The Dome of Terror
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Standard Information
Mioran and Miorin, twin sorcerers of good and evil, have released the demon Talkh'amus from his long years of imprisonment. While trying to recapture him, they met their death, but their ghosts still linger around, waiting for brave adventurers to help eliminate this terror.
Estimated Mental Difficulty Rating: Seven Estimated Physical Difficulty Rating: Zero Estimated Danger Rating: Five
This quest was created by Sheldan.
Spoiler warning: information below includes details, such as solutions to puzzles or quest procedures, that you may prefer to discover on your own.
Bring a genie bottle. Listen to the text and look/examine at the room descriptions, and listen, and you should be able to get through it.
If you need to get out of Talkh'amus's room, and you're "stuck" , you'll have to attack Talkh'amus who will almost kill you (be prepared to replace limbs.
For this reason, this is perhaps best attempted at lower levels (when death has less sting, as something dying is easier/cheaper than replacing all those limbs).
End of spoiler information.