (even if their original cause was unnatural) in the area.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty 3) preparing the pyre Type: Gesture Importance: great Difficulty: easy Skills: prestidigitation 4) ash of the pyre Type: Praxis Importance: major Difficulty: moderate Skills: typhaturgy, abjuration, and ergiphrasty
Development Information: This spell was created by Chaos and is maintained by Starhound; the source code was last updated Thu Mar 08 02:38:40 2018.
Flamma Dispergeret
Common Name: Disperse Flame Summary: heat vulnerability This spell lies in contradiction to most of the teachings of Ordo Ignis Aeternis. It channels energy into the personal flame that is the source of power for all other guild spells, and disperses it momentarily. It doesn't destroy the flame or harm it in any way, but causes it to momentarily die down, taking away some of the protective benefits of possessing the flame. This renders the caster much more vulnerable to heat than would normally be expected of one who wields flames. The effect is very temporary as the inner flame will restabilize itself rather quickly. It offers enough respite from heat protection so that a mage can test the temperature as a normal being would, to refresh hir own senses as to what heat feels like, or as a means of self punishment. Some even use it in an aesthetic sense to make their flesh vulnerable enough to heat to be branded or otherwise purposefully cauterizing the flesh. This spell only targets the caster's own personal flame, and cannot be used on an opponent to render them more vulnerable to heat attacks.
Knowledge Requirement : metaphysics skill of 10 or higher or pyraturgy skill of 10 or higher
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty 3) dispersing the flame Type: Gesture Importance: great Difficulty: moderate Skills: abjuration (moderate), enchantment (small), evocation (small), pyraturgy (small), and prestidigitation (tiny)
Development Information: This spell was created by Starhound; the source code was last updated Sat Apr 29 17:33:58 2017.
Industria Scintilla
Common Name: Energy Spark Summary: spiritual to magickal energy conversion One common feat among most Ordo Ignis Aeternis is the typical ability to convert portions of their spiritual energy into magickal energy.
Knowledge Requirement: small amount of thaumaturgy (<17)
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty 3) visualizing the desired energy Type: Thought Importance: lesser Difficulty: easy Skills: concentration, evocation, introspection, and thaumaturgy
Development Information: This spell was created by Starhound; the source code was last updated Sat Apr 29 17:28:06 2017.
Lustro Cibatus
Common Name: Enkindle Viand Summary: enhances a comestible's flammability This spell performs a very simple, yet delicate task, It enchants a bit of foodstuffs normally considered inedible to incendivores and makes it flammable enough to eat. It can be very tricky to do so without completely incinerating the target.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty 3) manifesting the essence of fire Type: Gesture Importance: major Difficulty: moderate Skills: pyraturgy (moderate), evocation (small), thermaturgy (small), and prestidigitation (tiny) 4) infusing the essence of fire Type: Gesture Importance: great Difficulty: easy Skills: typhaturgy (moderate), enchantment (moderate), evocation (small), and prestidigitation (tiny)
Development Information: This spell was created by Starhound; the source code was last updated Sun Apr 30 00:33:43 2017.
Pascere Flamma Interiorem
Common Name: Feed Inner Flame Summary: boost fire affinity and satiate hunger This simple enchantment performs well beyond what one would expect from its name. Feeding the inner flame makes one more closely aligned with fire energies, but at the same time, it nourishes and sustains the physical body. Once the inner flame has achieved the maximum amount that it can, the excess energy flows over to nourish the body. Although multiple castings will continue to nourish the body, only so much can be done. The inner flame, just like the physical body, can only sustain so much. Anything after this is a waste of a casting.
Knowledge Requirement : metaphysics skill of 10 or higher or pyraturgy skill of 10 or higher
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty 3) kindling the inner flame Type: Gesture Importance: major Difficulty: easy Skills: evocation (moderate), pyraturgy (moderate), and prestidigitation (tiny)
Development Information: This spell was created by Starhound; the source code was last updated Sat Apr 29 17:33:58 2017.
Ignis Sphera
Common Name: Fireball Summary: a damaging ball of fire The most basic attack spell in a mage's arsenal, it conjures a ball of pure fire and hurls it at an opponent. While very simple and direct, its simplicity also makes it limited in potential. It will never get as strong as other spells can, but is the staple of most mages as it requires the least energy to cast. It is also the first spell most mages will master and can be one of their primary spells for quite a while.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and bellerophrasty 3) tutoring the blaze Type: Gesture Importance: lesser Difficulty: easy Skills: prestidigitation 4) the issuance of the blaze Type: Praxis Importance: greater Difficulty: easy Skills: pyraturgy, evocation, and bellerophrasty
Development Information: This spell was created by Starhound; the source code was last updated Sun Apr 30 00:33:43 2017.
Ignis Creaturae
Common Name: Fire Creation Summary: magickal to fire energy conversion A vital spell to members of Ordo Ignis Aeternis, this spell gives access for one to immediately convert magickal energy into elemental fire energy.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty 3) visualizing the desired energy Type: Thought Importance: lesser Difficulty: easy Skills: concentration, evocation, introspection, and pyraturgy
Development Information: This spell was created by Starhound; the source code was last updated Sat Apr 29 17:28:06 2017.
Fire Portal
- Knowledge Requirement : have at least 30 points among 100% of cosmology skill, 35% of metaphysics skill, and 30 points for being a Stalker of the Gate
- Rating Formula : 25% of conjuration skill plus 25% of pyraturgy skill plus 25% of cosmology skill plus 25% of spatiophrasty skill
- Base Energy Costs : twenty points of elemental fire energy
- Rating Minimum : 75
- Rating Maximum : 650
- Spell Type : utility
- Difficulty : easy
- Form of Evocation : fire portal
Among the many things that has been revealed to Ordo Ignis Aeternis, the Plane of Fire, called so for lack of a better term, holds among the most fascination. Many days have been spent scrying this plane, with very little results. Efforts to transport anything fully to this plane have met with utter failure, but it has been discovered that a doorway can be opened directly through this fiery plane. The exact physics of this is completely unknown, and what happens to unanchored item is complete speculation. One beneficial effect that was found is that the transport room of Schola Fervitus can be set up as an anchor. As such, by casting this spell, a member of the order can transport hirself 'through' the elemental plane and emerge unscathed in Schola Fervitus. Further experiments are being conducted to extend the amount of time spent in the realm of flames, but for now, the amount of time the portal is open is barely long enough to let through a small portion of the fire laden atmosphere.
Development Information : This spell was created by Lysator; the source code was last updated Wed Aug 31 19:06:09 2011.
Ignis Praesidio
Common Name: Fire Protection Summary: fire immunity A notable spell accessible to members of Ordo Ignis Aeternis is the ability to briefly increase a targets' resistance to fire.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty 3) manifesting a flame Type: Gesture Importance: major Difficulty: easy Skills: conjuration (moderate), pyraturgy (moderate), evocation (small), and prestidigitation (miniscule) 4) enchanting the flame Type: Gesture Importance: major Difficulty: moderate Skills: enchantment (heavy), pyraturgy (moderate), evocation (small), and prestidigitation (tiny)
Development Information: This spell was created by Starhound; the source code was last updated Sun Apr 30 00:34:39 2017.
Flammeus Sagacitas
Common Name: Flaming Insight Knowledge Requirement: have at least 50 points among 25% of having the pyraturgy skill and 100% of having the divination skill Summary: divining flames While fire is commonly thought of to only be destructive, it has been known to be an invaluable tool for many esoteric tasks. One such task is divination. Inside the flames, for the properly trained, can be seen visions of vast information. To divine the material composition of an object, cast this spell on the object using the spell argument of 'structure', to divine the identity utilize the spell argument 'identity'. For example, to identify an object, one would 'cast flammeus sagacitas on object using identity'. To identify the material composition of said object one would 'cast flammeus sagacitas on object using structure'.
Knowledge requirement: have at least 50 points among 25% of having the pyraturgy skill and 100% of having the divination skill
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, divination, and nymophrasty 3) quieting the babbling throng Type: Thought Importance: major Difficulty: easy Skills: concentration, meditation, and introspection 4) the advent of kindled wisdom Type: Praxis Importance: greater Difficulty: moderate Skills: pyraturgy, divination, and nymophrasty 5) the seeker's entreaty Type: Gesture Importance: lesser Difficulty: moderate Skills: prestidigitation 6) the deflagration of nescience Type: Praxis Importance: great Difficulty: moderate Skills: thaumaturgy, divination, and nymophrasty
Development Information: This spell was created by Starhound; the source code was last updated Sun Mar 18 20:25:25 2018.
Rogus
Ordo Ignis Aeternis Spell: Rogus Common Name: Funeral Pyre Summary: rejuvenation and cold protection This spell sets ablaze a funeral pyre that burns any remains in the area. The warmth provided by the pyre rejuvenates the caster, and provides warding against the cold for a time.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and hylophrasty 3) appointing the cremenda Type: Gesture Importance: lesser Difficulty: very easy Skills: prestidigitation 4) the manifestation of the pyre Type: Praxis Importance: great Difficulty: easy Skills: pyraturgy, evocation, and hylophrasty
Development Information: This spell was created by Starhound; the source code was last updated Sun Apr 30 00:33:52 2017.
Immolabitque
Common Name: Immolate Knowledge Requirement: have at least 150 points among 50% of having the unmodified pyraturgy skill, 35% of having the unmodified fire affinity skill, 100% of having the metaphysics skill, 25% of having the enchantment skill, and 100% of completed quest points Summary: engulfing oneself in flames
This spell infuses the caster body with elemental fire energies and covers hir in a shroud of flames. There are various side effects to this. This causes what can be a great fortification to the caster's physical durability and endurance. It also attunes the mage's affinity with fire immensely, alongside an affinity with most energies associated closely with fire. Another side effect to this spell is modifying the mage's dietary preferences, to that of an Incendivore, forcing them only capable of consuming flammable objects to sustain themselves. Greater proficiency with the spell can cause the mage to become luminescent and allows the mage's sensitivity to light (primarily caused by one's self) to decrease. Several detrimental effects also exist, such as eliminating one's ability to elude pursuit or move stealthily. This process also has the added benefit (or detriment) of causing one's touch to become a weapon in itself. Simple contact with another living being can potentially cause great harm to them.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty 3) manifesting flame Type: Gesture Importance: major Difficulty: easy Skills: prestidigitation 4) warmth of the flame Type: Praxis Importance: major Difficulty: moderate Skills: pyraturgy, conjuration, and aretophrasty 5) expanding the flame Type: Gesture Importance: major Difficulty: easy Skills: prestidigitation 6) realization of the last spark Type: Praxis Importance: major Difficulty: moderate Skills: pyraturgy, enchantment, and ergiphrasty 7) wrapping oneself in flame Type: Gesture Importance: great Difficulty: moderate Skills: prestidigitation 8) sealing of the rite Type: Praxis Importance: greater Difficulty: moderate Skills: thaumaturgy, enchantment, and aretophrasty
Development Information: This spell was created by Starhound; the source code was last updated Sun Mar 18 18:10:56 2018.
Incinerate Magick
- Knowledge Formula : have at least 100 points among 60% of abjuration skill and 30% of metaphysics skill
- Rating Formula : 100% of abjuration skill plus 20% of pyraturgy skill plus 50% of symbology skill
- Base Energy Costs : forty points of elemental fire energy and sixty points of amalgamal heat energy
- Rating Minimum : 345
- Rating Maximum : 1200
- Spell Type : elemental
- Difficulty : very difficult
- Form of Evocation : incinerate magick
This dread spell has been the bane of many magi. It produces a flame that consume magickal energies the same way a normal flame consumes oxygen. Once this flame has consumed every last bit of spiritual energy in the surrounding area, it will die off and fade away. The surrounding area, as well as all creatures in the area, will be devoid of natural flow of magick for quite some time afterwards. As with all things, there is a process of renewal that will take place, but this process takes much time, during which no magick will flow through the area.
Development Information : This spell was created by Lysator; the source code was last updated Wed Aug 31 19:06:09 2011.
Quatuor Magicae
Common Name: Magick Embers Summary: detect magick This spell is a very simple cantrip, designed to cause the magickal energies within the environment to glow like the embers of a campfire.
Knowledge requirement: divination > 25, <= 65
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty 3) sending out a thaumaturgic pulse of energy Type: Gesture Importance: great Difficulty: moderate Skills: thaumaturgy (moderate), conjuration (small), evocation (small), and prestidigitation (small) 4) kindling the local thaumaturgic energy Type: Gesture Importance: great Difficulty: easy Skills: pyraturgy (moderate), divination (small), evocation (small), and prestidigitation (small)
Development Information: This spell was created by Starhound; the source code was last updated Sun Apr 30 00:33:33 2017.
Pigra Ignis
Common Name: Numbing Fire Summary: body numbing Some members of Ordo Ignis Aeternis who experience frequent pain and other sensations can enshroud themselves in a aura of ashes, allowing it to fuse deeply into them causing a numbing sensation.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty 3) weaving the sigil of the ashen fallen Type: Gesture Importance: lesser Difficulty: moderate Skills: prestidigitation (dominant) and symbology (moderate) 4) the immanence of the ouroboros of cindered essence Type: Praxis Importance: major Difficulty: moderate Skills: typhaturgy, conjuration, and spatiophrasty
Development Information: This spell was created by Starhound; the source code was last updated Sun Apr 30 00:34:39 2017.
Phoenix Rebirth
Common Name: Phoenix Rebirth Summary: life protection This spell is most cherished amongst the more powerful of the Order as its effects are highly valued and useful. Although quite expensive to cast and maintain it grants the target the very essence of a phoenix's most prized attribute, that of rebirth. While active it grants the recipient the powers of flight, regeneration, and the ability to regrow limbs as it is constantly causing the body to rebirth itself. There are a few minor effects such as some protection against fire and the effects of entropy and increasing the willpower and charisma of the target. Its primary effect, however, occurs at the moment of a fatal wound, preventing death and healing the Rebirthed of all damage and provides partial healing to their followers and companions. For members of the order it also grants a tremendous, albeit brief burst of protection from all physical harm as well as absorbing a fair amount of damage from other sources. There are several unpleasant side-effects to this process, from which it can take quite some time to recover if not fully mastered. While those of the Order may gain more overall protection than the uninitiated, it can be cast upon anyone.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty 3) manifesting heat Type: Gesture Importance: major Difficulty: moderate Skills: conjuration (moderate), ergiphrasty (moderate), thermaturgy (moderate), and prestidigitation (miniscule) 4) conjuring a swirl of smoke for a phoenix to arise from Type: Gesture Importance: major Difficulty: moderate Skills: conjuration (moderate), ergiphrasty (moderate), typhaturgy (moderate), and prestidigitation (miniscule) 5) arising the essence of a phoenix from the smoke and heat Type: Gesture Importance: great Difficulty: moderate Skills: enchantment (moderate), evocation (moderate), thaumaturgy (moderate), and prestidigitation (miniscule) 6) directing the essence of a phoenix Type: Gesture Importance: great Difficulty: moderate Skills: enchantment (moderate), ergiphrasty (moderate), pyraturgy (moderate), and prestidigitation (miniscule)
Development Information: This spell was created by Starhound; the source code was last updated Sun Apr 30 00:34:32 2017.
Producendum Calor
Common Name: Produce Heat Summary: magickal to heat energy conversion A typical spell utilized during Ordo Ignis Aeternis is the ability to convert their magickal reserves directly into heat energy.
Knowledge requirements: small amount of thermaturgy (<17)
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty 3) visualizing the desired energy Type: Thought Importance: lesser Difficulty: easy Skills: concentration, evocation, introspection, and thermaturgy
Development Information: This spell was created by Starhound; the source code was last updated Sat Apr 29 17:28:06 2017.
Ignis Arma
Common Name: Pyrax Armor Summary: armour construct This spell conjures an enchanted suit of steel armour infused with energies of solid fire. While Ordo Ignis Aeternis generally can rely on spells to protect them, when combat garb is required, this armour is far superior to that forged by smiths. As part of this armour's enchantment is fire, one will need total fire and heat protection in order to wear it properly. The duration of the armour depends upon the skill of the spellcaster, but until it expires, it can be kept, dropped, etc.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, enchantment, and hylophrasty 3) preparing the cornerstone Type: Gesture Importance: great Difficulty: moderate Skills: prestidigitation 4) the arrival of the cornerstone Type: Praxis Importance: great Difficulty: moderate Skills: pyraturgy, evocation, and hylophrasty 5) instructing the architect Type: Gesture Importance: lesser Difficulty: moderate Skills: prestidigitation 6) the deliberations of the architect Type: Praxis Importance: lesser Difficulty: moderate Skills: pyraturgy, enchantment, and hylophrasty 7) engaging the builder Type: Gesture Importance: major Difficulty: hard Skills: prestidigitation 8) the labor of the builder Type: Praxis Importance: major Difficulty: hard Skills: pyraturgy, conjuration, and hylophrasty
Development Information: This spell was created by Starhound; the source code was last updated Sun Apr 30 00:33:52 2017.
Sirocco
- Knowledge Requirement : have at least 180 points among desert fieldcraft skill, thermaturgy skill, heat affinity skill, and completed quest points
- Rating Formula : 30% of aeroturgy skill plus 40% of evocation skill plus 50% of thermaturgy skill plus 40% of enchantment skill
- Base Energy Costs : sixty points of amalgamal heat energy
- Rating Minimum : 160
- Rating Maximum : 700
- Spell Type : directed attack
- Difficulty : somewhat difficult
- Forms of Evocation : sirocco / sirocco <target>
This spell mimics the dry desert winds that desiccate entire regions. Like the wind it is named after, this spell has varying degrees of strength. At the lowest level, it is simply the dry heat of the desert. At higher levels, the spell effects take on the desiccating effects of the arid winds, draining moisture from everything it blows across. When employed against a living foe, it has the ability to dehydrate them, making them as weak as if they had just crossed the desert. This is a highly useful tactic, especially when employed against a more physically gifted opponent. Since this heat is channeled through the caster's body, any affinities affecting the caster's body may have an affect on the quality of the heat used in this spell.
Development Information : This spell was created by Lysator; the source code was last updated Mon Oct 10 23:04:44 2011.
Fumo Flammae
Common Name: Smouldering Flames Summary: magickal to smoke energy conversion One vital spell used by members of Ordo Ignis Aeternis is to convert larger portions of their magickal energy into the energy amalgamal of smoke at an instant.
Knowledge requirement: Some evocation (<40), others? Not typhaturgy
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty 3) visualizing the desired energy Type: Thought Importance: lesser Difficulty: easy Skills: concentration, evocation, introspection, and typhaturgy
Development Information: This spell was created by Starhound; the source code was last updated Sat Apr 29 17:28:06 2017.
Ruptis Caloris
Ordo Ignis Aeternis Spell: Ruptis Caloris Common Name: Therapeutic Heat Summary: muscle relaxation This spell draws upon the power of heat the penetrate deep within the muscles of the target, bringing with it soothing relaxation. This allows the muscles to replenish themselves much faster, much like paying a visit to a masseuse, hot spa, or other relaxation clinic. The more adept the caster is with this particular spell, the deeper the heat penetrates, drawing out more soreness and fatigue and allowing for a fuller recovery.
Knowledge Requirement : metaphysics skill of 10 or higher or thermaturgy skill of 10 or higher
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty 3) infusing the muscle with heat Type: Gesture Importance: greater Difficulty: easy Skills: recuperation (moderate), thermaturgy (moderate), evocation (small), and prestidigitation (tiny)
Development Information: This spell was created by Starhound; the source code was last updated Sat Apr 29 17:33:58 2017.
Ardens Febris
Common Name: Burning Fever Summary: disease remedy This spell calls forth the ability of fire to burn away impurities; in this case, the impurity is disease. Timely use of this spell can sometimes mean the difference between life and death. Due to the use of elemental fire in this spell, it is not the most gentle method of removing an affliction, so care must be taken when administering this magickal remedy to those who are sensitive to the effects of flames.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty 3) manifesting the flame Type: Gesture Importance: major Difficulty: easy Skills: evocation (moderate), pathophrasty (moderate), pyraturgy (moderate), and prestidigitation (small) 4) tasking the flame with its purpose Type: Gesture Importance: great Difficulty: moderate Skills: enchantment (moderate), pathophrasty (moderate), thaumaturgy (moderate), and prestidigitation (small)
Development Information: This spell was created by Starhound; the source code was last updated Sat Apr 29 17:33:58 2017.
Fulmen Ignem
Common Name: Fire Bolt Knowledge Requirement: have at least 150 points among 100% of having the bellerophrasty skill, 100% of having the arcane lore skill, and 25% of having the pyraturgy skill Summary: fire bolt attack One of the older classification of spells members of Ordo Ignis Aeternis have at their disposal is the ability to manifest a bolt of concentrated fire energy to send towards a target.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and bellerophrasty 3) excitment of the watcher Type: Gesture Importance: major Difficulty: moderate Skills: prestidigitation (dominant) and symbology (moderate) 4) sensation of the wrath of the watcher Type: Praxis Importance: great Difficulty: moderate Skills: thaumaturgy, conjuration, and bellerophrasty 5) endowment of the watcher Type: Gesture Importance: lesser Difficulty: easy Skills: prestidigitation 6) release of the burning rage of the watcher Type: Praxis Importance: major Difficulty: moderate Skills: pyraturgy, evocation, and bellerophrasty
Development Information: This spell was created by Starhound; the source code was last updated Sun Jun 18 08:13:58 2017.
Glandulae Augendae
Common Name: Enhance Gland Summary: enhance phlogiston glands One of the naturally occuring processes for fire production is found in a dragon's breath weapon. Studies into this phenomenon have led to the discovery of the phlogiston liquid, produced in the phlogiston glands and ignited in the air. This natural combustion depletes these phlogiston glands, and it could take some time to replenish fully. This spell helps to accelerate this process, drawing upon the initiate's healing ability, pyraturgy, enchantment, and knowledge of eructant weapons to heal the glands and stimulate further glandular production.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty 3) preparing the nessecary energy Type: Gesture Importance: major Difficulty: moderate Skills: pyraturgy (moderate), evocation (moderate), conjuration (small), and prestidigitation (tiny) 4) enhancing the phlogiston glands Type: Gesture Importance: great Difficulty: hard Skills: pyraturgy (moderate), enchantment (moderate), evocation (small), and prestidigitation (tiny)
Development Information: This spell was created by Starhound; the source code was last updated Sat Apr 29 17:28:06 2017.
Glandulae Redigendum
Common Name: Reduce Gland Summary: cripple phlogiston glands One of the naturally occuring processes for fire production is found in a dragon's breath weapon. Studies into this phenomenon have led to the discovery of the phlogiston liquid, produced in the phlogiston glands and ignited in the air. This natural combustion depletes these phlogiston glands, and it could take some time to replenish fully. This spell helps to accelerate the depletion process, by enhancing the rate at which the phlogiston is consumed, and burning it off before it has a chance to be ignited.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty 3) preparing the nessecary energy Type: Gesture Importance: major Difficulty: moderate Skills: pyraturgy (moderate), evocation (moderate), conjuration (small), and prestidigitation (tiny) 4) depleting the phlogiston glands Type: Gesture Importance: great Difficulty: hard Skills: pyraturgy (moderate), enchantment (moderate), abjuration (small), and prestidigitation (tiny)
Development Information: This spell was created by Starhound; the source code was last updated Sat Apr 29 17:28:06 2017.
Ignis Cristallum
Common Name: Fire Gem Summary: condense fire energies Management of esoteric energies is paramount for the continued success of any mage. This spell enables a mage to better maintain a steady supply of such energies by manifesting a physical item that stores the energies. This particular vessel is known as a fire gem. Casting Ignis Inductio on such a gem will release the esoteric energies bound into it and transfer them back into the caster. During a slower period of a mage's life, sie can create a supply of these gems, and use them when hir energies run low, allowing for a more evenly sustained flow of energy. These energies can also be transferred to another if they have the capacity to use such energies. These gems can also be used as a spell component for other spells of the Order.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty 3) manifesting fire energy Type: Gesture Importance: greater Difficulty: moderate Skills: pyraturgy (moderate), conjuration (moderate), evocation (small), and prestidigitation (tiny) 4) infusing fire energy Type: Gesture Importance: lesser Difficulty: hard Skills: pyraturgy (moderate), enchantment (moderate), evocation (small), and prestidigitation (tiny)
Development Information: This spell was created by Starhound; the source code was last updated Sun Oct 08 13:30:49 2017.
Ignis Inductio
Common Name: Fire Induction Summary: extract fire energies Often times members of Ordo Ignis Aeternis have the desire to store their energies into a mundane gemstone, this spell offers them a method to extract the energy from one of these gems for imediate usage.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty 3) extracting the energy from the crystal Type: Gesture Importance: minor Difficulty: easy Skills: enchantment (moderate), equilibrium (moderate), abjuration (small), and prestidigitation (small)
Development Information: This spell was created by Starhound; the source code was last updated Sun Apr 30 00:33:52 2017.
Ignium Ferocitas
Common Name: Ignite Ferocity Summary: inflict target with berserkergang Sometimes the flames an Aeternis must manipulate is purely metaphysical. This spell generates a fire within the target that grants them the potential to ignite with a ferocity and fury unmatched by their normal demeanor. It also causes them much anguish and pain, so the mage should take care to stand back once the process is complete.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty 3) preparing the ferocity of fire Type: Gesture Importance: major Difficulty: moderate Skills: pyraturgy (moderate), evocation (moderate), conjuration (small), and prestidigitation (tiny) 4) manifesting the ferocity of fire Type: Gesture Importance: greater Difficulty: hard Skills: pyraturgy (moderate), antagonism (small), evocation (small), conjuration (small), and prestidigitation (tiny) 5) transfering the ferocity of fire Type: Gesture Importance: great Difficulty: moderate Skills: enchantment (moderate), pyraturgy (moderate), evocation (small), and prestidigitation (tiny)
Development Information: This spell was created by Starhound; the source code was last updated Sat Apr 29 17:33:58 2017.
Incutio Cinis
Common Name: Instill Embers Summary: infuse object with fire energy The ability to infuse items with the elemental energy of fire has long been sought after. With this spell, a mage may infuse an item with this energy causing a multitude of effects, most notably improving the durability of that item.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty 3) manifesting the fire Type: Gesture Importance: greater Difficulty: moderate Skills: conjuration (moderate), pyraturgy (moderate), evocation (small), and prestidigitation (tiny) 4) infusing the component with the essence of the flame Type: Gesture Importance: great Difficulty: hard Skills: enchantment (moderate), pyraturgy (moderate), evocation (small), and prestidigitation (tiny)
Development Information: This spell was created by Starhound; the source code was last updated Sat Apr 29 17:33:50 2017.
Purgatio Flamma
Common Name: Cleansing Flame Summary: antidote This spell calls forth the ability of fire to burn away impurities, in this case, the impurity is poison. Timely use of this spell can sometimes mean the difference between life and death. Due to the use of elemental fire in this spell, it is not the most gentle method of removing poison, so care must be taken when administering this magickal form of antidote to those who are sensitive to the effects of flames.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty 3) manifesting a purging flame Type: Gesture Importance: greater Difficulty: moderate Skills: 4) purging the target with fire Type: Gesture Importance: major Difficulty: moderate Skills: enchantment (moderate), abjuration (moderate), pyraturgy (small), and prestidigitation (tiny)
Development Information: This spell was created by Starhound; the source code was last updated Sat Apr 29 17:33:50 2017.
Sanctus Ignis
Common Name: Ghost Fire Summary: spiritual fire attack With sufficient concentration, a member of Ordo Ignis Aeternis is able to distill a single flame down to its purest essence, a form of fire so unadulterated that it responds strongly to the caster's spirit. Control of this spark is so finely tuned with the caster's own being that it is imbued with the very essence of their views and ideals, thereby becoming more ordered or chaotic if one's alignment and ethics are significantly aligned to such principles. Its intensity also grants supreme accuracy at striking a target, though the flame is low in actual power and size. With patience and skill, however, the damage can be quite effective.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty 3) conjuring the flame within Type: Gesture Importance: greater Difficulty: easy Skills: pyraturgy (moderate), evocation (moderate), conjuration (small), and prestidigitation (tiny) 4) purifying the flame Type: Gesture Importance: great Difficulty: moderate Skills: pneumaturgy (moderate), pyraturgy (moderate), thaumaturgy (moderate), evocation (small), and prestidigitation (tiny)
Development Information: This spell was created by Starhound; the source code was last updated Sun Apr 30 00:33:43 2017.
Sie Flamma
Common Name: Conjure Flame Summary: summon fire amalgamal This spell allows the caster to conjure a amalgamal from the Plane of Fire, ones performance in this spell has direct affect on the potency of the amalgamal summoned. Due to the unpredictable nature of flame itself, the caster may only manifest the concentration for one amalgamal.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty 3) manifesting a small flame Type: Gesture Importance: major Difficulty: easy Skills: conjuration (moderate), pyraturgy (moderate), evocation (small), and prestidigitation (tiny) 4) connecting the flame to the plane of fire Type: Gesture Importance: greater Difficulty: hard Skills: spatiophrasty (moderate), thaumaturgy (moderate), evocation (small), and prestidigitation (tiny) 5) expanding the flame Type: Gesture Importance: great Difficulty: hard Skills: enchantment (moderate), ergiphrasty (moderate), pyraturgy (moderate), and prestidigitation (miniscule)
Development Information: This spell was created by Starhound; the source code was last updated Sun Apr 30 00:35:20 2017.
Splendor Ignis
Common Name: Dazzling Flame Summary: weaken foe's resistance to flame This spell creates a mote of spiritually-infused flame energy, which will suffuse any creature it strikes with spiritual coldness. This spell has little effect upon creatures who are not resistant to fire to at least some degree, doing only minor damage, but when employed against foes resistant or immune to fire it will have a devastating effect upon their ability to withstand fire or heat for a short while.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty 3) manifesting the flame Type: Gesture Importance: great Difficulty: moderate Skills: pyraturgy (moderate), conjuration (moderate), evocation (moderate), and prestidigitation (tiny) 4) infusing the flame Type: Gesture Importance: major Difficulty: hard Skills: enchantment (moderate), pyraturgy (moderate), evocation (small), and prestidigitation (tiny)
Development Information: This spell was created by Starhound; the source code was last updated Thu May 25 08:28:39 2017.
Vapos Pessulus
Common Name: Smoke Bolt Summary: smoke bolt attack Quite often members of Ordo Ignis Aeternis will utilize their relation to the amalgamal of smoke through their intense connection of the elemental force of fire, allowing them to manifest and direct a bolt of solid smoke energy towards a target.
Steps: 1) calling the watcher Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and bellerophrasty 3) excitment of the watcher Type: Gesture Importance: major Difficulty: moderate Skills: prestidigitation (dominant) and symbology (moderate) 4) sensation of the wrath of the watcher Type: Praxis Importance: great Difficulty: moderate Skills: thaumaturgy, conjuration, and bellerophrasty 5) endowment of the watcher Type: Gesture Importance: lesser Difficulty: easy Skills: prestidigitation 6) dissolution of the watchers' rage Type: Praxis Importance: major Difficulty: moderate Skills: typhaturgy, evocation, and bellerophrasty
Development Information: This spell was created by Starhound; the source code was last updated Sun Jun 18 08:14:18 2017.