Shlyma (Empathic Bond)
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Contents |
Familiar
You imagine what it would be like to have a deep bond with the matte black-lined amber shlyma, and you feel a distinct echo from within hir.
You experience feelings of patience, stoicism, and awareness.
You experience visions of an ocean of chaos and a sphere made of six parts.
Bonding Requirements
Cosmology skill greater than 100.
Boons
Specialty Access and Bonuses
Provides immediate access for 2 specs into combat meditation. Degree available increases as bond strength does.
Tier I
Tier II
Tier III
Tier IV
Tier V
- Somatesthesia
- Combat meditation
- Air resistance
- Earth resistance
- Entropy resistance
- Extropy resistance
- Fire resistance
- Water resistance
Tier VI
Full List of Bonus Specs
- Tactics Bonus at Deep
Charms
- Standard Charms
- Social Charms
- Soverign over their own kind
Attributes
Strength, Intelligence, Constitution, Willpower
Attacks
Attacks follow standard mechanics when determining attack and damage ratings with the addition of adding part of your Telesma to their damage rating. You can still use your attacks if your familiar is dead or not in the room.
The base attacks provide attribute and resistance boosts on each strike. These bonuses are not trivial over long fights, but they do fade very quickly. You might want to alter normal tactics of aiming for vitals/critical limbs if you are expecting longer term combat. An example of a fight with a couple Storm Walkers that I intentionally drew out with non-critical aim lead to
| Intelligence Amazing [ 160 ] Unearthly [ 475 ] | | Constitution Decent [ 60 ] Unearthly [ 371 ] | | Charisma Superior [ 100 ] Unearthly [ 320 ] |
Note that I only have the first three at this point.
- Gains "Thera" attack at around very frail. "Strike at an opponent with the edge of one's hand bringing with it flame."
- Temporary boost to CHA and water resistance
- Gains "Lowber" attack at around fairly healthy. " Thrust one's palm into one's opponent, channeling planar energies captures by previous six attacks -- if executed in the right combination -- into an explosion." K-K-K-K-K-K-KOMBO BREAKER!!!
- Gained "Ladu" attack at around robust. "Strike at an opponent with the front of one's fist as the very earth."
- Temporary boost to CON + air resistance(?)
- Gained "Ludus" attack at around late resilient. " Kick at an opponent with one's left knee bringing death and stillness."
- Temporary boost to INT + extropy resistance(?)
- Gained "Greetho" attack at around early very deep. " Kick at an opponent with the edge of one's toes carrying with them the wind."
- Temporary boost to DEX
- Gained "Dolimi" attack at late intimate. "Kick at an opponent with one's knee, swift and energized."
- Temporary boost to WIL
- Gained "Skei" attack at complete. "Kick at an opponent with the heel of one's foot crashing down like a wave."
- Temporary boost to STR
Amalgam Combinations
Shlyma consorts get bond attacks for every basic element (fire, earth, air, water) and the two pole elements (entropy and extropy). Using these attacks in combinations of six and ending with the lowber attack causes an area attack for the amalgam that would be created from your combination. You may also use an element or one of the two poles individually six times before lowber to create an area attack of the base element. Here's a list of combinations for ease of use - Telurel, January 2, 2014:
- Fire + Earth = Magma
- Fire + Air = Smoke
- Earth + Water = Mud
- Air + Water = Mist
- Earth + Extropy = Crystal
- Earth + Entropy = Eskara
- Fire + Extropy = Light
- Fire + Entropy = Darkness
- Air + Extropy = Lightning
- Air + Entropy = Void
- Water + Extropy = Ooze
- Water + Entropy = Salt
- Fire + Earth + Entropy = Ash
- Fire + Earth + Extropy = Metal
- Fire + Air + Entropy = Cold
- Fire + Air + Extropy = Heat
- Air + Water + Extropy = Thunder
- Air + Water + Entropy = Ice
- Water + Earth + Extropy = Acid
- Water + Earth + Entropy = Alkali
- Water + Earth + Fire + Air + Extropy + Entropy = Shadow
Bond Strength For Which the Above Information is Current
Complete